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Exodia is Easy


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Monsters - 11
[5]Exodia Pieces
[3]Royal Magical Library
[3]Swift Scarecrow

Spells - 20
[3]One Day of Peace
[3]Upstart Goblin
[3]Dark World Dealings
[3]Pot of Duality
[3]Toon Table of Contents
[3]Wonder Wand
[1]Magical Mallet
[1]Toon World

Traps - 9
[3]Reckless Greed
[3]Hope for Escape
[1]Gift Card
[1]Waboku
[1]Solemn Judgment

I won with it four times while testing. Exodia is easy.

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The deck does take a little bit of knowledge about the cards to play, such as knowing not to activate more than one One Day of Peace per turn unless you HAVE to, knowing when to Scarecrow so your LPs go down for Hope for Escape, and to hold onto Toon Table unless you absolutely can't draw into Library. However, it's mostly luck.

It pays off to be patient, since I thought I was going to lose 3 times, but managed to pull off a win by waiting it all out. Sometimes Hope for Escape is tricky to time, but usually it's very easy.

Something I need to remember is not to chain draw when my deck is low, because Exodia can't win mid-chain, and if I run out of cards before the final effect activates, I lose. Even if I have all five pieces in my hand.

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