Jump to content

Chance's Archives - [100/???] - Archieved Set #1 COMPLETE!


Strider Tigerwolf

Recommended Posts

[color=#000000]This'll be an archive set of all cards I've made. They will be finalized and posted here for everyone to see!
Every archive section will contain 100 cards per set.
[spoiler=Archive Section #1][/color]
[spoiler=Metro of the Underworld - #100]
[img]http://yugico.com/customcard/118844.jpg[/img]
[b]Lore:[/b]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]While it is banished or in the Graveyard, this card's Type is treated as Zombie and its name is treated as "Skull Servant". Once per turn, while this card is in your Graveyard: You can send 1 "Skull Servant" or 1 monster that has "Skull Servant" in its text, except "Metro of the Underworld" from your Deck to the Graveyard. You can discard this card from your hand: Add 1 "King of the Skull Servants", "Wightmare" OR "The Lady in Wight" from your Deck to your hand.[/size][/font][/color]
[color=#000000][/spoiler][/color]
[spoiler=The Thing that Remained - #99]
[img]http://yugico.com/customcard/118829.jpg[/img]
[b]Lore:[/b]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]Place 1 Level 4 or lower "Swarm" or "swarm" monster from your Deck or Graveyard on the field in face-up Attack Position. You can only activate 1 "The Thing that Remained" per turn.[/size][/font][/color]
[color=#000000][/spoiler][/color]
[spoiler=Scarred Angel - #98]
[img]http://yugico.com/customcard/118777.jpg[/img]
[b]Lore:[/b]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]During either player's turn, you can discard this card from your hand and target 1 face-up monster on the field, then activate the appropriate effect:[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]● If the target is a Tuner monster. that monster is treated as a non-Tuner monster until the End Phase.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]● If the target is a non-Tuner monster, that monster is treated as a Tuner monster until the End Phase.[/size][/font][/color]
[color=#000000][font=Verdana, Geneva, sans-serif][size=3]Only once per duel, while this card is in your Graveyard: You can Special Summon this card. This card cannot be Tributed.[/size][/font][/color]
[color=#000000][/spoiler][/color]
[color=#000000][spoiler=The Tiger's Domain - #97]
[img]http://yugico.com/customcard/118456.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Must first be activated on the field. While this card is in the Graveyard: You can Normal Summon 1 "Spelled Tiger" or "Soul Tiger" from your hand or Graveyard as an additional Normal Summon. You can only activate this effect of "The Tiger's Domain" once per Main Phase.[/size][/font]
[/spoiler]
[spoiler=Spelled Tiger - #96]
[img]http://yugico.com/customcard/118455.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is Normal Summoned: Switch this card to Defense Position, then you can Special Summon 1 "Soul Tiger" from your Deck or Graveyard. While this card is face-up and there is a face-up "Soul Tiger" on the field: You can Normal Summon 1 Beast-Type monster in addition to your Normal Summon this turn. [/size][/font][/color][color=#000000]These effects of "Spelled Tiger" can only be activated each up to twice per turn.[/color]
[color=#000000][/spoiler]
[spoiler=Undead Graves - #95]
[img]http://yugico.com/customcard/117618.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Special Summon 1 Level 4 or lower DARK or FIRE monster with 1500 ATK or more that is banished or in your Graveyard. If you Special Summon a Normal Monster this way: Special Summon 1 Level 3 DARK or FIRE Normal Monster from your Deck, then draw 1 card.[/size][/font]
Happy early Halloween RC :3 Now do your thing.
