AGATHODAIMON BANGTAIL COW Posted July 18, 2012 Report Share Posted July 18, 2012 [img]http://i.imgur.com/zn8Ql.jpg[/img] Painful Choice is an interesting, yet broken design, so I thought "Why not remake it? You've been playing with Forbidden cards on Tagforce for hours anyway." And thus, after coming up with an effect, and spending a few minutes being picky about the art being relevant, here is, what I hope, is a more fixed version of the forever-banned card. I added the "Except Decisive Decision" to prevent you from selecting it (...duh) and cheating your opponent into only having four choices, this also explains why they must have different names. If you're wondering where the other 4 cards go, they go back into the Deck as that's the worst place you can put them currently. As for the Draw Phase skipping, I figured that the card you gain would be worth it enough, and this drawback helps keep this card balanced (or bad). Once more, the art is from JazinKay, which is literally my only source of card art now. So yeah, rip it to shreds, RC. Link to comment Share on other sites More sharing options...
Synchronized Posted July 18, 2012 Report Share Posted July 18, 2012 I would rip it to shreds, but that doesn't seem necessary. It's actually a really cool card. Unfortunately, I still think it's broken in a way because you can set your opponent up for a situation where no matter what they pick, you'll be in a better spot. The best thing I can think of is maybe making it so you can choose one, and the other four are random? Or maybe make all five random? I'm not sure, but I know that being able to set your opponent up so no matter what they pick, they're screwed, is not balanced. You certainly didn't fail. ^^; Link to comment Share on other sites More sharing options...
Reginanos Posted July 18, 2012 Report Share Posted July 18, 2012 It should be the top 5 cards of your deck. You can get rid of all the restrictions then, and it would still be a really balanced card. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 18, 2012 Author Report Share Posted July 18, 2012 [quote name='- Neo -' timestamp='1342573587' post='5981476'] I would rip it to shreds, but that doesn't seem necessary. It's actually a really cool card. Unfortunately, I still think it's broken in a way because you can set your opponent up for a situation where no matter what they pick, you'll be in a better spot. The best thing I can think of is maybe making it so you can choose one, and the other four are random? Or maybe make all five random? I'm not sure, but I know that being able to set your opponent up so no matter what they pick, they're screwed, is not balanced. You certainly didn't fail. ^^; [/quote] I suppose so if you can be in a situation where you need any one of five different cards, but I don't know if you can pick cards from your Deck at random, or how it would even be done. And the top-of-the-Deck idea makes it too much like Pot of Duality, imo. Perhaps I should change the amount of picked cards to 10? Would that still create these situations then? Link to comment Share on other sites More sharing options...
Zelfore Posted July 18, 2012 Report Share Posted July 18, 2012 A problem is you didn't mention what happens to the cards that weren't chosen. =P How about this: You pick up four cards, and pick a card of your choice from the deck; then your opponent picks one at random (and show them the 1 they chose). That would seem fair. Plus, it wouldn't give away your strategy. Link to comment Share on other sites More sharing options...
newhat Posted July 18, 2012 Report Share Posted July 18, 2012 Add a once-per-turn clause so you don't add another stick to the massive [s]fa[/s] bonfire that is Exodia FTK. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 18, 2012 Author Report Share Posted July 18, 2012 [quote name='Zelfore' timestamp='1342581634' post='5981554'] A problem is you didn't mention what happens to the cards that weren't chosen. =P How about this: You pick up four cards, and pick a card of your choice from the deck; then your opponent picks one at random (and show them the 1 they chose). That would seem fair. Plus, it wouldn't give away your strategy. [/quote] I think it would be implied that they go back to the Deck. Also, I'm really not liking the "top-of-the-Deck" thing, it makes it look like some strange lovechild between Painful Choice and Duality. Plus, revealing your strategy is less broken than having a 20% (now 10%) chance of your opponent picking the card you wanted to have. And that's if you weren't going to topdeck another card you would need anyway. [quote name='newhat' timestamp='1342586159' post='5981593'] Add a once-per-turn clause so you don't add another stick to the massive [s]fa[/s] bonfire that is Exodia FTK. [/quote] Done. TBH, Exodia was annoying even back when the only draw engine it had was practically Pot of Greed and Graceful Charity. But back then, Neo the Magic Swordsman was scary strong. :/ I also took up on my own suggestion to make your opponent have 10 choices rather than 5. I was hoping for someone to say "Do it" or "Don't" first, but I waited long enough. Link to comment Share on other sites More sharing options...
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