thekazu4u Posted August 6, 2012 Report Share Posted August 6, 2012 Thats right. Lightsworn has the making to become a real good archetype, as it is really quite consistent. Only one problem: You mill all of your best cards from your Deck to your Graveyard!!! Thats not right. There's gotta be a way of getting them back (also great for recycling Wulfs) [img]http://yugico.com/customcard/92845.jpg[/img] When this card is sent to the Graveyard (except when this card on the field is Destroyed): Send the 2 cards of your Deck to the Graveyard. If you do, during the End Phase place 1 card from your Graveyard on top of your Deck. This is Lightsworn's first tuner, which they desperately need. It is a bit slow, but during your End Phase you can either stack a Wulf to special summon the moment your normal lightsworns do their endphase milling, or you can stack a good card like Heavy Storm and Book of Moon for you to draw next turn. I tried to not make it a more powerful A Feather of the Phoenix for decks like Empty Jar by slowing it down some. I hope it worked [img]http://yugico.com/customcard/92867.jpg[/img] Other "Lightsworn" monsters you control cannot be selected as attack targets. When a card(s) is sent from your Deck to your Graveyard while there are no monsters in your Graveyard except for "Lightsworn" monsters: you can return cards from your Graveyard to your Deck up to the number of cards sent from your Deck to the Graveyard. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. She's got tons of DEF. She saves your cards, whether they be on the field, or the graveyard. What more can you expect from your regular Lightsworn priestess? Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 Umm... Lightsworns have Lumina already. Which is better becuase it summons the monster in question. Milling cards is a risk lightsworns take, and they have avarice to recycle stuff further, increasing the chance of pulling Judgement Dragon, who then nukes. As for this card: It's not to bad. Tuner opens up Synchro potential i don't think lightsworns really need. The fact it essentialy has to be milled fits in with the arcyetype, and the effect isn't too bad, just seems a bit to slow really. I mean, if wulf is in the grave, then its probably already been summoned, and can be revived easier with lumina. Besides, this thing would probably get spalshed in decks for the chance of snatching back effect vieler, monster reborn, solemn cards, dark hole and all the like, which is what you want it to do here, but theres nothing that will solve that problem without defeating the card. That, and Chaos dragons would like to get milled. Ways to change: i couldn't say add the card to hand, becuase that would become silly. maybe during the standby phase add it to your hand, becuase that way it isn't clogging up the draw. I can't really solve the card without making it abuseable in other decks. I suppose restricting it to lightsworn cards could help, but that limits it potential to much... its a tough one. Still, not a half bad effect at turning lightsworns competetive again, just i think its to slow paced. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted August 7, 2012 Report Share Posted August 7, 2012 Are you making this because of this thread? [url="http://forum.yugiohcardmaker.net/topic/287604-hezelmon-lingtsworn-champion/"]http://forum.yugiohcardmaker.net/topic/287604-hezelmon-lingtsworn-champion/[/url] Or are you just having a brainstorm? Either way, this is exactly what Lightsworn needs. I really hate it whenever my Solemns, Mirror Forces and Dark Holes get sent to the grave, leaving my defenses open. So yeah, good card to keep in Lightsworns. Maybe the recycle is a bit too powerful, since you can basically Synchro with this, SS it with Lumia's eff , Synchro again and then you can get 2 cards for free. Not to mention summoning any Wulfs sent to the grave in the process of his milling. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='★Toyo-tan★' timestamp='1344297622' post='5999415'] Are you making this because of this thread? [url="http://forum.yugiohcardmaker.net/topic/287604-hezelmon-lingtsworn-champion/"]http://forum.yugiohc...sworn-champion/[/url] Or are you just having a brainstorm? Either way, this is exactly what Lightsworn needs. I really hate it whenever my Solemns, Mirror Forces and Dark Holes get sent to the grave, leaving my defenses open. So yeah, good card to keep in Lightsworns. Maybe the recycle is a bit too powerful, since you can basically Synchro with this, SS it with Lumia's eff , Synchro again and then you can get 2 cards for free. Not to mention summoning any Wulfs sent to the grave in the process of his milling. [/quote] Sorry if I am being dense, but wouldn't it only work once if you did that, because it would share a ruling with TGs? (If they don't remain in the GY you lose the effect, so if it goes to the GY and then out again, and then in again, you would only get the search once.) As for [url="http://forum.yugiohcardmaker.net/topic/287604-hezelmon-lingtsworn-champion/"]this[/url], never seen it before. Made this card completely independently. And yea, I know. Mill my heavy storm against one of those back-row fetish decks and raged for half the weekend about it. [quote name='HiveNet' timestamp='1344297609' post='5999414'] Umm... Lightsworns have Lumina already. Which is better becuase it summons the monster in question. Milling cards is a risk lightsworns take, and they have avarice to recycle stuff further, increasing the chance of pulling