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"Revival Light Axe" [+Likes to creative critisicm.]


Anti-Apocryphal

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This is to test to see if I still have good OCG and good effects. Perhaps I could work some more on cardmaking if this isn't all that great.


[spoiler=Revival Light Axe]

[center][img]http://i.imgur.com/UtBi2.jpg[/img][/center]

[center][color=#0000ff][i]C[/i][/color][color=#0000FF][i]an only be Summoned in face-up Defense Position. When this card is Summoned: Pay 500 Life Points; Special Summon 1 "Link" Token (LIGHT/Lv. 3/Fairy/ATK 0/DEF 1000) in face-up Defense Position. As long as you control a "Link" Token, neither player can Summon monsters who's ATK exceeds this card's original ATK. If you control a "Link" Token for more than 3 turns: destroy it and this card; Special Summon 1 Level 5 or higher monster from your Graveyard in face-up Attack Position; increase it's ATK by 700 points.[/i][/color][/center]

[center][/spoiler][/center]


- +Likes to good reviews
- I made the image; comments on it are also welcomed with a review on the card
- Please correct OCG if possible
- Ways to improve this card are also welcomed

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[quote name='.Alpha' timestamp='1342978958' post='5985625']
Original effect and somewhat balanced. I would remove that last part ([color=#0000FF][i]increase it's ATK by 700 points.)[/i][/color], but that's just my opinion.
[/quote]

Alright, thank you. But I feel as if just a Special Summon wouldn't be enough especially after a 3-turn wait, so that's where the +700 ATK comes in.

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To me, this seems kind of over powered and under powered, but in the same way Inzectors and Rabbit is. If you go first, and pull this card, then your opponent can't summon. Which cuts out, Inzectors, and particulalry Dino rabbit. I can imagine people chaing reaction summon to rescue rabbit, pulling this out, and shutting them down. Though probably a good thing And i would say, anytime after turn one, then its kind of weak, as it will get run over, very, very quickly. I'm not sure how to fix that though.

As far i can tell, OCG is perfect. One of the better cards in RC. Well done.

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[quote name='HiveNet' timestamp='1342981050' post='5985661']
To me, this seems kind of over powered and under powered, but in the same way Inzectors and Rabbit is. If you go first, and pull this card, then your opponent can't summon. Which cuts out, Inzectors, and particulalry Dino rabbit. I can imagine people chaing reaction summon to rescue rabbit, pulling this out, and shutting them down. Though probably a good thing And i would say, anytime after turn one, then its kind of weak, as it will get run over, very, very quickly. I'm not sure how to fix that though.

As far i can tell, OCG is perfect. One of the better cards in RC. Well done.
[/quote]

Great to see a nice review overall and playability.

When I designed this, I designed it to basically put attacks on hold for a while, giving you time to do something good with something you've got in your hand, or perhaps just to bide time; then to strike back with that Lv. 5, who also gets an ATK boost.

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[quote name='Future Paradise' timestamp='1342983936' post='5985703']
Great to see a nice review overall and playability.

When I designed this, I designed it to basically put attacks on hold for a while, giving you time to do something good with something you've got in your hand, or perhaps just to bide time; then to strike back with that Lv. 5, who also gets an ATK boost.
[/quote]

The problem is, this is basically just swords in monster form. Since you can't summon monsters, which shuts down most every deck save for maybe magical. And, then you get a 5 star monster with a power boost to attack directly. Assuming you pull it on turn one. And thats really the problem. Only having it on turn one, means if your opponet clear if off, then you are at a disadvantage becuase you get nailed directly.

Oh, also, the first part should probably be. 'When this card is summoned; change it to defence mode.' Same as Summoner Monk if you want to check it.

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So all I need to is have a strong monster on the field and I win the duel?

[quote name='Future Paradise' timestamp='1342978390' post='5985619']

[center][b][color=#0000ff][i]C[/i][/color][/b][color=#0000FF][i][b]an only be Summoned in face-up Defense Position.[/b] When this card is Summoned: Pay 500 Life Points; Special Summon 1 [b]"Link" Token[/b] (LIGHT/[b]Lv. 3[/b]/Fairy/ATK 0/DEF 1000) in face-up Defense Position. As long as you control a[b] "Link" Token[/b], neither player can Summon monsters [b]who's[/b] ATK exceeds this card's original ATK. If you control a "Link" Token for more than 3 turns: destroy it and this card; Special Summon 1 Level 5 or higher monster from your Graveyard in face-up Attack Position;[b] increase it's ATK[/b] by 700 points.[/i][/color][/center]
[/quote]
Bold is either an OCG error or an actual grammatical error. If you can't work them out, you should probably stop writing words.

