Jump to content

Would like some constructive feedback on my Archetype


Zacktheflash96

Recommended Posts

Hi guys im pretty new to this stuff but i began making a new Archetype i dubbed "Drakos" They are focused on banishing monsters so they could possibly work with macro id like some feedback and ill take suggestions aswell whats overpowered what needs tweaking etc thanks in advance :D P.S I realize the art style isn't ridiculously consistent so if youve got some images that would be awesome aswell

[img]http://yugico.com/customcard/73068.jpg[/img]
3 Level 6 "Drakos" Monsters
You can also Xyz summon this card by using one level 10 "Drakos" monster as Xyz Material.When this card is Xyz summoned successfully destroy all cards on your side of the field.When this card is destroyed and would be sent to the graveyard Banish it instead.This card gains 200 attack for each banished dragon-type monster.Once per turn detach one Xyz material to activate one of the following effects:.banish 2 "Drakos" Monsters from your hand or grave to Banish 1 cards on the field .When this card destroys a monster by battle or card effect when that card would be sent to the graveyard banish it this card can then attack once again in a row.
][img]http://yugico.com/customcard/73233.jpg[/img]
2 level 6 "Drakos" monsters
If this card would be destroyed and sent to the graveyard it is banished instead.
When this card destroys an opponents monster; Banish it, if the monster was a dragon-type monster special summon it to your side of the field it is banished at the end phase of this turn.
Once per turn Detach one Xyz material from this card to special summon one level 4 or lower "Drakos" monster from your deck.

[img]http://yugico.com/customcard/73143.jpg[/img]
A monster that this card destroys as a result of battle is banished. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Drakos" monster as a Tuner.

[img]http://yugico.com/customcard/73260.jpg[/img]
When this card is sent to the graveyard it is banished instead.
This monster can attack your opponents life points directly.
When this card is normal summoned you can banish one card in your hand to special summon one level 4 or lower banished warrior or dragon-type monster.
[img]http://yugico.com/customcard/73267.jpg[/img]
1 "Drakos" Tuner + 1 or more non-tuner "Drakos" monsters
This card cannot be destroyed by card effects.
When a "Drakos" Xyz monster is successfully summoned equip this card on the field, grave or banished zone to the monster. While card is equipped to a monster that monster gains 500 ATK and DEF and it can inflict piercing damage. Once per turn target one "Drakos" monster in your graveyard banish it to destroy up to two spell or trap cards on the field.

[img]http://yugico.com/customcard/73279.jpg[/img]
1 "Drakos" Tuner + 1 or more non-tuner monsters
Tribute this face up card to special summon 2 banished level 6 or lower dragon-type monsters to your side of the field.
When this card is destroyed and sent to the graveyard, banish it instead.

[img]http://yugico.com/customcard/73927.jpg[/img]
When this card is sent to the graveyard it is banished instead.
When this card is special summoned by the effect of a "Drakos" monster you can banish one monster in your hand to target one monster on the field, reduce its attack by 100x its level.


[img]http://yugico.com/customcard/74933.jpg[/img]
As long as this card remains face up on the field all "Drakos" monsters gain 200 ATK and DEF.
Once per turn you can discard one card to activate one of these effects:
.Banish 1 monster on your side of the field and special summon 1 of your banished monsters in face up defense position.
.Shuffle 1 face-up "Drakos" monster into your deck.

[SPOILER]
[img]http://yugico.com/customcard/74938.jpg[/img]
This card cannot be destroyed by monster effects.
As long as this card remains face up on the field Dragon and Warrior-type monsters gain 200 ATK and DEF
When a "Drakos" monster is banished place 1 Draconic counter on this card.
You can remove Draconic Counters from your side of the field to activate these effects.
. 4 counters: Banish the face-up monster with the highest defense on the field
. 5 counters: Special summon 1 of your banished level 6 or lower "Drakos" monsters
. 8 counters banish all monsters on the field to special summon 2 level 4 or lower drakos monsters

[SPOILER]
[img]http://yugico.com/customcard/77953.jpg[/img]
2 "Vessel of Lord Drakos"
This card can only be Xyz summoned when Ritual of the Fallen Lord is on the field. This card cannot be destroyed by card effects. Once per turn activate one of these effects:
.Banish 1 Xyz material from this card to summon 1 "Drakos" monster from your deck
.Banish 2 Xyz materials from this card
Banish all face up monsters if this card is banished by this effect special summon it during your end phase. If this card is destroyed by battle banish the card that battled this card after damage calculation.

