TX James Posted July 28, 2012 Report Share Posted July 28, 2012 [img][url="http://i.imgur.com/OIs9G.jpg%5b/img"]http://i.imgur.com/OIs9G.jpg[/img[/url]] [img][url="http://i.imgur.com/QcsqW.jpg%5b/img"]http://i.imgur.com/QcsqW.jpg[/img[/url]] [img][url="http://i.imgur.com/xEbLR.jpg%5b/img"]http://i.imgur.com/xEbLR.jpg[/img[/url]] [img][url="http://i.imgur.com/F946X.jpg%5b/img"]http://i.imgur.com/F946X.jpg[/img[/url]] [img][url="http://i.imgur.com/eoEJ1.jpg%5b/img"]http://i.imgur.com/eoEJ1.jpg[/img[/url]] [img][url="http://i.imgur.com/XVTe5.jpg%5b/img"]http://i.imgur.com/XVTe5.jpg[/img[/url]] [img][url="http://i.imgur.com/590xH.jpg%5b/img"]http://i.imgur.com/590xH.jpg[/img[/url]] [img][url="http://i.imgur.com/eJKuL.jpg%5b/img"]http://i.imgur.com/eJKuL.jpg[/img[/url]] [img][url="http://i.imgur.com/GgYsu.jpg%5b/img"]http://i.imgur.com/GgYsu.jpg[/img[/url]] [img][url="http://i.imgur.com/dbNUk.jpg%5b/img"]http://i.imgur.com/dbNUk.jpg[/img[/url]] [img][url="http://i.imgur.com/Kv8BJ.jpg%5b/img"]http://i.imgur.com/Kv8BJ.jpg[/img[/url]] [img][url="http://i.imgur.com/c28IA.jpg%5b/img"]http://i.imgur.com/c28IA.jpg[/img[/url]] [img][url="http://i.imgur.com/NBixi.jpg%5b/img"]http://i.imgur.com/NBixi.jpg[/img[/url]] [img][url="http://i.imgur.com/ga4O3.jpg%5b/img"]http://i.imgur.com/ga4O3.jpg[/img[/url]] [img][url="http://i.imgur.com/mNFM4.jpg%5b/img"]http://i.imgur.com/mNFM4.jpg[/img[/url]]btw if you can't read Umrarn's effect it is: This card cannot Normal Summoned or Set. This card can only be Special Summoned when "Dark World Princess" and "Dark World Dragon King" are in your Graveyard. You must remove all cards with "Dark World" in their name from your Graveyard, field and hand in order to Summon this card. As long as this card remains face-up on the field, no other monsters may be Summoned or Set. Increase the ATK and DEF points of this card by 800 for every card with "Dark World" in its name that has been removed from play. When this card destroys a monster, it may attack once more. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted July 28, 2012 Report Share Posted July 28, 2012 What do these have to do with Dark Worlds? Other than absolutely nothing? First [i]thing[/i]: Well, it can still be Normal Summoned. As for the effect, paying life points isn't that big of a deal, and the doubling doesn't go away. So, this would become 7000, 14000, and then end there because if you haven't won yet, then you're doing it wrong. Not many card effects target anymore, but this being a 7k broken beater shouldn't have the protection. Get rid of his ATK-doubling effect completely, and it should be ok. Second: If I remember correctly, this is worded so that Skill Drain/Chalice can't stop the life point cost. Once again, life points are a laughable excuse of a resource, and this having 2400 ATK is a bit much for something with this cost. Don't increase the cost, just decrease its ATK to 2300. I guess. Third: This would require you to keep your hand shown to your opponent at all times, and the mere presence of 2 monsters turns this into an insane 2700 beatstick. If you made it something along the lines of "Once per turn: You can reveal any number of DARK monsters in your hand; increase the ATK of this card by 700 for each until the End Phase" then it wouldn't reach such broken values so easily. Fourth: She's slow for eating your Normal Summon up, having horrid stats, and then getting rid of herself. And where does she get this monster from? Your Deck? Graveyard? Banish Zone-thingywhatever? Fifth: 1900 is an alright ATK for a monster without restrictions, so there is no need for it. Sixth: Aside from it being vulnerable to being killed off since it only activates during the Battle Phase, it's practically an Honest for DARK monsters since you end up destroying the other monster and dealing your monster's ATK as damage to your opponent. The only things that make this worse is that it must sit on the field (not the Hand), and that you can't use it to attack. Due to DARK being the best Attribute in the game right now, it may or may not be broken for the mind games it would create. Seventh: DARK is an Attribute, not a Type. I'm torn between saying the card is alright because of the Spell and Trap hate this format has, and saying the 900 difference this card makes is a bit over the top. :/ Eighth: People are probably going to be a bit angry that this has more than 3000 ATK, but that is a bar that I personally think needs to be raised. Ninth: What in the world made you think THIS is realistic? You get rid of their ENTIRE hand (unless they have a monstrously-sized hand for some reason), and then return a ton of cards from your Graveyard back to your hand, creating too many broken combos to mention. Hell, you could make a new Exodia Deck out of this one card. The goal? Send the Exodia pieces from your Deck to the Graveyard, activate this, and bam, they're in your hand. Tenth: Not really broken, thankfully. It's outclassed by Ancient Rules for Normal monsters, and most of the Effect monsters that are ran either are Monarchs, which don't need this, monsters that can hit the field easily enough without this card's help. Eleventh: The effect is just a one-time version of Blizzard Dragon's effect, which isn't much at all. The thing that breaks this is that the ATK is 2100, and it has no downsides to justify the ATK. Also, if it's a Frost Dragon, then why is it DARK? Twelfth: Get a single monster in the Graveyard, Special Summon this, pay half your life points, and bam, you won. Even if it couldn't attack directly, it's still broken for having over 10,000 ATK without any effort at all. This guy needs major revamping too. Thirteenth: Getting Dragons in your Graveyard has been easy since Future Fusion, and there are other ways of doing that that are not hard. And if having an easy-to-summon 4200 beater isn't bad enough, it has a ridiculously cheap one-sided nuke effect. This card can and will just end the game on its own. :/ Fourteenth: Yet another incredibly easy-to-Summon card that can reach potentially high ATK, and can kill all of your opponent's monsters before hitting for a direct attack. Yet another broken card... Fifteenth: The discard is a cost, not an effect, so it doesn't activate for Dark Worlds. Still, discard anything, and you devastate everything your opponent has. More broken cards. Link to comment Share on other sites More sharing options...
TRUE RULER^(Imper.Di ) Posted July 28, 2012 Report Share Posted July 28, 2012 TOO different to be Dark Worlds, bad OCG. There's no way to Summon your king in a proper DW deck. Link to comment Share on other sites More sharing options...
Dubar Posted July 28, 2012 Report Share Posted July 28, 2012 just make your own set if u use the name dark worlds they have to have something in common with the actual archetype i do kinda like the effects +1 Link to comment Share on other sites More sharing options...
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