[/spoiler]
[spoiler=Nightmare Fusion - #94]
[font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/117616.jpg[/img][/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is in your Graveyard: You can banish 2 FIRE or 2 DARK monsters from your hand or Graveyard; add this card to your hand. Banish Fusion Material Monsters from your hand, field or Graveyard that are listed in a DARK or FIRE Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Monster(s) Summoned by "Nightmare Fusion" have the following effect:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● If this card leaves the field: Add 1 of the Fusion Material Monsters that was used to Fusion Summon this card that is banished or in your Graveyard to your hand.[/size][/font]
[/spoiler]
[spoiler=Calling of the Burning Grave - #93]
[img]http://yugico.com/customcard/117612.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card can be used to Ritual Summon "Morquis the Emissary of the End". You must also Tribute monsters from the field or your hand OR banish monsters from your Graveyard whose total Level equal 7 or more. You can discard this card from your hand: Add 1 "Morquis the Emissary of the End" from your Deck or Graveyard to your hand. You can activate this card from your Graveyard by banishing it and if you do, all monsters used for the Ritual Summon must be DARK or FIRE monsters.[/size][/font]
[/spoiler]
[spoiler=Morquis the Emissary of the End - #92]
[img]http://yugico.com/customcard/117609.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Cannot be Normal Summoned or Set. Must first be Ritual Summoned with "Calling of the Burning Grave". This card's attribute is also treated as FIRE. Once per turn: You can add 1 Level 4 DARK or FIRE monster with 1500 or more ATK from your Deck to your hand OR shuffle 2 banished DARK or FIRE monsters to your Deck and draw 1 card. If this card would leave the field, banish 2 DARK OR 2 FIRE monsters from your hand instead. If this card leaves the field: Send 1 card on the field to the Graveyard.[/size][/font]
[/spoiler]
[spoiler=Gandora's Nightmares - #91]
[img]http://yugico.com/customcard/117606.jpg[/img]
Lore:
1 "Spawn of the Beast in the Mountains" OR "Sanity of the Dark Flame" + 1 DARK or FIRE Normal Monster
Each of these effects can be activated once per turn: ● Shuffle 2 DARK or FIRE monsters from your Graveyard to your Deck, then send 1 card on the field to the Graveyard. ● If this card would leave the field, you can banish 3 DARK or FIRE monsters with 1500 ATK or more from your Graveyard instead. ● Send 1 DARK and 1 FIRE monster from your hand to the Graveyard, then Special Summon 1 Level 4 DARK or FIRE monster with 1500 ATK or more from your Deck or Banished Zone.
[/spoiler]
[spoiler=Sanity of the Dark Flame - #90]
[img]http://yugico.com/customcard/117605.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's attribute is also treated as DARK. Once per turn: You can send 1 Level 3 DARK or FIRE Normal Monster from your Deck to the Graveyard; add 1 Level 4 DARK or FIRE Effect Monster from your Graveyard to your hand, except "Sanity of the Dark Flame".[/size][/font]
[/spoiler]
[spoiler=Spawn of the Beast in the Mountains - #89]
[img]http://yugico.com/customcard/117604.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's attribute is also treated as FIRE. Once per turn: You can target 1 Level 3 DARK or FIRE Normal Monster in your Graveyard; equip it to this card. If this card is sent to the Graveyard while it had a monster(s) equipped by this effect: Special Summon any monsters that were equipped to this card.[/size][/font]
[/spoiler]
[spoiler=Eve the Emissary of Vanity - #88]
[font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/117603.jpg[/img][/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is sent to the Graveyard: Add 1 "Adam the Emissary of Malice" from your Deck to your hand. Once per turn: You can banish 1 DARK or FIRE monster from your Graveyard; add 1 Level 3 DARK and 1 Level 3 FIRE Normal Monster from your Deck to your hand.[/size][/font]
[/spoiler]
[spoiler=Adam the Emissary of Malice - #87]
[font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/117602.jpg[/img][/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is sent to the Graveyard: Add 1 "Eve the Emissary of Vanity" from your Deck to your hand. Once per turn: You can return 1 banished DARK or FIRE monster to your Graveyard, then discard 1 DARK or FIRE Normal Monster from your hand; draw 1 card. If that card is a DARK or FIRE Normal Monster you can reveal it, then draw 1 extra card.[/size][/font]
[/spoiler]
[spoiler=Darkfire Master - #86]
[font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/117601.jpg[/img][/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]A zombie master who now wields the power of Dark Flames. No one knows where it obtained it's power, nor for what sinister purpose he sought it for.[/size][/font]
[/spoiler]
[spoiler=Despaired Vector - #85]
[img]http://yugico.com/customcard/117600.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]An awakened creature from the elements, always seeking stability. It always masks a hidden power that's yet to be seen by mortal eyes.[/size][/font]
[/spoiler]
[spoiler=War-Beast of "Alius" - #84]
[img]http://yugico.com/customcard/115215.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is in the Graveyard while you control a face-up monster: You can target 1 monster you control; this card gains that target's name while it is in the Graveyard.[/size][/font]
