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Starcraft Protoss cards


monkeyboy6

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This is my first real post with my first real cards so please be nice with your comments. I am a big Starcraft fan so I decided to make some Protoss cards. Here they are.

UPDATE. I made changes to just about every card. Here they are.


[img]http://i.imgur.com/tp6Dy.jpg[/img]
[img]http://i.imgur.com/Pa6A7.jpg[/img]
[img]http://i.imgur.com/IcXsT.jpg[/img]
[img]http://i.imgur.com/J5l10.jpg[/img]
[img]http://i.imgur.com/Wzk1d.jpg[/img]
[img]http://i.imgur.com/ldL5E.jpg[/img]
[img]http://i.imgur.com/5LXCW.jpg[/img]
[img]http://i.imgur.com/lfv7q.jpg[/img]
[img]http://i.imgur.com/3AUun.jpg[/img]
[img]http://i.imgur.com/b8vjP.jpg[/img]
[img]http://i.imgur.com/BDVLS.jpg[/img]
[img]http://i.imgur.com/kRdyy.jpg[/img]
[img]http://i.imgur.com/loVSX.jpg[/img]

I got rid of Tassador and couldn't get Zeratul and Stalker to load. Please post your comments and ideas for improvement.

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Starcraft Fan also?
Nice.

Anyways.
Not a big fan on how some effects and how the cards are...
Like how Dark Archon has ATK.
Also the requirements for summoning the Archons...
(Regular Archons require 2 High Templars [also Dark Templars in sc2])
(Dark Archons require 2 Dark Templars)
It confuses me why you need [u][i][b]3[/b][/i][/u] monsters to summon the Archons.

The Zealot effect makes sense on how Wounded Toss = Goons/Immortal.
But I think it should be: Zealot -> Goon -> Immortal

Stalker makes complete sense.

Immortal I understand...but I think it should have a different cost (Such as lowering Defense)

Its Tassad[u]a[/u]r not Tassador.And I'm not quite sure...he seems kind of meh

Heavy Storm and Voidray would be best friends...
But I think Voidrays should have a unique effect.

DT's effect is decent...expected a bit more.

HT is bad. What it does and How it connects to the Lore/Gameplay of sc.

Colossus is OP and needs a different effect...

Carrier makes sense (interceptors = Counters). But it needs a way to rebuild counters.

Disappointed with Mothership's effect..kind of unoriginal.

Probe has a nice effect but question...why is it Flip?

Sentry makes sense. (Guardian Shield)

Zeratul is easy to summon...but what it's able to summon needs some sort of limit.

[i][u][b]Still this was a decent attempt. I hope your card making skills get better in the future! :)[/b][/u][/i]

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[quote name='JMastr' timestamp='1344743241' post='6004704']
Fantastic art! The effects were kind of unoriginal, but the updated ATK and DEF seem more balanced. The only problem I have is some of the effects.
[/quote]
I have to agree with this completely. The one thing this set really has going for it is the artwork. That being said, I'd try to replace carrier and sentry art. Replace those with something better and this set will have perfect artwork.

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