Canadian Posted July 26, 2012 Report Share Posted July 26, 2012 Tape 3 Reckless Greeds together so you draw them all at once ??? Profit [center][img]http://images.wikia.com/yugioh/images/1/1d/RecklessGreed-BP01-EN-C-1E.png[/img][/center] [center]Yeah, this card can go to 2. Because DW's, Hieratics, Chain Burn, and other stupid decks can indirectly get hit by it.[/center] [center]Also, playing 2 of this is pretty OP'd on its own, and having 3 makes playing 2++ even more likely. And God help your opponent if you have 3 set.[/center] [center]Discuss.[/center] Link to comment Share on other sites More sharing options...
Toffee. Posted July 26, 2012 Report Share Posted July 26, 2012 I had this as an obscure draw engine in my IRL Scrap.dek for a while. Was pretty amusing since I also ran Mask of Darkness. Link to comment Share on other sites More sharing options...
mido9 Posted July 26, 2012 Report Share Posted July 26, 2012 And instead of blaming grapha,atum/REDMD,chain strike and (presumably) rekindling you blame this because.... Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 Because it's a + if you have multiple copies at the same time, thus broken by itself, regardless of anything else? Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 Having 3 of these as your backrows when they drop Heavy is definitely one of the best feelings in ygo. I'd much rather this went back to 2, as well. Link to comment Share on other sites More sharing options...
~Brian~ Posted July 26, 2012 Report Share Posted July 26, 2012 I run this on Inzektors. It works magically. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 How the f*** do Inzektors have space for this? ._. Link to comment Share on other sites More sharing options...
mido9 Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='b0b3rt' timestamp='1343338656' post='5989617'] Because it's a + if you have multiple copies at the same time, thus broken by itself, regardless of anything else? [/quote] Needing 3 to actually get a net + with the draw phases losses (unless you OTK) balances it. Link to comment Share on other sites More sharing options...
~Brian~ Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='Vengevine' timestamp='1343339355' post='5989630'] How the f*** do Inzektors have space for this? ._. [/quote] By not playing Tour Guide. I do play Cardcar D too though. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='~Brian~' timestamp='1343339795' post='5989634'] By not playing Tour Guide. I do play Cardcar D too though. [/quote] So I'm back to being confused as to how you fit in Recklesses. Link to comment Share on other sites More sharing options...
mido9 Posted July 26, 2012 Report Share Posted July 26, 2012 idk why you'd choose to skimp over TGU for reckless. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 idk why you'd even miss out on TGU for Cardcar, let alone Reckless. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 Inzkektors actually have quite a bit of "loose" space in their deck for various preferred techs. I can count something like 6-8 spaces, really...Inzkektors actually have quite a bit of "loose" space in their deck for various preferred techs. I can count something like 6-8 spaces, really... Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 [quote name='b0b3rt' timestamp='1343342230' post='5989651'] Inzkektors actually have quite a bit of "loose" space in their deck for various preferred techs. I can count something like 6-8 spaces, really... [/quote] Inzektors have a super-tight main deck. .-. Their only lenience is in their extra deck. Link to comment Share on other sites More sharing options...
b0b3rt Posted July 26, 2012 Report Share Posted July 26, 2012 Even assuming Tour Guides are mandatory, I've still got 3-4 free spots. Not that I'd run Reckless or Card Car in Inzektors anyways. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 26, 2012 Report Share Posted July 26, 2012 Inzektor main is: 3 Dragonfly 3 Centi 3 Hornet 1-3 Hopper 1 Giga-Mantis 0-1 Ladybug 3 Veiler 1 BLS 3 TGU 1 Sangan 4 Heavy/Hole/Reborn/Book 2 Sword 1 Allure 3 MST 3 Safe Zone 3 Solemn Trio 2 Torrential That's 37 must-runs, and that's from minimal numbers on anything that can vary. This gives space for 3 cards, and I'm not even sure if I'm forgetting anything off the top of my head. I mean, that's incredibly tight, and you even said "3-4 free spots". That's not many at all. It allows for a single playset of 1 card you want to play. Although in Inzektors you're better off playing something like Duality or Call instead of this, my point still stands. Link to comment Share on other sites More sharing options...
Zowayix Posted July 27, 2012 Report Share Posted July 27, 2012 EDIT: Ignore this post. Link to comment Share on other sites More sharing options...
Agro Posted July 27, 2012 Report Share Posted July 27, 2012 Reckless has a serious chance of f*cking a player over. That being said, if your deck has any bit of draw power along with it, say, Cardcar D, then it's absolutely fine. Link to comment Share on other sites More sharing options...
Miror B Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Agro' timestamp='1343359016' post='5989860'] Reckless has a serious chance of f*cking a player over. That being said, if your deck has any bit of draw power along with it, say, Derpworlds, then it's absolutely fine. [/quote] Fix'd Link to comment Share on other sites More sharing options...
Agro Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Miror B.' timestamp='1343359121' post='5989863'] Fix'd [/quote]Carcar D is a small example. Dark Worlds are virtually all draw power... Link to comment Share on other sites More sharing options...
Miror B Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Agro' timestamp='1343359215' post='5989866'] Carcar D is a small example. Dark Worlds are virtually all draw power... [/quote] Strategy of Dark Worlds: Draw cards. Summon Grapha. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Miror B.' timestamp='1343360196' post='5989886'] Strategy of Dark Worlds: Draw cards. [b]Cycle Snowws.[/b] Summon Grapha. [b]Protect Grapha[/b] [/quote] Fix'd. Obv missing out pre-emptive playing and reactive and proactive thinking, but that would make it seem like the deck actually takes skill to play optimally. Link to comment Share on other sites More sharing options...
Miror B Posted July 27, 2012 Report Share Posted July 27, 2012 About the only thing you need to protect Grapha from is Bottomless and Macro. Otherwise it just comes right back. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Miror B.' timestamp='1343361153' post='5989908'] About the only thing you need to protect Grapha from is Bottomless and Macro. Otherwise it just comes right back. [/quote] BTH and D-Prison are everywhere, man. Link to comment Share on other sites More sharing options...
Agro Posted July 27, 2012 Report Share Posted July 27, 2012 [quote name='Vengevine' timestamp='1343361189' post='5989909'] BTH and D-Prison are everywhere, man. [/quote]And you're not running MST. Link to comment Share on other sites More sharing options...
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