[/spoiler]
[spoiler=Firedance - Hokuto - #83]
[img]http://yugico.com/customcard/115213.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Special Summon 1 Level 3 or 4 Beast-Warrior-Type monster from your Deck or Graveyard. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Firedance - Hokuto" per turn.[/size][/font]
[/spoiler]
[spoiler=Temporal Chorus - #82]
[img]http://yugico.com/customcard/114868.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Special Summon 1 monster from your Deck with 400 DEF. It cannot attack directly and cannot be used for the Summon of a monster until the End Phase.[/size][/font]
[/spoiler]
[spoiler=Terror from the Deep - #81]
[img]http://yugico.com/customcard/113312.jpg[/img]
Lore:
[i][font=Verdana, Geneva, sans-serif][size=3]"Never stray into the Dark World seas, for creatures of all kind have been contaminated by impure power. Terrors and horrors always hide beneath the waves. Lurking. Waiting..."[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]- From the Tales of a Fisherman[/size][/font][/i]
[/spoiler]
[spoiler=Embodied Soul of the Sea - #80]
[img]http://yugico.com/customcard/114278.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]You can discard this card: Add 1 Level 3 Fish, Sea Serpent or Aqua-Type monster from your Deck to your hand. While attached to an Xyz Monster as an Xyz Material, that Xyz Monster gains 800 ATK and DEF. This card cannot be used as an Xyz Material Monster unless it's for the Xyz Summon of a Fish, Sea Serpent or Aqua-Type Xyz Monster.[/size][/font]
[/spoiler]
[spoiler=Gladiator Beast Promastus - #79]
[img]http://yugico.com/customcard/111453.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 "Gladiator Beast" monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can banish 1 card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Extra Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Prodegius".[/size][/font]
[/spoiler]
[spoiler=[font=Verdana, Geneva, sans-serif][size=3]Gladiator Beast Prodegius[/size][/font]- #78]
[img]http://yugico.com/customcard/111452.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 “Gladiator Beast” monster in your Deck; Special Summon that target, but its effect(s) is negated. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Prodegius".[/size][/font]
[/spoiler]
[spoiler=Scourging Beast from the Mountains - #77]
[img]http://yugico.com/customcard/111079.jpg[/img]
Lore:
You can Special Summon this card from your hand by banishing 1 FIRE and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard or Banished Zone) by sending either 2 FIRE or 2 DARK monsters from your hand to the Graveyard. This card's attribute is also treated as FIRE. Once per turn, during either player's turn: You can banish this face-up card until your next Standby Phase; Special Summon 1 Level 4 DARK or FIRE monster with 1500 ATK or higher from your Deck or Graveyard. You can only Special Summon 1 "Scourging Beast from the Mountains" per turn.
[/spoiler]
[spoiler=Leviathan of Atlantis - #76]
[img]http://yugico.com/customcard/108817.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 Level 4 monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]You can also Xyz Summon this card by using 2 Fish, Sea Serpent or Aqua-Type monsters you control as the Xyz Materials. (Xyz Materials attached to those monsters also become Xyz Materials on this card). Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card on the field to the Graveyard. If you send an opponent's card to the Graveyard by this effect, they draw 1 card.[/size][/font]
[/spoiler]
[spoiler=[font=Verdana, Geneva, sans-serif][size=3]Atlantean Sharktopus [/size][/font]- #75]
[img]http://yugico.com/customcard/108816.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]You can discard this card and 1 other WATER monster from your hand: Add 1 Level 4 or lower Sea Serpent-Type monster from your Deck to your hand. This effect of "Atlantean Sharktopus" can only be activated once per turn. When this card is sent to the Graveyard to activate a WATER monster's effect, except "Atlantean Sharktopus": add 1 Level 4 or lower WATER monster from your Graveyard to your hand, except "Atlantean Sharktopus".[/size][/font]
[/spoiler]
[spoiler=[font=Verdana, Geneva, sans-serif][size=3]Atlantean Chainbeast [/size][/font]- #74]
[img]http://yugico.com/customcard/108815.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned: You can discard 1 card; draw 1 card, then if that card is a WATER monster, you can reveal it and draw 1 more card. This effect of "Atlantean Chainbeast" can only be actived once per turn. When this card is sent to the Graveyard to activate a WATER monster's effect: Target up to 2 WATER monsters in either Graveyard; shuffle those targets to their owner's Deck.[/size][/font]
[/spoiler]
[spoiler=[font=Verdana, Geneva, sans-serif][size=3]Atlantean Trooper [/size][/font]- #73]
[img]http://yugico.com/customcard/108814.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card inflicts Battle Damage to your opponent: You can Special Summon from your Graveyard 1 Level 4 or lower Sea Serpent-Type "Atlantean" monster, except "Atlantean Trooper". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 card in either Graveyard; banish it.[/size][/font]
[/spoiler]
[spoiler=Crystal Beast Danburite Galeru - #72]