Judgement Dragon, who then nukes. As for this card: It's not to bad. Tuner opens up Synchro potential i don't think lightsworns really need. The fact it essentialy has to be milled fits in with the arcyetype, and the effect isn't too bad, just seems a bit to slow really. I mean, if wulf is in the grave, then its probably already been summoned, and can be revived easier with lumina. Besides, this thing would probably get spalshed in decks for the chance of snatching back effect vieler, monster reborn, solemn cards, dark hole and all the like, which is what you want it to do here, but theres nothing that will solve that problem without defeating the card. That, and Chaos dragons would like to get milled. Ways to change: i couldn't say add the card to hand, becuase that would become silly. maybe during the standby phase add it to your hand, becuase that way it isn't clogging up the draw. I can't really solve the card without making it abuseable in other decks. I suppose restricting it to lightsworn cards could help, but that limits it potential to much... its a tough one. Still, not a half bad effect at turning lightsworns competetive again, just i think its to slow paced. [/quote] You do know that Lumina can only get back monsters, right? And this isn't really intended for monsters (although it can get them if you need it.) I think there is a very low chance of it being UP'd. At the very least, you get a free Wulf out. At the very most you keep reborning a lumina, getting this back, synchroing, and then stacking the reborn every turn Or even stack a Judgment Dragon. Or splash this card into generic.dek and stack that BLS/any other insane card. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 [quote name='thekazu4u' timestamp='1344297952' post='5999433'] You do know that Lumina can only get back monsters, right? And this isn't really intended for monsters (although it can get them if you need it.) I think there is a very low chance of it being UP'd. At the very least, you get a free Wulf out. At the very most you keep reborning a lumina, getting this back, synchroing, and then stacking the reborn every turn Or even stack a Judgment Dragon. Or splash this card into generic.dek and stack that BLS/any other insane card. [/quote] Yeah, i only just thought about the spell and trap recylcing. Proble with Lightsworn cards, becuase they mill in nature, all the good ones get stolen by stuff like Chaos dragons. Which is the problem here. I just think it would end up seeing more play outside of lightsworns than in them. Which doesn't help revive them. But i would say do the standby phase effect instead. That way it isn't entirely clear to your opponent what your next turn is. And it speeds the card up. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='HiveNet' timestamp='1344298245' post='5999450'] Yeah, i only just thought about the spell and trap recylcing. Proble with Lightsworn cards, becuase they mill in nature, all the good ones get stolen by stuff like Chaos dragons. Which is the problem here. I just think it would end up seeing more play outside of lightsworns than in them. Which doesn't help revive them. But i would say do the standby phase effect instead. That way it isn't entirely clear to your opponent what your next turn is. And it speeds the card up. [/quote] But then it won't work as nice with wulf. And you would have to wait 2 turns to get the search. And you couldn't elect to not mill the card if you had a lightsworn out already. Also f*** chaos dragons. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 7, 2012 Report Share Posted August 7, 2012 This + Avarice = Dang....Lightsworns got more than just a boost o-o slow or not, its a hell of a set up card. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='Kenji Inuma' timestamp='1344298825' post='5999469'] This + Avarice = Dang....Lightsworns got more than just a boost o-o slow or not, its a hell of a set up card. [/quote] I agree Lightsworns + Cannot be decked out = fun epicness. I love consistency cards. Question is, broken or no? (In the case of no I am working on ANOTHER consistency card xD) Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 [quote name='Kenji Inuma' timestamp='1344298825' post='5999469'] This + Avarice = Dang....Lightsworns got more than just a boost o-o slow or not, its a hell of a set up card. [/quote] Yes but... if it gets stopped you lose. And you probably lose anyway with 2 cards to use a turn. I don't think its broken. That avarice situation is just funny as hell, and i would love to play against it just for a comeplete laugh. I mean, they are basically dead at the moment, so a boost like this is awesome. Just, i have my reservations over the speed. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 7, 2012 Report Share Posted August 7, 2012 [quote name='thekazu4u' timestamp='1344299099' post='5999480'] I agree Lightsworns + Cannot be decked out = fun epicness. Question is, broken or no? [/quote] Hmmmm....mill last 3 cards with lyla or similar, mill out messenger, target avarice. Next turn: Avarice messenger x 3, Lumina x2, draw 2 (40% chance you draw 1 of them). Summon Lumina, effect - Special Wulf, XYZ Lyla and wulf for unused utopia. End: mill 3 lumina, recycle in your norm of choise with a wulf, Tourguide and Avarice? This is no longer just infinite deck....its a mass reclemation deck. