~ThatOneGuy~ Posted August 10, 2012 Report Share Posted August 10, 2012 [img]http://i.imgur.com/dR0pY.jpg[/img] If you control 1 face up "Seven Samurai Ninja" Monster You can activate this card on the same turn you set it. Negate the effect of a Spell card Trap card spell/trap or monster effect and Destroy it. Then return one face up "Seven Samurai Ninja" monster you control to your hand. [img]http://i.imgur.com/aSWrb.jpg[/img] 1 Warrior-Type Synchro Monster + 1 Warrior-Type monster. This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. As long as this card is face up on the field your opponent cannot activate spell cards trap cards spell/trap or monsters effect (on field or in grave). Once per turn you can special summon 1 "Seven Samurai Ninja" From your Extra deck. [img]http://i.imgur.com/9sRRA.jpg[/img] FLIP: Destroy all set cards on the field! (This goes for your own cards too. so be careful) [img]http://i.imgur.com/gdk0q.jpg[/img] 1 "Seven Samurai Ninja" Tuner + 1 or more non Tuner "Seven Samurai Ninja" Monsters. This card cannot be special summon from the grave except by a "Seven Samurai Ninja" effect. When This Card is Synchro Summoned you can add 2 "Seven Samurai Ninja" cards from your grave to your hand. Once per turn: You can target up to 3 cards in your opponents hand and remove them from play. This card cannot be destroyed or removed from play by card effect. [img]http://i.imgur.com/WiBVP.jpg[/img] When this card is removed from play. Target 1 "Seven Samurai Ninja" Spell card in your grave and add it to your hand. If this card is destroyed and sent to the grave special summon up to 2 "Seven Samurai Ninja" Tuner monsters from your deck. [img]http://i.imgur.com/VJnUS.jpg[/img] When this card is destroyed (by battle card effect or destroyed) or removed from play, special summon 1 "Seven Samurai Ninja" monster in face down defense position. [img]http://i.imgur.com/CX8Ov.jpg[/img] This Loyal Wolf will follow his master to the end of the earth!. [img]http://i.imgur.com/FY7rn.jpg[/img] When this card is special summoned from the grave Remove from play all monsters in your opponents grave. When this removed from play cards is special summoned, remove from play all spell and trap cards in your opponents grave. This Monster cannot be destroyed by battle. [img]http://i.imgur.com/9VcWe.jpg[/img] 1 "Seven Samurai Ninja" Tuner + 1 or more non-tuner "Seven Samurai Ninja" Monsters. This cards can attack all of your opponents monsters on the field. If this card attacks a face down defense position monster destroy the monster and negate it's effect in the grave for the rest of the duel. This card cannot be destroyed be card effect. Once per turn, you can tribute 1 Face up "Seven Samurai Ninja" Monster this card gains ATK and DEF equal to the monsters ATK and DEF till the end phase. [img]http://i.imgur.com/3fjIa.jpg[/img] When this card is summoned Target 1 level 3 or lower "Seven Samurai Ninja" in your grave or deck and special summon it in face up defense position. [img]http://i.imgur.com/TTg9m.jpg[/img] When this card is used for the material of a synchro "Seven Samurai Ninja" Monster, that Synchro monster gains ATK 500x this cards level. When this card is Summoned remove from play 1 card in your opponents grave yard. [img]http://i.imgur.com/xo3t8.jpg[/img] You can normal summon this card with out a tribute. Its ATK and DEF are half. If you Tribute summon a faced "Seven Samurai Ninja" monster to summon this card toss a coin. Heads, remove from play the top five cards from your opponents deck. Tails Remove from play the top five cards from your deck. There can only be 1 faced up "Seven Samurai Ninja - Suiro" on the field. [img]http://i.imgur.com/GNSDj.jpg[/img] When this card is sent from the field to the graveyard or removed from play, special summon 2 "Seven Samurai Ninja" Monsters from your deck. Once per turn you can target one spell/trap card and remove it from play. [img]http://i.imgur.com/IxQhI.jpg[/img] Target 1 "Seven Samurai Ninja" monster you control and one monster your opponent controls Destroy your opponents monster and then send your monster to your opponents side of the field. [img]http://i.imgur.com/UwIRF.jpg[/img] (Now I personally know this is the cheapest card I ever made. Forgive me!) The effect of this card cannot be negated. The activation of this card can be played against any effect. This card cannot be destroyed by card effect. Once per turn, pay 100 Life Points during your stand by phase or destroy this card. (Not optional) If your opponent activates a Spell card, Trap card, Spell/Trap or monster effect negate it. Link to comment Share on other sites More sharing options...
~ThatOneGuy~ Posted August 10, 2012 Author Report Share Posted August 10, 2012 So what does everyone think so far. I mean I can change them all to being more Legit but I just wanted to go a tad bit over board. I actually have great Idea for cards that should be real! Link to comment Share on other sites More sharing options...
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