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Dip your feet before swimming in the lake. (Magician's Advent preview yet again, lolz.)


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Can't seem to get motivated enough to make the remaining Monsters for Magician's Advent so here's the 5 main cards instead. Each represent one of the five main monster types in Yu-Gi-Oh. ('Cept for Ristoria, she's supposed to represent DIVINE/Divine Beasts)

Ashtria: [color=#b22222]Effect Monsters[/color]
[color=#000000]Ertura: [/color][color=#800080]Fusion Monsters[/color]
[color=#000000]Sartoria: [/color][color=#0000ff]Ritual Monsters[/color]
[color=#000000]Marluxia: [/color][b]Xyz Monsters[/b]
[color=#000000]Marluvia: [/color][b]Synchro Monsters[/b]



[url="http://yugico.com/user/29408-Toyo-tan/card/24197-Toyo-tan/92835-Phantom_Witch_-_Ashtria"][img]http://yugico.com/customcard/92835.jpg[/img][/url]

[spoiler=Le Ashtria]
Cannot be Normal Summoned. Must first be Special Summoned by Banishing 3 Spell Cards from your Graveyard; Special Summon this Card from your hand. Once per turn: You can Discard 1 Spell Card; Special Summon 1 Level 4 or lower Spellcaster-type Monster from your hand. Once per turn: You can Banish 2 Spell Cards from your Graveyard; Target one Xyz Monster you control, once this turn, the Targeted Monster can activate it's effect(s) without Detaching an Xyz Material.
[/spoiler]

[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/93859-Witch_Reaper_-_Ertura"][img]http://yugico.com/customcard/93859.jpg[/img][/url]

[spoiler=Le Ertura and Le Fusion materials]
Can only be Special Summoned (From your Extra deck) by Banishing the above cards in your Graveyard. When this card is Summoned successfully: Banish 3 Spell Cards from your Graveyard; add 2 "Witch" Monsters from your Deck to your Hand. When this card leaves the field: Destroy all Spell and Trap cards on the Field.

[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/94377-Witch_s_Familiar_-_Ertura"][img]http://yugico.com/customcard/94377.jpg[/img][/url]

[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/93408-Strike_Witch_-_Ertura"][img]http://yugico.com/customcard/93408.jpg[/img][/url]
[/spoiler]

[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/93942-Witch_Angel_-_Sartoria"][img]http://yugico.com/customcard/93942.jpg[/img][/url]

[spoiler=Le Sartoria and Le Ritual Card]
This card can only be Ritual Summoned by the Ritual Spell Card "Witch's Ascent". When a Spellcaster-type Monster is Summoned: you can declare a Level. The Summoned Monster's Level becomes the same as the declared Level until the End Phase. When a Spell Card(s) are Banished from your Graveyard: Send the top 2 Cards from your Deck to your Graveyard; Destroy 1 Card on the field and place 1 Falldown Counter on this card. You can Tribute this card with 7 Falldown Counters on it to Special Summon 1 "Divine Witch - Ristoria" From your Deck, ignoring the Summoning Conditions.

[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/93943-Witch_s_Ascent"][img]http://yugico.com/customcard/93943.jpg[/img][/url]
[/spoiler]

[spoiler=Le Marluxia and Marluvia together since they are sisters in the story of this set]
[url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/94371-White_Witch_-_Marluvia"][img]http://yugico.com/customcard/94371.jpg[/img][/url] [url="http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/93275-Black_Witch_-_Marluxia"][img]http://yugico.com/customcard/93275.jpg[/img][/url]

[spoiler=Le Marluvia]
1 Tuner + 1 or more Non-Tuner Spellcaster-type Monsters

Once per turn, when your Opponent activates a Card that would remove a Card(s) you control from the Field: You can Banish 3 Spell Cards from your Graveyard; Negate the activation of that Card and Destroy it. Once per turn: You can Tribute 1 Spellcaster-type Monster you control: Add 1 Spell Card from your Deck to your hand.
[/spoiler]
[right][Spoiler=Le Marluxia][/right]
[right]2 Level 7 Monsters[/right]

[right]You can Detach 1 Xyz Material from this Card; Until the End Phase, when a Spell Card(s) are Banished from your Graveyard by the Effect of a "Witch" Card, this card gains 500 ATK until the End Phase. During your Main Phase, when this card's ATK is 5000 or more: Banish this card; Destroy all Cards on the field.[/right]
[/spoiler]
[/spoiler]

[URL=http://yugico.com/user/29408-Toyo-tan/card/24324-Magician_s_Advent____/94568-Divine_Witch_-_Ristoria][IMG]http://yugico.com/customcard/94568.jpg[/IMG][/URL]