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='Kenji Inuma' timestamp='1344299429' post='5999500'] Hmmmm....mill last 3 cards with lyla or similar, mill out messenger, target avarice. Next turn: Avarice messenger x 3, Lumina x2, draw 2 (40% chance you draw 1 of them). Summon Lumina, effect - Special Wulf, XYZ Lyla and wulf for unused utopia. End: mill 3 lumina, recycle in your norm of choise with a wulf, Tourguide and Avarice? This is no longer just infinite deck....its a mass reclemation deck. [/quote] Its only fair. They are all priests. At the moment all they do is f***ing kill things madly. I mean, seriously, I would except that from a DARK archetype. At least this way they grant some of them life again Anyways, lets go to a more direct, non-splashable, lightsworn only card! And yea we english folk don't have a lightsworn priest. Idk how they would translate it to japanese.. oh wait, call it mender, then everything balances itself out xD Speaking of which, new card [img]http://yugico.com/customcard/92867.jpg[/img] Other "Lightsworn" monsters you control cannot be selected as attack targets. When a card(s) is sent from your Deck to your Graveyard you can return cards from your Graveyard to your Deck up to the number of cards sent from your Deck to the Graveyard. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 Sorry... I have to say no on that, really do. Whilst yes its funny against Empty Jar. It turns Lightsworns into having a foolish buiral essentially. Adds this to Aurkus, and suddenly Lightsworns major risk is non existant, due to this thing being decently unkillable, and with it alive, you can barely deck out. At the very least you could do, shuffle the milled cards back into the deck, and then mill the same number, giving them more flexability, but not something as selective as foolish burial. I know thats the intention, but this is to much of a plus. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='HiveNet' timestamp='1344301477' post='5999549'] Sorry... I have to say no on that, really do. Whilst yes its funny against Empty Jar. It turns Lightsworns into having a foolish buiral essentially. Adds this to Aurkus, and suddenly Lightsworns major risk is non existant, due to this thing being decently unkillable, and with it alive, you can barely deck out. At the very least you could do, shuffle the milled cards back into the deck, and then mill the same number, giving them more flexability, but not something as selective as foolish burial. I know thats the intention, but this is to much of a plus. [/quote] How is this a foolish burial? If anything, it is the opposite. Please, I am honestly wondering. Also, its slow. You either normal it, and then hope they dont kill it, or you set it, and then you are derped until they attack it. I was actually worried about it being UP'd. How about if I said [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][quote] Other "Lightsworn" monsters you control cannot be selected as attack targets. When a card(s) is sent from your Deck to your Graveyard while you control no monsters in your Graveyard except for "Lightsworn" monsters: you can return cards from your Graveyard to your Deck up to the number of cards sent from your Deck to the Graveyard. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect.[/quote][/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]To put it plainly I never liked JD anyways [/background][/size][/font][/color] Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 It's a foolish because it allows completely selective milling and recylcing in effect. Foolish is probably a bad referance for it. But say you mill 2 monsters, and a spell. You bounce the spell back into your deck, and your fine. Or say you mill 3 monsters, thats fine, so you add 3 spells back into your deck, effectively constantly givng you solemn, reborn, dark hole chances. It means there is no risk to the mill. And ok, this card needs a normal summon, once its on the field, it can be protected fairly easily, and even just by itself for a turn, it could bounce anything back into the deck. Pull this mid way through a duel, and the 9+ cards you can recylce is more than worth the normal summon, or Lumina summons this thing turn after turn. Sorry for being blunt. I just... mid to late through a duel its effect becomes increadable. Second version of the effect is better, in fact much better. Near perfect. Though personally i would just say the cards sent. Keep it from being a recharge for your deck. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='HiveNet' timestamp='1344302068' post='5999564'] It's a foolish because it allows completely selective milling and recylcing in effect. Foolish is probably a bad referance for it. But say you mill 2 monsters, and a spell. You bounce the spell back into your deck, and your fine. Or say you mill 3 monsters, thats fine, so you add 3 spells back into your deck, effectively constantly givng you solemn, reborn, dark hole chances. It means there is no risk to the mill. And ok, this card needs a normal summon, once its on the field, it can be protected fairly easily, and even just by itself for a turn, it could bounce anything back into the deck. Pull this mid way through a duel, and the 9+ cards you can recylce is more than worth the normal summon, or Lumina summons this thing turn after turn. Sorry for being blunt. I just... mid to late through a duel its effect becomes increadable. [/quote] I think you are overreacting. If reusing cards was that important, people would main a The Transmigration Prophecy. It just gets rid of the bad mill problems in lightsworn and makes it less luck based. