Mephisto96 Posted July 18, 2012 Report Share Posted July 18, 2012 Here is another card from my new set "Celestial Warriors" Make sure to give me your feedback and suggestions. I'm always open to critics. [img]http://i.imgur.com/Lqmm1.jpg[/img] [b]Lore:[/b] As long as this card remains face up, the opponent can only select this monster as target during the Battle Phase. Here is Cancer The 4th. Not much of powerhouse in my set. It is suppoused to be used as a barrier. It has nice ATK points, enough to hold his own in case an offensive attitude is taken. But it's real strenght is the titanic defense. Strategically wise, this monster is good in case you need to protect weaker monsters in general and to save time in case the player wishes to summon more powerful beasts. Link to comment Share on other sites More sharing options...
MK-ultra Posted July 18, 2012 Report Share Posted July 18, 2012 good card just dbl sac hurts playability Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 18, 2012 Report Share Posted July 18, 2012 ^...Huh? DBL Sac? What language is this in? Level 7 hurts it a lot, Level 6 works well. Making its ATK 2300 or 2400 would help it a bit too to prevent it from being killed by a few extra cards if it is in Attack Position, and it wouldn't hurt to make its DEF 3000. Now the only problem it faces is the fact that you can't Normal Summon in face-up Defense Position, so I'm guessing you could add "When this card is Normal: You can change this card to Defense Position." Make it optional in case you want it to swing at something. Link to comment Share on other sites More sharing options...
Mephisto96 Posted July 18, 2012 Author Report Share Posted July 18, 2012 [img]http://i.imgur.com/AzXES.jpg[/img] So, does it look better now ? I'm only a little worried if it looks OP now. The DEF still continues to be it's biggest strenght. I kept the first effect and added a second one. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 18, 2012 Report Share Posted July 18, 2012 Trust me, there are more than enough card effects that can destroy cards to make this far from being even close to OP. But to be honest, the ability to change its Battle Position at any time could lead to loops, none that I can think of, but loops nonetheless. If you want it to be like this, then it should probably be a once-per-turn effect that can activate during your opponent's turn. Link to comment Share on other sites More sharing options...
silentwolfassassin Posted July 20, 2012 Report Share Posted July 20, 2012 Wouldn't that be overpowered in a morphtronic deck? Well only for the "Morphtronic Map" Field Spell. (i was just using a morphtronic deck yesterday and seeing this card made me think of that field spell. Besides that loop it's fine and isnt overpowered to my knowledge. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted July 20, 2012 Report Share Posted July 20, 2012 [quote name='A Background Character' timestamp='1342632734' post='5981960'] Trust me, there are more than enough card effects that can destroy cards to make this far from being even close to OP. But to be honest, the ability to change its Battle Position at any time could lead to [b]loops[/b], none that I can think of, but [b]loops[/b] nonetheless. If you want it to be like this, then it should probably be a once-per-turn effect that can activate during your opponent's turn. [/quote] *cough* [url="http://yugioh.wikia.com/wiki/Guard_Penalty"]loops[/url] *cough* Exodia *cough* Sorry about that had a cold. Outside of that...since it has no special summoning effects then its just a one sac wall which with the vast amount of monster killers out there means its pretty balanced. Not special but balanced nonetheless. Link to comment Share on other sites More sharing options...
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