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[quote name='Dr. Cakey!!' timestamp='1342997083' post='5985873']
[quote name='Future Paradise' timestamp='1342978390' post='5985619']
[b][color=#0000ff][i]C[/i][/color][/b][color=#0000FF][i][b]an only be Summoned in face-up Defense Position.[/b] When this card is Summoned: Pay 500 Life Points; Special Summon 1 [b]"Link" Token[/b] (LIGHT/[b]Lv. 3[/b]/Fairy/ATK 0/DEF 1000) in face-up Defense Position. As long as you control a "Link" Token, neither player can Summon monsters [b]who's[/b] ATK exceeds this card's original ATK. If you control a [b]"Link" Token[/b] for more than 3 turns: destroy it and this card; Special Summon 1 Level 5 or higher monster from your Graveyard in face-up Attack Position; [b]increase it's ATK[/b] by 700 points.[/i][/color][/quote]
Bold is either an OCG error or an actual grammatical error. If you can't work them out, you should probably stop writing words.
[/quote]
Where as I do see the errors, I would like to point out that the first bit - though obviously isn't what he's going for - could still work.

Here's the problems with this card:
For one, you obviously mean to Normal Summon this card, face-up. With its current effect, that's impossible (except with Light of Intervention). [u]However[/u], you can Special Summon it, making it the only way to currently get this card on the field. I actually like it better this way, so it's not just a monster copy of Swords of Revealing Light.
Secondly; you messed up with the token phrasing. I won't spoil how, but I recommend checking other cards for reference.
Finally! The "who's", "it's", and "points". "Who's" and "it's" aren't proper OCG. Try phrasing it a bit differently. Also something I noticed that wasn't mentioned by Cakey, was you used "points" for ATK increase. While it's not entirely incorrect, it's also not necessary. Feel free to leave it out.

I wish I could say more about it, but it's kind of like a SoRL [i][b]IF[/b][/i] your opponent doesn't already have something on the field. It can also be pretty cheap if you did have something while your opponent has nothing. Slight alterations could be done to fix this, but I think you should leave in the "only Summoned in face-up defense" thing. It works!
[color=#d3d3d3][sub][sup][size=1](So yeah, nice card once you fix the errors. Forgot to mention that. =P)[/size][/sup][/sub][/color]

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[quote name='Zelfore' timestamp='1343004806' post='5985961']
Where as I do see the errors, I would like to point out that the first bit - though obviously isn't what he's going for - could still work.

Here's the problems with this card:
For one, you obviously mean to Normal Summon this card, face-up. With its current effect, that's impossible (except with Light of Intervention). [u]However[/u], you can Special Summon it, making it the only way to currently get this card on the field. I actually like it better this way, so it's not just a monster copy of Swords of Revealing Light. [b]Well this does seem like a good idea. =D[/b]

Secondly; you messed up with the token phrasing. I won't spoil how, but I recommend checking other cards for reference. [b]It would be better if you would just tell me. lol[/b]

Finally! The "who's", "it's", and "points". "Who's" and "it's" aren't proper OCG. Try phrasing it a bit differently. Also something I noticed that wasn't mentioned by Cakey, was you used "points" for ATK increase. While it's not entirely incorrect, it's also not necessary. Feel free to leave it out. [b]Like this, telling me that 'points' isn't necessary. This helps.[/b]

I wish I could say more about it, but it's kind of like a SoRL [i][b]IF[/b][/i] your opponent doesn't already have something on the field. It can also be pretty cheap if you did have something while your opponent has nothing. Slight alterations could be done to fix this, but I think you should leave in the "only Summoned in face-up defense" thing. It works!


[color=#D3D3D3][sub][sup][size=1](So yeah, nice card once you fix the errors. Forgot to mention that. =P)[/size][/sup][/sub][/color] [size=5][b]<<<<<<<Nice job putting this in almost faded text, and in the smallest font possible. =P[/b][/size]



[/quote]

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Oh... I just realized what this is horrible for. Destiny Leo. This thing can hold off monsters from killing it. Jinzo and Spell Canceler can lock down the field, and suddenly, your opponent is hoping they top deck Veiler. And before any one says anything. Hieretics could do this. Any mid level Hieretic, tribute for Jinzo, chain inferno to the summon of a level 8 from the deck. Ultimate Offering this and Spell canceller, as well as overlaying for Destiny Leo.

For the issue about the summoning, just give it the Summoner Monk clause, so it switches to defence at summoning. That solves the problem.

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[quote name='HiveNet' timestamp='1343005999' post='5985974']
Oh... I just realized what this is horrible for. Destiny Leo. This thing can hold off monsters from killing it. Jinzo and Spell Canceler can lock down the field, and suddenly, your opponent is hoping they top deck Veiler. And before any one says anything. Hieretics could do this. Any mid level Hieretic, tribute for Jinzo, chain inferno to the summon of a level 8 from the deck. Ultimate Offering this and Spell canceller, as well as overlaying for Destiny Leo.

For the issue about the summoning, just give it the Summoner Monk clause, so it switches to defence at summoning. That solves the problem. [b]Considering the fact I have no clue what Summoner Monk is, please explain this clause. Or give a link.[/b]
[/quote]

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