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 7, 2012 Report Share Posted August 7, 2012 [quote name='thekazu4u' timestamp='1344302817' post='5999581'] I think you are overreacting. If reusing cards was that important, people would main a The Transmigration Prophecy. It just gets rid of the bad mill problems in lightsworn and makes it less luck based. [/quote] Proabably am. But that was kind of one of the key things about a Lightsworn deck. It was down to luck in the end. How times have changed. And true about tranmigration. the second version fo the card is a much better version though. And sorry again for over reacting. Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='HiveNet' timestamp='1344303105' post='5999587'] Proabably am. But that was kind of one of the key things about a Lightsworn deck. It was down to luck in the end. How times have changed. And true about tranmigration. the second version fo the card is a much better version though. And sorry again for over reacting. [/quote] Well, I hate luck. And I love the idea of lightsworn, but I hate the existence of Judgment Dragon. So yea, updating to the 2nd variation. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 7, 2012 Report Share Posted August 7, 2012 Your second card beats the whole point of the deck's weakness now...the first card was actually decent (since doing my scenario is highly unlikely to happen often anyway), but this card makes the mill effects of all Lightsworns anywhere from +2/+3 with the amounts stated respectively. Its bad card design...mainly in the sence that even if you "hate JD" it still exists and this card can selectively help you cmanipulate your grave mill and deck choices while agressively errasing the very weakness Lightsworns tend to fall into: OVER/MAL-milling. Sorry but Im saying no to this one...and thats just due to a few parts of its effect. Btw this is not overexaggeration, mainly because one similar example is Gishsworn. Now your doing something on a similar scale, except its not as solid/deadly but still unfair for player-to-player gameplay and other things as well. It makes Solar recharge a solid +2 with far more versatility as it can now be a potential +4 WITHOUT risks. Same for Charge of the Light Brigade. My last and forthmost anallogy is that its a "constant" Pot of Avarice for anycard at anytime you mill cards from the deck that can survive onslaught and be easily revived. And Im also going to be inb4gishkimindaugus. That card by comparison is by far at a decent speed if not slower, more limited and slightly versatile, more managable and less broken a card than his one for several main points: It returns ONLY when it is ritual summoned, it does this only ONCE and takes resouces for you to do it multiple times unlike this card, and it selectively targets what is "used and already the grave" instead of "what could be, but won't be because I dont want it there since it doesnt benefit me at all". Your first card selects only 1 card, but this one....is omg.... Link to comment Share on other sites More sharing options...
thekazu4u Posted August 7, 2012 Author Report Share Posted August 7, 2012 [quote name='Kenji Inuma' timestamp='1344313128' post='5999726'] Your second card beats the whole point of the deck's weakness now...the first card was actually decent (since doing my scenario is highly unlikely to happen often anyway), but this card makes the mill effects of all Lightsworns anywhere from +2/+3 with the amounts stated respectively. Its bad card design...mainly in the sence that even if you "hate JD" it still exists and this card can selectively help you cmanipulate your grave mill and deck choices while agressively errasing the very weakness Lightsworns tend to fall into: OVER/MAL-milling. Sorry but Im saying no to this one...and thats just due to a few parts of its effect.[/quote] It doesn't work with JD in the graveyard. So, yea. [quote] Btw this is not overexaggeration, mainly because one similar example is Gishsworn. Now your doing something on a similar scale, except its not as solid/deadly but still unfair for player-to-player gameplay and other things as well. It makes Solar recharge a solid +2 with far more versatility as it can now be a potential +4 WITHOUT risks. Same for Charge of the Light Brigade.[/quote] How is Solar Recharge a +2 with this card? It would be a 2-for-2 or +0... same thing for charge, it would be a +0 because its a 1-for-1. [quote] My last and forthmost anallogy is that its a "constant" Pot of Avarice for anycard at anytime you mill cards from the deck that can survive onslaught and be easily revived. And Im also going to be inb4gishkimindaugus. That card by comparison is by far at a decent speed if not slower, more limited and slightly versatile, more managable and less broken a card than his one for several main points: It returns ONLY when it is ritual summoned, it does this only ONCE and takes resouces for you to do it multiple times unlike this card, and it selectively targets what is "used and already the grave" instead of "what could be, but won't be because I dont want it there since it doesnt benefit me at all". Your first card selects only 1 card, but this one....is omg....[/quote] Sorry, not understanding this at all. Mind augus is a pretty bad card, I mean, completely unplayable. I don't understand what "used and already the grave" and "what could be only won't because" means. Please explain further. Link to comment Share on other sites More sharing options...
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