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Sacred Weenies of Nephthys


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I really couldn't find a way to go with this deck, but the basic concept was to use Apprentice Magician for grabbing Hand or dumping more cards in the grave, and so on. Decree at 3 hasn't been a problem, especially since my mill usually drops it from my deck early on.

Monsters - 19
[1]Sacred Phoenix of Nephthys
[2]Chaos Sorcerer
[1]Black Luster Soldier - Envoy of the Beginning
[3]Apprentice Magician
[3]Effect Veiler
[3]Lyla, Lightsworn Sorceress
[3]Breaker the Magical Warrior
[2]Hand of Nephthys
[1]Old Vindictive Magician

Spells - 15
[3]Pot of Duality
[2]Smashing Ground / Soul Taker
[2]Creature Swap
[2]MST
[1]Wonder Wand / Allure of Darkness
[1]Book of Moon
[1]Dark Hole
[1]Monster Reborn
[1]Heavy Storm
[1]Charge of the Light Brigade

Traps - 6
[3]Royal Decree
[2]Torrential Tribute
[1]Solemn Warning

Extra Deck - 15
[2]Catastor
[1]Android
[1]Arcanite Magician
[1]Black Rose Dragon
[1]Scrap Archfiend
[1]Mist Wurm
[1]Gachi Gachi Gantetsu
[1]Shining Elf
[1]Gem Knight Pearl
[1]Maestroke / Papilloperative
[1]Alchemic Magician
[2]Utopia
[1]Utopia Ray

Side Deck:
[1]Sacred Phoenix Nephthys (For Bottomless)
[2]Maxx "C"
[1]D.D. Crow
[1]Kycoo the Ghost Destroyer
[2]Soul Taker
[1]One-Shot Wand
[1]MST
[2]Skill Drain
[1]Solemn Warning
[1]Maestroke / Papilloperative
[1]Steelswarm Roach
[1]Black Corn

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