[img]http://yugico.com/customcard/78192.jpg[/img]
This monster can only be Ritual Summoned by the effect of "Ritual of the fallen lord".
If this card would be sent to the graveyard banish it instead.
When this card destroys a monster by battle inflict damage equal to the difference between its ATK and DEF.

[img]http://yugico.com/customcard/78196.jpg[/img]
When a monster is Tributed by the effect of this card place one Sacrificial counter on this card
While this card is face up on the field all "Drakos" Xyz monsters gain 100 ATK and DEF for each Sacrificial counter on this card.
Up to twice per turn:tribute monsters from the field or your hand whose total Levels equal 8 or more to ritual summon "Vessel of Drakos" from your hand.

[SPOILER]
[img]http://yugico.com/customcard/79677.jpg[/img]
This card can only be Xyz summoned by using 1 "Elyssia God Empress of Drakos" with no attached Xyz materials as Xyz material. Detach 1 Xyz material from this card and pay half your life points to banish all cards on the field except this one.
While you control "The Ancient city of Drakos" this card cannot be destroyed by card effects.


[img]http://yugico.com/customcard/81427.jpg[/img]
This card can only be Xyz summoned by using 1 "Aizzaku God Emperor of Drakos" with no attached Xyz materials as Xyz material. The special summon of this card cannot be negated.
Once per turn Pay half your lifepoints to activate one of these effects: .While this card is face up on the field the effects of your opponents spell cards are negated
.While this card is face up on the field the effects of your opponents trap cards are negated
.While this card is face up on the field the effects of your opponents monsters are negated
Once per turn Detach one Xyz material from this card to special summon as many Level 6 or lower "Drakos" monsters from your banished zone as possible.


[img]http://yugico.com/customcard/86229.jpg[/img]
This card can not be special summoned except by the effect of a "Drakos" card.If this card would be sent to the graveyard banish it instead. If this card is targeted for an attack you can: Pay 1000 life points During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish both it and this card, then any monster banished by this effect returns to the field at the end of the Battle Phase. If this card was returned to the field this way, this card gains ATK and DEF equal to the difference between its ATK and DEF until your next end phase.Once per turn banish this face-up card to special summon 2 of your banished level 4 or lower "Drakos" monsters their attack and defense become 0 and they are banished at the next end phase.

Link to comment
Share on other sites

The archetype is really big, and it's virtually all big giant boss monsters. You realize there are only [i]two[/i] Level 4 or lower monsters in the entire archetype? And why is Xyles Level 6? It's an incredibly bad card in an archetype made up entirely of powerful monsters.

Link to comment
Share on other sites

Well i do plan to make a few more and it isnt thaaat big really compared to alot of archetypes and taking into consideration most of those will be in the Extra im going to add a few more lower level monsters and some more spell support but level 6's are needed to summon Aizzaku or Elyssia. Maybe when i add more cards his use will become more apparent xD Thanks anyway :D

[img]http://yugico.com/customcard/86924.jpg[/img]

[img]http://yugico.com/customcard/86929.jpg[/img]

[img]http://yugico.com/customcard/86935.jpg[/img]

Link to comment
Share on other sites

Okay lets stop this before it gets too out of hand.

The first two Xyz are completely broken and unbalanced. The first while he is completely impractical to summon just defines beatsticking at it purest. I mean you literally combined both of BLS's effects into a stronger monster. The second is worse because he isn't impractical to summon actually pretty easy and he has a great effect THAT DOESN'T involve detaching material. And his detaching effect is you just get to go in your deck and special summon a level 4...no drawbacks just get to drop a low level monster.

Rakas: A 1900 D.D. tuner...is unbalanced even if I was actually tempted to synchro with it.

Masked: Yep I think he angers me the most. Drillago is the highest direct attacker I think and he has a ridiculous requirement for such. Your dude can just swing because well..he can. Also since you really could just summon the card you banished with his effect he's a super mega marauding captain. In other words too overpowered.

Beast: An immortal equip card that boost, banish, and pops cards...yep to overpowered once again.

