Zeppeli Gyro Supreme Posted August 5, 2012 Report Share Posted August 5, 2012 [img]http://i45.tinypic.com/awrgn9.png[/img] I have been using Psychics a bit lately, and this card is pretty funny to drop. I used it against Monarchs and kept calling Treeborn Frog or Swap Frog, and someone told me they have been using it to make their opponent prematurely drop Effect Veiler when they call its name (if they have multiples), and can secure a win by calling Battle Fader or Gorz depending on the opponent/situation. It's cool that its effect remains even if it leaves the field, and unlike Prohibition, which I used to think outclassed this for some dumb reason (In Clockblock it does, but otherwise no), it can't be stopped by an MST/Heavy Storm, and can change what it's going to affect as the duel goes on. Link to comment Share on other sites More sharing options...
Airride Posted August 5, 2012 Report Share Posted August 5, 2012 But it can't be reused with go-O wait. ...It's easily killed, so It's more of a 1 turn thing unless you have protection. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted August 5, 2012 Author Report Share Posted August 5, 2012 [quote name='Machine King Prototype' timestamp='1344140237' post='5997783'] But it can't be reused with go-O wait. ...It's easily killed, so It's more of a 1 turn thing unless you have protection. [/quote] The idea of a Psychic deck is to churn out bosses like a madman, so if your opponent does attack it, they're going to lose their monster next turn anyways, and by then it's served its 1-turn purpose, since as I said, it works even if it leaves the field. Link to comment Share on other sites More sharing options...
newhat Posted August 5, 2012 Report Share Posted August 5, 2012 Fun is had when your opponent discovers that they can't attack with the Rai-Oh they already have on the field. Link to comment Share on other sites More sharing options...
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