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Techno Arachnid


Lucas the Flame

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It has low attack, and to activate the effect, which can only be activate when it is summoned, you have to have a "Techno" card that is not named "Techno Arachnid", and it only works for 2 SET spell/traps. for its second effect, you still take damage, it's pretty much sacrificing another "Techno" monster, but still take damage from battle.

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No one can say much because they don't know what the other "Techno" cards do, or how they can take advantage of the effect.

The effect itself is piss-poor anyway, since Xing Xen Hu does it much, much better, and is a lot harder to simply chain to, since it can be used before their turn ends, thus their sets never got the chance to be activated.

From what anyone can judge, it's just bad.

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You... oh my.... god....
1. Archetypes focus on getting as many of said Archetype out, so sacrificing another Techno with a possible Graveyard triggered effect is silly, you could have a Techno "Sangan" of sorts.
2. Summon effects need to die.
3. 2 Spells/Traps are nearly the most you or your opponent will have on their backrow, and setting spells rarely happens.
4. You never mentioned you [b]still take damage[/b] in the effect at all.
5. Having low ATK does =/= good card.

So all of your points are BS my (NOT) friend.

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[quote name='Lucas the Flame' timestamp='1343781216' post='5993929']
It has low attack, and to activate the effect, which can only be activate when it is summoned, you have to have a "Techno" card that is not named "Techno Arachnid", and it only works for 2 SET spell/traps. for its second effect, you still take damage, it's pretty much sacrificing another "Techno" monster, but still take damage from battle.
[/quote]
And as I said: It's a bad Xing Zhen Hu that is reliant on the presence of other archetype monsters, none of which I can see. The ability to kill a different archetype monster if this gets attacked is a bit helpful, but it's impossible to fully judge this while you're hiding all the rest of the archetype monsters from us. The only way it could be better is if this card could be used for more than just the effect you gave it, giving it more synergy with these monsters you're keeping hidden from us.

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[quote name='Doc.' timestamp='1343781508' post='5993937']
You... oh my.... god....
1. Archetypes focus on getting as many of said Archetype out, so sacrificing another Techno with a possible Graveyard triggered effect is silly, you could have a Techno "Sangan" of sorts.
2. Summon effects need to die.
3. 2 Spells/Traps are nearly the most you or your opponent will have on their backrow, and setting spells rarely happens.
4. You never mentioned you [b]still take damage[/b] in the effect at all.
5. Having low ATK does =/= good card.

So all of your points are BS my (NOT) friend.
[/quote]

2. What?
3. So? What relevance does that actually have? It's Xing Xen Hu, and you were asking him to see if it's balanced?
4. Shouldn't need to, it's unnecessary OCG.
5. Having low atk is what makes this bad.

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[quote name='Doc.' timestamp='1343781508' post='5993937']
You... oh my.... god....
1. Archetypes focus on getting as many of said Archetype out, so sacrificing another Techno with a possible Graveyard triggered effect is silly, you could have a Techno "Sangan" of sorts.
2. Summon effects need to die.
3. 2 Spells/Traps are nearly the most you or your opponent will have on their backrow, and setting spells rarely happens.
4. You never mentioned you [b]still take damage[/b] in the effect at all.
5. Having low ATK does =/= good card.

So all of your points are BS my (NOT) friend.
[/quote]

Why would I make a new sangan,
Thats because it doesn't negate the attack,
Its low attack makes it an easy target,
It depends on the spell and the deck,
No they don't for 1 & 2
And grave triggers usually involves your opponent doing something

Here is another one,

[URL=http://imageshack.us/photo/my-images/856/technobeetle.jpg/][IMG]http://img856.imageshack.us/img856/4500/technobeetle.jpg[/IMG][/URL]

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Beetle doesn't work too well with Arachnid. Arachnid has to be Normal Summoned or Flip Summoned, and Beetle Special Summons. Beetle, however, is pretty much a Marauding Captain of the archetype, which could be a bit broken if you have high-level archetype monsters that you aren't showing to us. However, him and Arachnid together makes for an unimpressive 1800 beater, of which MST/Heavy can cripple back into a 1200 beater which can hardly run over anything. Interestingly enough, he works if you Special Summon him, if he doesn't miss the timing. At best, he can make a Rank 3 monster.

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[quote name='Lucas the Flame' timestamp='1343782603' post='5993952']
Why would I make a new sangan,
Thats because it doesn't negate the attack,
Its low attack makes it an easy target,
It depends on the spell and the deck,
No they don't for 1 & 2
And grave triggers usually involves your opponent doing something

Here is another one,

[url="http://imageshack.us/photo/my-images/856/technobeetle.jpg/"][img]http://img856.imageshack.us/img856/4500/technobeetle.jpg[/img][/url]
[/quote]

You say that Archetypes don't focus on getting as many of said Archetype out.... then you post Beetle.

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[URL=http://imageshack.us/photo/my-images/204/technoshark.jpg/][IMG]http://img204.imageshack.us/img204/3506/technoshark.jpg[/IMG][/URL]


[URL=http://imageshack.us/photo/my-images/856/technoserpent.jpg/][IMG]http://img856.imageshack.us/img856/4084/technoserpent.jpg[/IMG][/URL]


[URL=http://imageshack.us/photo/my-images/221/technoseahorse.jpg/][IMG]http://img221.imageshack.us/img221/5691/technoseahorse.jpg[/IMG][/URL]

3 more, happy!

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Shark's pretty much part Marshmallon, part Newdoria. There's a lot of effect destruction, so he isn't too useful either, though at least Beetle turns him into a decent beater.

There's no reason to limit yourself to having only one Serpent. There's no destruction lock that this could cause. That said, it's much inferior to Stardust Dragon, which stops effect destruction entirely, and stronger Level 8 Synchros like, say, Colossal Fighter.

Sea-Horse has a nice ATK value and semi-interesting fusion materials, but the need to have 2 other archetype monsters on the field when he's Fusion Summoned, only to have a half-chance to get a built-in Heavy Storm is a bit too hard to achieve. Plus, if this archetype isn't supposed to swarm, then it's even harder.

Archetypes are supposed to work together, but this one isn't doing a very good job at doing so. The most is that they have 6Sam destruction-target-changing clauses, and it'll take more than that for them to work together.

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