Marakas: I'm pretty sure there is something wrong with it I just can't put my finger on it right now.

Imperial Trade City: Well I would say this is broken in the deck but this card just allows you to special summon anything that was banished so yeah its just unbalanced all together.

Ancient: Macros and everything else make this the most broken field card I have seen in a while. All of its effects are easily obtainable and what's worse there is no once per turn clause so you could (though I haven't seen a loop in this yet) do multiple field nukes and swarms.

Incarnate: Everything is wrong with it. From its awfully high attack points to its awfully overpowered swarming and/or nuking effects. The only thing that balances it out is its awful summoning requirements.

Vessel: He's balanced...horribly underwhelming but balanced.

Fallen Lord: I'm pretty sure a continuous spell card cannot conduct ritual summons but then again I could be wrong. Gishki's may have a normal spell card that doubles as some form of ritual if they do then fine if they don't then this card should be broken into two cards.

Elyssia Ascended: Its Ocean Lord Neo Dadelus on super mega crack steriods...broken the attack is to high the effect is too great etc.

Aizzaku:.....-___-.......no

Serena: A galaxy eyes that can boost itself...meh oh wait it has rabbit powers....of course because it would be a problem if it was balanced.

Marcus: If you change that second effect to only work when he is normal summoned and abolish that last sentence he would be pretty balanced.

Serpent: the best -1 in the game to give your opponent a -2 and you get an attack boost...overpowered


So in short this set has no balance to it all the cards are RIDICULOUSLY overpowered in way I can barely surmise.I suggest reading tutorials on how to make an balance cards before continuing with this.

Link to comment
Share on other sites

And yet, they're virtually impossible to summon.
[quote name='Beginning446' timestamp='1342973292' post='5985533']
Okay lets stop this before it gets too out of hand.

The first two Xyz are completely broken and unbalanced. The first while he is completely impractical to summon just defines beatsticking at it purest. I mean you literally combined both of BLS's effects into a stronger monster.
[b]He also destroys himself when he's summoned.[/b]

The second is worse because he isn't impractical to summon actually pretty easy and he has a great effect THAT DOESN'T involve detaching material. And his detaching effect is you just get to go in your deck and special summon a level 4...no drawbacks just get to drop a low level monster.
[b]Well, the archetype only has one Level 6, one which has no easy method of being summoned, and sucks, at that. Its monster-stealing effect is quite weak because it can only steal one type of monster, and even then only until the end of the turn. The second effect is quite powerful, but all these monsters make Dyson Sphere look easy to summon.[/b]

Rakas: A 1900 D.D. tuner...is unbalanced even if I was actually tempted to synchro with it.
[b]Well, yes and no. I'm going to discuss this again with Masked Assassin, but there isn't actually anything [i]wrong[/i] with high-ATK Tuners. It does give them more flexibility, because they have a use aside from Synchro material, but what's the real difference between this and Rose, Warrior of Revenge? However, part of the 'rule' of Tuners is that they have low ATK.[/b]

Masked: Yep I think he angers me the most. Drillago is the highest direct attacker I think and he has a ridiculous requirement for such. Your dude can just swing because well..he can. Also since you really could just summon the card you banished with his effect he's a super mega marauding captain. In other words too overpowered.
[b]Not at all. Direct attacking is generally not particularly beneficial and is often downright counterproductive. That is to say, Drillago sucks. A 1600 ATK monster that can attack directly isn't going to win any games. The second effect is standard discard and revive fare like this and this, or this, who doesn't even make you discard because the archetype sucks that much. The problem is he needs to be archetype specific.[/b]

Beast: An immortal equip card that boost, banish, and pops cards...yep to overpowered once again.
[b]The equip effect is pretty tame...unless the ability to destroy spells/traps applies to while equipped, in which case it is pretty strong. But the invincibility to destroying effects only applies while it is a monster (whether or not the card maker knows that, it's true). All of these cards are overpowered in only the vaguest sense, because despite all their ridiculous effects almost none of them assist in resource-gathering. Chaos Dragons, for example, is a deck that basically only summons big monsters: Lightpulsar Dragon and Red-Eyes Darkness Metal Dragon, both of whom have extremely powerful abilities to accumulate resources on the field.[/b]

