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Crystal Beast Translucent Toad


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[img]http://i.imgur.com/gMoRi.jpg[/img]

If the Synchro material monster(s) used in a Synchro Summon with this card are "Crystal Beast" monster(s): place them face-up in the Spell and Trap Card Zone as Continuous Spell cards instead of sending them to the Graveyard.

[img]http://i.imgur.com/5nN9d.jpg[/img] [img]http://i.imgur.com/zEAmT.jpg[/img]

Send all "Crystal Beast" cards from your Spell and Trap Card Zone to the Graveyard with at least 1 "Crystal Beast Ruby Carbuncle" to Special Summon 1 "Crystal Beast Metamorphosis Carbuncle" monster from your hand or Deck to the field.

Cannot be Normal Summoned or Set. Special Summon with the effect of Crystal Metamorphosis. This card gains 300 ATK and DEF for each "Crystal Beast" sent to the Graveyard for its summoning. If this card is selected as an attack target, you can Special Summon 1 "Crystal Beast" in your Spell and Trap Card Zone to negate the attack. This card cannot be targeted by an opponents card effects.

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I [b]love [/b]these cards, you've made new supports to Crystal Beasts, which is in the form of Synchro Summoning. This archetype has already have variety play-style. Added by these card support, you've accelerated this type of deck much faster.

Why don't you create a synchro monsters dedicated to this archetype? I'm looking forward to it.

I [b]love [/b]these cards, you've made new supports to Crystal Beasts, which is in the form of Synchro Summoning. This archetype has already have variety play-style. Added by these card support, you've accelerated this type of deck much faster.

Why don't you create a synchro monsters dedicated to this archetype? I'm looking forward to it.

I [b]love [/b]these cards, you've made new supports to Crystal Beasts, which is in the form of Synchro Summoning. This archetype has already have variety play-style. Added by these card support, you've accelerated this type of deck much faster.

Why don't you create a synchro monsters dedicated to this archetype? I'm looking forward to it.

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First card has been done already before (not that the card is bad, but there's nothing to say here). Crystal Metamorphosis and Crystal Beast Metamorphosis Carbuncle are fine, as it could bring out a decent beater I guess, but honestly, I'd rather not run them. By that I mean if I'm actually running Carbuncle in the first place, I'd rather not waste all my CB's in the S/T for a random beater that then requires more CB's in the S/T to actually be useful, and just Special Summon it to get its effect.

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Toad - Acts an awful lot like Cody Frost's CBeast tuner he showed me way back...except it doesnt have the norm CBeast clause of going into he Spell/Trap Zone.

Spell - Easy to negate and has little synergy with the archype, and your "improved" version of Carbuncle says the same thing. :/

The one I see having great potential of them all though is toad as you can search/summon it relatively easy and aids in keeping Archtype specific advantage along with getting a nice Synchro out.

....wonder how that toad would test with my "retrained" versions of the Crystal Beasts :o [if you want to look at them, click on the link "True Force" in my sig spoiler Completed Set Projects]

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