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Worst card ever; DO NOT LOOK!


Galkin

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That Reverse Phychology, it worked didn't it?

 

 

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Cannot be Normal Summoned or Set. Must first be Special Summoned by returning 5 Spirit monsters with different names from your side of the field or Graveyard to your Deck. The summon of this card cannot be negated. If this card is removed from the field: Return it to the Extra Deck, then Special Summon up to 3 Spirit monsters from your Deck, ignoring the summoning conditions. During the End Phase, return all monster(s) Special Summoned by this effect to the owner's hand.

I dare you to say that name 3 times fast...

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people on yugioh card maker dont like made up effects so i give you a 2/10

 

Wait, what? The whole point of RC (and the other sections of CC) is to post cards that you made, you know, made up effects and such.

 

But anyways, I honestly don't know what to say about this card. Getting 5 Spirits on the field requires you to run some obscure cards, and getting 5 Spirits isn't that hard, so a 4k beater for just 5 monsters returned might be considered broken, but eh.

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Guest ~Renegade~

Being a Spirit Monster shouldn't it have an effect to return itself to the Extra Deck during the End Phase? I've never really like cards like this, and my mind has yet to be changed of that opinion.

 

First off, you should use REAL types, because this is REAListic Cards. This is the main thing that REALLY turns me away from this card. I don't think you need the Cannot be Normal Summon or Set, seeing as it can only be Special Summoned seeing as it is a Fusion monster...there is no way for you to get it into your hand to NS or Set it...

 

While it does follow the general theme of Spirit Monsters, returning things to your hand, I think its OPed. I would lower the amount of monsters special summon to 2 OR put a level restriction on the monsters that can be summoned. Because with the effect the way it is, you can get rid of it with your own card (i.e. Dark Hole or Torrential Tribute). Also, don't make it Divine Attribute, no one likes that.

 

I hope some of this was helpful.

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Being a Spirit Monster shouldn't it have an effect to return itself to the Extra Deck during the End Phase? I've never really like cards like this, and my mind has yet to be changed of that opinion.

In Mythology, this guy was one of the supreme gods, I though that being supreme and all that would make him more permanent on the field, besides that it would make the monsters summoned near useless since they would return to the hand anyways. He isn't returned to the hand because he is so powerful that his presence isn't temporal, but rather permanent; like Izanagi.

 

First off, you should use REAL types, because this is REAListic Cards. This is the main thing that REALLY turns me away from this card. I don't think you need the Cannot be Normal Summon or Set, seeing as it can only be Special Summoned seeing as it is a Fusion monster...there is no way for you to get it into your hand to NS or Set it...

The Creator God of Light, Horakhty

You were saying?

 

Also, my mistake. I alternated between making him effect or Fusion so I forgot to remove those unnecessary restrictions.

 

While it does follow the general theme of Spirit Monsters, returning things to your hand, I think its OPed. I would lower the amount of monsters special summon to 2 OR put a level restriction on the monsters that can be summoned. Because with the effect the way it is, you can get rid of it with your own card (i.e. Dark Hole or Torrential Tribute). Also, don't make it Divine Attribute, no one likes that.

I agree this was overkill, but you have to consider that you need 5 spirits with different names, so running multiples does not help his cause and makes summoning him harder. (I mean, look what happened to Rainbow Dragon).

 

Also, while being a beater and being a + machine, I do not feel he is much of a danger save for some needed recycling since he had no protection and if the opponent destroys it, then all you get are 3 walls. Still I must agree that I should put in some restrictions on the summoned monsters or the terms of summoning.

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  • 1 month later...

Bringing out 5 spirits in one turn is almost impossible, and the payoff for making it doesn't seem big enough for me. I'd make it require only 3 or 4 spirits, probably 3, as that's a little easier and then makes the effort of bringing it out worthwhile as it is pretty good once it hits the field.

 

EDIT: Oops sorry, I didn't notice it had been necrobumped.

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