Marakas: I'm pretty sure there is something wrong with it I just can't put my finger on it right now.
[b]What's wrong with it is there's no way to summon it. No matter how many times you add 4 and 4 or 4 and 6, they won't equal 9.[/b]

Imperial Trade City: Well I would say this is broken in the deck but this card just allows you to special summon anything that was banished so yeah its just unbalanced all together.
[b]Mmm, maybe. I have to discard a card and banish a monster, plus I already expended a card simply in the act of playing Trade City, so it's basically a -2 to get back a banished monster (and then, I suppose, a -1 each successive time). It might be a bit overpowered.[/b]

Ancient: Macros and everything else make this the most broken field card I have seen in a while. All of its effects are easily obtainable and what's worse there is no once per turn clause so you could (though I haven't seen a loop in this yet) do multiple field nukes and swarms.
[b]All the effects would take multiple turns to set up for, so actually I'd say it's really only a problem because the card can't be destroyed by monster effects.[/b]

Incarnate: Everything is wrong with it. From its awfully high attack points to its awfully overpowered swarming and/or nuking effects. The only thing that balances it out is its awful summoning requirements.
[b]Overpowered doesn't mean 'extremely powerful'. Because he requires an expenditure of, let's see, [i]seven[/i] cards, I don't really care how powerful it is. It's like calling Exodia overpowered.[/b]

Vessel: He's balanced...horribly underwhelming but balanced.

Fallen Lord: I'm pretty sure a continuous spell card cannot conduct ritual summons but then again I could be wrong. Gishki's may have a normal spell card that doubles as some form of ritual if they do then fine if they don't then this card should be broken into two cards.
[b]No, so far as I know there are no non-Ritual Spells that can conduct Ritual Summons - although there's a Continuous Spell, a Field Spell, a Quick-play Spell and a couple Traps that can do Fusions. I actually love the card design - a continuous ritual spell is a great idea.[/b]

Elyssia Ascended: Its Ocean Lord Neo Dadelus on super mega crack steriods...broken the attack is to high the effect is too great etc.
[b]On the one I'd actually have to get Elyssia onto the field. On the other hand...yeah, you're right.[/b]

Aizzaku:.....-___-.......no
[b]It is just kind of silly.[/b][b] Aizzaku even saves you the trouble of detaching his materials - he commits sepuku right away so you can revive him.[/b]

Serena: A galaxy eyes that can boost itself...meh oh wait it has rabbit powers....of course because it would be a problem if it was balanced.
[b]There is one tiny difference between this and Rabbit. Rabbit is Level 4. This is Level 8.[/b]

Marcus: If you change that second effect to only work when he is normal summoned and abolish that last sentence he would be pretty balanced.
[b]That's probably about the size of it.[/b]

Serpent: the best -1 in the game to give your opponent a -2 and you get an attack boost...overpowered
[b]Serpent is, in fact, the most overpowered card in this entire archetype.[/b]

So in short this set has no balance to it all the cards are RIDICULOUSLY overpowered in way I can barely surmise.I suggest reading tutorials on how to make an balance cards before continuing with this.
[/quote]

Link to comment
Share on other sites

That was sort of why quite a few of them i gave crazy summon conditions but he has a point the effects themselves are pretty ridiculous so the boss monsters will still have some nasty effects but not as unbalanced as before ive updated Both Aizzaku's, Rakas and assassin so far
Also there would probably be different variants of the deck like one for the emperor and empress and one more focused on Incarnate and yeah Draconic beast is remaining though i will decrease his ATK a little i didnt think it was that bad tbh and that was a mistake with marakas xD And yes the idea of Draconic beast was to equip him anyway so the effect wouldnt apply or you would just use him to Xyz Aizzaku

Link to comment
Share on other sites

All cards except Xyles have been updated and Rowairu has been added
[img]http://yugico.com/customcard/87098.jpg[/img]

Was thinking of making him only able to be summoned by the effect of [color=#000000][font=Verdana, Geneva, sans-serif][size=3][left]"Gift of the father Dragon" what do you think? and what are your opinions on the card changes[/left][/size][/font][/color]

Link to comment
Share on other sites

[quote name='Dr. Cakey!!' timestamp='1342982460' post='5985677']
And yet, they're virtually impossible to summon.
[/quote]

1st card: I swear I skipped that part my ego says its was added later lol Well now its useless and besides I was speaking of chaos overlay with any level 10 part.