[spoiler=Le baws Ristoria]
Cannot be Normal Summoned or Set. Must first be Special Summoned by it's own Effect. If you control no cards: Banish all Spell Cards in your Graveyard and return 1 "Black Witch - Marluxia" in your Banished Pile to your Graveyard; Special Summon this card from your Hand or Deck. This card's original ATK and DEF is equal to the amount of Spell Cards in your Banished Pile X400. All Monsters on the Field and Hand are treated as a Spellcaster-type Monster. Once per turn: You can return 3 Spell Cards in your Banished Pile to your Graveyard; Activate 1 of the following Effects: ●Add 1 Level 4 or lower "Witch" Monster from your Deck to your Hand. ●Select 1 Face-up Monster you control: Increase it's level by 3. ●Target 1 Face-up card: Banish it. ●Target 1 Face-down card: Destroy it. ●Special Summon 1 Level 4 or lower "Witch" Monster from your hand.
[/spoiler]

The reason I post the cards one-by-one instead of the full set as once is to make sure each card isn't Broken. So in that case, Rate, fix if broken and CnC is always welcome.

P.S: There' a backstory for each card here. PM me if you want to see them.

Changes: Added Divine Witch - Ristoria 8/11/2012

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I will comment on the ones i haven't commented on. Since, i don't want to be repetitive be repetitive.

The fusion. Its a specific material absoulute Zero/Shinning hybrid. Which, is intresting. And the fact its specific materials makes it unabusable. Which is a very good thing. Though, some decks would love the secondary effect, i think Magical would.

The synchro. stats aren't overly high (you do like 2400) which is fair. I do have to wonder what kind of recycling you have in this archeytpe. since your banishing cards at a very high rate it seems. And actually ones to use. The negating destruction is fine becuase of the cost... as it stands. Depends on how it changes.

The Xyz. Im not sure, but does the wording need clarification, becuase i'm guessing that the attack gain is perminant, but it can only gain attack during the turn its effect is used. Am i right? If so, it needs a change. The 5000 attack effect is quite fun, unless you meet megamorph, becuase thats fun for things like this. Though, unless the effect is how im interperating it, it is unlikely to happen. And staring 2400? For a Rank 7? A technically specific due to the effect. I would say 2500... becuase, it would take a very long time to get 5 seperate banishings, and nuke the field. 2500 lets it beat Evo's from the start, and keeps it from being run over by Utopia to begin with.

Still, its all good. And since we've been dipping our feet for a few days, can we see the whole thing soon? Please? it looks intresting.

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[quote name='★Toyo-tan★' timestamp='1344639788' post='6003398']
Finding good pictures for the Spell and Traps are impossible. That's why this set is taking so long to finish. As for the Xyz, the ATK gain isn't permanent, it detaches 1 Xyz Material, and it gains the ATKs just for that turn only.
[/quote]

Oh. Damn that must be irritating. And intresting. Does make the 5000 attack effect seem very, very hard to achieve... Anyway, i digress. 2500 would definately be better in that case. Just for a better chance of living for a while.

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Okay I'll try..since I don't really comment anymore this should be fun.

I talked about the first one...My point remains the same on the 2500.

Fusion: I personally don't like that it can Miracle fuse itself with two things that aren't even hard to get to the graveyard. Having said that you summon him and you +2, yeah I know you technically gave up cards in the grave but by looking at that example of spell you have in the fusion requirements these spells get other effects if you banish them from the grave so its not like you truly are getting minuses. He's standing on the line of brokeness in my opinion.

Ritual: This and Galaxy Queen's light = stupid crazy shenanigans. I mean if its a cheap way to get out the Xyz then can there be some subtlety or finesse to it. I mean look at Mermails and Prophecy they at least make you think on ways to get their level 7's. Oh wait it doesn't stop there she can also double mill, pop a card, and set up a boss summoning just if another one of these witches does something. So in short she has 4 effects. That's a bit much in my opinion.

Synchro: I don't know how I feel about being able to grab any random spell card from the deck. It sounds fishy to me.

Xyz: I agree with the other person I sense that she should be worded differently if she is to achieve the anything close to that 5000 limit. Mainly because it doesn't say for 500 for each spell that gets banished during the turn just when that event happens. So really if one of these girls does their effect I think she just floats at 2900 instead of 3900 which I think was the intended effect.

Boss: I like it as a boss monster, I assume having the Xyz has something to do with the story but other than that its pretty nice.

My only concern is that is a witch deck even feasible. Granted I guess there can't be any traps but that has to be a lot of spell resources to take advantage of to balance out all of there effects.

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