宇佐見 蓮子@C94 Posted July 26, 2012 Report Share Posted July 26, 2012 Today (Or rather, 2 Months ago) I was subdued by the awesome power known as Dragonic Kaiser Vermillion. My Dimension Police deck stood little chance against the destructive power of it's Limit Break and I was dealt with quickly. And well, today I decide to import it's power to YGO. (Also, I'll hate Safebooru forever for putting 5 gajillion doujin manga pages next to decent images.) [img]http://i45.tinypic.com/15d98g6.jpg[/img] [spoiler=.....] 2 Level 4 Monsters You can only control 1 Face-Up "Killing Doll - Malice Maid". While this card is face-up on the field, you cannot or Special Summon monsters. This card must attack during the Battle Phase, if able. This card's Battle Position cannot be changed. You can detach 2 Xyz Materials from this card: During this turn's Battle Phase, this card can attack all monsters your opponent controls at the same time. If this card doesn't deal damage to your opponent's Life Points this turn, it is destroyed during the End Phase. [/spoiler] In case you still don't understand how her effect works, let me enlighten you: [spoiler=Hypothetical Situation For Understanding Her Main Effect] (All Monsters in attack position) [b]Opponent's field[/b]: Caius The Shadow Monarch (2400 ATK) Evolkaizer Laggia (2400 ATK) and Obelisk The Tormentor (4000 ATK) [b]Your Field[/b]: Killing Doll - Malice Maid (3000 ATK) If you detach both of her Xyz Materials during the Main Phase, the battle phase will go a little like this: [b]Battle Phase: [/b]When KDMM attacks, Caius and Laggia is destroyed and your opponent takes 1200 damage (600+600) and KDMM is destroyed and you take 1000 damage from attacking Obelisk. You got it? Good. [/spoiler] So... Rate, fix[s] my ancient OCG[/s] if broken, and CnC is always appreciated. EDIT: Balanced her a bit. Read the spoiler under the card, please. EDIT: Fixed effect again. Link to comment Share on other sites More sharing options...
InSaNiTyVoid Posted July 26, 2012 Report Share Posted July 26, 2012 Ok, so here I go: First thought: Oh, A 3-Rank 4 Xyz with 3000 ATK? Reminds me of a card im working on. Back to buisness. This card...is strange. By preventing your Special Summons, and its ability, it becomes a one-card show for a turn or two (not necessarily a bad thing, just saying). The ability has a decent cost and makes the 3000 ATK make sense, but the whole one card show is problematic for some decks. But if your deck is built with this in mind, it is a good card. So I'd say it's balanced, but a little situational. EDIT: WAIT. HOLD THE POTATOES. It is UP, I missed the whole Normal Summon part. (curse the small typing lol) definitely take that out, otherwise this will be your opponent's favorite card in your deck. Link to comment Share on other sites More sharing options...
Althemia Posted July 26, 2012 Report Share Posted July 26, 2012 Underpowered. The fact that it restricts you from playing so much as to say "If you summon this card, your opponent immediately gets a major advantage over you" really throws me off of playing the card. Remove the part for restricting Normal Summons because that's a perfectly fine part of the effect. Stopping your own Special Summons is a good thing though. I also would remove the last clause that the card has about it having to deal Battle Damage, then smash the ATK down 100 points. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 26, 2012 Author Report Share Posted July 26, 2012 I'll keep it at 3000, thank you. I returned her effect to normal, but I wont remove the Deal Battle Damage clause yet. I need more comments about this. EDIT: F*** yea 400th post. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted July 26, 2012 Report Share Posted July 26, 2012 It's intresting, but... Well its a 3-material rank 4 (unless i'm reading it wrong) with the same attack as Acid Golem, and yet frankly its a lot worse. Acid Golem might only have a two turns, but this thing requires a lot of field presence for not a brilliant effect. Personally, i would rather use Illumiknight over this for 3 materials. This would only be good for one turn, since you would slaughter your opponents field with its effect, and then they turtle up with defence mode things. So, not my favourite card, but... Maybe making it 2 material instead. at least then it can be justified for useage. since, it lets a player break through a field that Blade armour Ninja wouldn't manage. And where you need a bigger impact the Excalibur. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 26, 2012 Author Report Share Posted July 26, 2012 Alright, thanks for leaving a comment. Link to comment Share on other sites More sharing options...
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