2nd card: Or course there is going to be another level 6 but its the current level six isn't even that hard to get out since this set is just filled with controlled banish mills and special summons..ugh

3rd card: Rose can't suicide with T-K Rai Oh without help, Rose has a stupid effect to compensate for it being a decent attack tuner. This was a 1900 with a decent effect that beasticked over pretty much anything. Being a tuner is what actually broke it...just options on other options.

4th card: Yes Drillago sucks and look how much he has to suck so he can swing directly with a base of 1600 and sure make it archetype specific...not like it matters

5th card: It says this "CARD cannot be destroyed by card effects" how does that only apply to it as a monster? And I it retains the banish effect as an equip card.

6th card: .....*facepalm* yeah I just have to take the L on that one.

7th card: Its written to where you could just special summon the same thing you banished which leads to recycling of effects so...Infernities

8th card: yeah and your really just need what two good turns of Macros and some controlled milling to get to eight heck splash them with a couple of lightsworn and what is that realistically one good turn

9th card: Like I said everything was wrong with it. Its effect are overpowered but they are balanced out by his horrible summoning requirements.

11th card: the impracticality kills it I know its sad.

12th card: yep I stand by my statement lol

13th card: Masked Assassin Banishes it then calls it back...I steal see the problem.

14th card: yep I know how to play the game lol

15th card: well of course its the only truly plausible card.

Okay so now that I did that lets see the new stuff.

Father Dragon: Why does it have that return to the hand part? No seriously why?
Here is the conversation:
Me (using anything) vs You (using this)

Me: I activate Dark hole
You: Negate with Father (-1 to your hand)
Me:...I activate Dark Hole
You: Negate with Father again (-1 to your hand)
Me: So now that you are down two cards in your hand I can go for game oh btw I activate Dark Hole.

Do you see the problem?

Link to comment
Share on other sites

[img]http://yugico.com/customcard/88656.jpg[/img]
Allows more access to those slightly annoying to summon cards

[img]http://yugico.com/customcard/89765.jpg[/img]
Wasnt a hundred percent sure on the grammar for this cards effect.


[img]http://yugico.com/customcard/90785.jpg[/img]
Is Eldar overpowered or are the conditions for its effects activation good enough i currently think they are

[img]http://yugico.com/customcard/91438.jpg[/img]

Link to comment
Share on other sites

Would like more advice and feedback guys if youve not been on here before ive left the old effects under the cards im making a couple more cards then that should be the finish of this archetype any suggestions to what these cards functions could be would also be appreciated thanks
Added Serias and Spirit of rowairu

Link to comment
Share on other sites

Ok honestly all your cards are incredbily broken but the main issue is that this archtype is banish something do anything you want. That's unreasonable for cards to do that with no real cost since anything can be summonsed in the banished area. So these cards need to have specfic effects that give it certain effects just banishment is not enough. I would suggest you add this effect to all cards - when a drakos card is sent to grave banish it instead when a drakos card is banished summon it to the field its effect is negated for 2 turns. Or something like that you really need to rethink these cards. Check out these cards for an example [url="http://forum.yugiohcardmaker.net/topic/287413-judgement-of-a-dark-night/"]http://forum.yugiohcardmaker.net/topic/287413-judgement-of-a-dark-night/[/url] these are my cards

Link to comment
Share on other sites

I dunno whether your reading the old effects under the cards or not but i made an attempt at balancing them. What your not telling me what is broken and why, thats way more useful to me. I tested the Archetype on Duel portal and its not too crazy i mean true soul absorption would love this archetype but its not immune to cards like imperial iron wall. Also the level 4 monsters are quite easy to get over thats why i bumped rakas back up to 1800 ATK so he at least has some power until cards like ancient city come out and give them a boost. Another thing ive come across is that this deck can leave you hand-less at times due to stuff like spirit of rowairu, and Serias using the hand a lot because you dont want to lose field presence just for someone to negate the effect. And i am thinking about applying the compulsory banishing effect to all of the monsters again.
Oh and if you havent checked out the full spell and trap support already its here http://forum.yugiohcardmaker.net/topic/287381-drakos-spell-and-trap-support-would-like-constructive-feedback/page__p__5996007#entry5996007 and thanks for leaving a comment bro

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...