WhiteDarkness Posted August 9, 2012 Report Share Posted August 9, 2012 [img]http://i.imgur.com/LYkAR.jpg[/img] Effect: 1 Tuner + 1 or more non-Tuner monsters When a Monster is sent to your opponent's Graveyard: This card gains 700 ATK for each monster sent to the Graveyard. When this card is successfully Synchro Summoned: Send the top three cards of your opponent's Deck to the Graveyard. Once per turn, you may Special summon 1 level 4 or lower DARK-Type Monster from your Graveyard. It is destroyed during the End Phase. This Card cannot attack the turn you activate this effect. Once per turn, if this card would be destroyed: Remove from play 1 Monster in your Graveyard that was used for the Synchro Summon of this card instead. Fire away. Link to comment Share on other sites More sharing options...
Iriq Posted August 9, 2012 Report Share Posted August 9, 2012 It seems to me to be pretty balanced, although you've kind of swayed away from the typical "terror" archtype effect; but thats no problem. Great Card Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Iriq' timestamp='1344530670' post='6002014'] It seems to me to be pretty balanced, although you've kind of swayed away from the typical "terror" archtype effect; but thats no problem. Great Card [/quote] Thanks, although I was not aware there was a "terror" archetype Link to comment Share on other sites More sharing options...
Iriq Posted August 9, 2012 Report Share Posted August 9, 2012 [quote name='WhiteDarkness' timestamp='1344533250' post='6002066'] Thanks, although I was not aware there was a "terror" archetype [/quote] I meant the yubel terror cards Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 9, 2012 Report Share Posted August 9, 2012 So not only do I have to expend [i]three[/i] monsters to summon it, it has no ATK and even if the first effect, meant to give it ATK, succeeds perfectly, it still only has 2100 ATK. And with 1900 ATK, it's not safe in defense, either. It does have halfway decent protection, I suppose. I'm not going to fix your text, although there are a couple of errors, hopefully you can spot them yourself. There[i] is[/i] a problem with that first line, however. "When a monster(s) is sent to your opponent's Graveyard: This card gains 700 ATK" (there, a freebie fix for you, with new card text, no less), which is what your first line means, doesn't care how [i]many[/i] monsters were sent to the Graveyard. Whether it was 1 or 34, the card would still gain only 700 ATK. The text you're looking for is "When a monster(s) is sent to your opponent's Graveyard: This card gains 700 ATK for each monster sent to the Graveyard". [quote name='Iriq' timestamp='1344533794' post='6002074'] I meant the yubel terror cards [/quote] If you use a smiley one more time I am going to cut you. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 I can't really see the requirements....please post them! Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Dr. Cakey!!' timestamp='1344534177' post='6002079'] So not only do I have to expend [i]three[/i] monsters to summon it, it has no ATK and even if the first effect, meant to give it ATK, succeeds perfectly, it still only has 2100 ATK. And with 1900 ATK, it's not safe in defense, either. It does have halfway decent protection, I suppose. I'm not going to fix your text, although there are a couple of errors, hopefully you can spot them yourself. There[i] is[/i] a problem with that first line, however. "When a monster(s) is sent to your opponent's Graveyard: This card gains 700 ATK" (there, a freebie fix for you, with new card text, no less), which is what your first line means, doesn't care how [i]many[/i] monsters were sent to the Graveyard. Whether it was 1 or 34, the card would still gain only 700 ATK. The text you're looking for is "When a monster(s) is sent to your opponent's Graveyard: This card gains 700 ATK for each monster sent to the Graveyard". [/quote] Fixed, I hope. I'm not really familiar with new card text. Changed requirements to 1 tuner, 1 non-tuner. I made it increase by only 700 per monster because I thought any higher would make it OP. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 Quite a decent card...but afraid that it will have a tendency to "miss the timing" in some cases. That's not a bad thing since it restricts the card, but because of it's low stats and virtually "slow" gameplay, its not much of a threat, and more so Chaos Dragons <3 to get milled as well as Lightsworns so there may be cases where this card will be doing more harm than help. Still, its an intriguing concept. Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344535998' post='6002107'] Quite a decent card...but afraid that it will have a tendency to "miss the timing" in some cases. That's not a bad thing since it restricts the card, but because of it's low stats and virtually "slow" gameplay, its not much of a threat, and more so Chaos Dragons <3 to get milled as well as Lightsworns so there may be cases where this card will be doing more harm than help. Still, its an intriguing concept. [/quote] I appreciate the feedback. Should I change the ATK increase to 1000? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 Perhaps 700. Just to be safe. Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344536566' post='6002113'] Perhaps 700. Just to be safe. [/quote] It's already at 700, I think increasing it would balance out the negative points you mentioned. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 O_o I meant the card's original ATK.... Link to comment Share on other sites More sharing options...
WhiteDarkness Posted August 9, 2012 Author Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344538007' post='6002131'] O_o I meant the card's original ATK.... [/quote] Oh, my bad, I meant the effect increase. But I could change the original ATK... huh. That never occurred to me. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted August 9, 2012 Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344535998' post='6002107'] Quite a decent card...but afraid that it will have a tendency to "miss the timing" in some cases. [/quote] Uh, no. This card never misses the timing. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 9, 2012 Report Share Posted August 9, 2012 It's a "When", not "If" effect....so if the last thing to happen was a monster being Summoned (Treeborn sac -> Monarch), this card won't trigger. Link to comment Share on other sites More sharing options...
Althemia Posted August 9, 2012 Report Share Posted August 9, 2012 [quote name='Kenji Inuma' timestamp='1344545306' post='6002257'] It's a "When", not "If" effect....so if the last thing to happen was a monster being Summoned (Treeborn sac -> Monarch), this card won't trigger. [/quote] Mandatory effects never miss timing. Also, the card is overpowered because it has a loop with Infernities which causes your opponent to deck out before they even have their turn. Yep. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted August 9, 2012 Report Share Posted August 9, 2012 [quote name='Daiyusha' timestamp='1344554568' post='6002452'] Also, the card is overpowered because it has a loop with Infernities which causes your opponent to deck out before they even have their turn. Yep. [/quote] Infernities already have many inf loops. It's they who're broken, not this. Would this make Infs better? Prolly not much. This will certainly power Synchros a bit, but it's not enough to make them good again. The thing we need is a good Tuner, so if you want to make the Synchro mechanic better, that's the best way. Also, I doubt I will use this over Scrap Dragon. Sangan is certainly a good SS target, but it's still not enough to make this competitive. Link to comment Share on other sites More sharing options...
Althemia Posted August 9, 2012 Report Share Posted August 9, 2012 My bad. Thought it was Level 9. Link to comment Share on other sites More sharing options...
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