[img]http://yugico.com/customcard/108778.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card and other "Crystal Beast" monsters are used as Synchro Material for a Synchro Summon: Place any "Crystal Beast" Monsters used for the Synchro Summon face-up in your Spell & Trap Zone as face-up Continuous Spell Cards instead of sending them to the Graveyard. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.[/size][/font]
[/spoiler]
[spoiler=Kratonic Scorpio - #71]
[img]http://yugico.com/customcard/108053.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 Level 4 monsters with different attributes[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card's effects can only be applied/resolved while it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card and draw 1 card. Once per turn, when an Xyz Monster is Xyz Summoned: Detach 1 Xyz Material from that monster; draw 1 card. If you control another non-Insect-Type Xyz Monster: This card is unaffected by your opponent's card effects and cannot be attacked.[/size][/font]
[/spoiler]
[spoiler=Sun Storm Dragon]
[font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/107701.jpg[/img][/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]Lore:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]1 Tuner Synchro Monster + "Starlight Dragon"[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card can attack twice during the Battle Phase, but if it attacks more than once, any Battle Damage received from the second attack is halved. Once per turn: You can negate the activation of an effect that does not destroy a card(s) on the field, and send that card to the Graveyard. Up to twice per turn, when your opponent's monster declares an attack: You can negate the attack. Each time this card negates an attack this way, it loses 1 attack during your next Battle Phase.[/size][/font]
[/spoiler]
[spoiler=Starlight Dragon - #69]
[img]http://yugico.com/customcard/107699.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]1 Tuner + 1 or more non-Tuner monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]When a Spell, Trap, Spell/Trap effect, or Effect Monster's effect is activated that does not destroys a card(s) on the field: You can Tribute this card; negate the activation and send it to the Graveyard. During the End Phase, if this card negated an effect this way during this turn: You can Special Summon this card from your Graveyard.[/size][/font]
[/spoiler]
[spoiler=D.D. Salvager - #68]
[img]http://yugico.com/customcard/105995.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Normal Summoned: Banish 1 level 4 or lower monster with 1000 ATK or less from your Deck. While you control this face-up card: You can banish it; Special Summon 1 Level 4 or lower banished monster in face-up Attack Position. That monster has it's effects negated until the End Phase and cannot be used for the Summon of a monster. If this card is banished by its own effect, Special Summon this card during the End Phase. These effects of "D.D. Salvager" can only be used each once per turn.[/size][/font]
[/spoiler]
[spoiler= MAX Vehicroid Neo-Suprema Mechanical- #67]
[img]http://yugico.com/customcard/105980.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 or more "Roid" Monster[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]You can stack "Roid" monsters from your hand to Xyz Summon this card. If this card is Summoned this way, it cannot declare an attack or activate it's effects this turn. This card gains the names and effects of all Xyz Material "Roid" monsters attached to it and can activate each of their effects. Once per turn: You can detatch 1 Xyz Material from this card OR pay 1000 Life Points; attach 1 "Roid" monster from your side of the field, hand, or Graveyard to this card.[/size][/font]
[/spoiler]
[spoiler=Lazer Drone - #66]
[img]http://yugico.com/customcard/105979.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]You can discard this card from your hand. If this card is discarded by its own effect: Special Summon it during your next Standby Phase. This effect of "Lazer Drone" can only be used once per duel. Once per turn: You can increase this card's Level by 1[/size][/font]
[/spoiler]
[spoiler=Hyper Sonic Shockwave - #65]
[img]http://yugico.com/customcard/105596.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Monsters have their effects negated during the turn they are Summoned. If this card leaves the field: Draw 1 card.[/size][/font]
[/spoiler]
[spoiler=Beastvolt Re-Charger - #64]
[img]http://yugico.com/customcard/105343.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Normal Summoned: Add 1 "Beastvolt De-Charger" from your Deck to your hand. If this card leaves the field: Special Summon 1 Level 4 or lower LIGHT Beast or Beast-Warrior-Type monster from your Graveyard.[/size][/font]
[/spoiler]
[spoiler=Beastvolt De-Charger - #63]
[img]http://yugico.com/customcard/105342.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Normal Summoned: Add 1 "Beastvolt Re-Charger" from your Deck to your hand. If this card leaves the field: Special Summon 1 Level 4 or lower LIGHT Beast or Beast-Warrior-Type monster from your Deck.[/size][/font]
[/spoiler]
[spoiler=Rune Soul Set #47-62]
[spoiler=A Castle in the Sky - #62]
[img]http://yugico.com/customcard/105227.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]You must have this many "Rune Soul" monsters in your Graveyard to activate and resolve these effects: ● +3: Once per turn, you can send 1 "Rune Soul" monster from your hand or Deck to the Graveyard. ● +6: This card cannot leave the field and Field Spell Cards cannot be activated. ● +9: You can banish 3 "Rune Soul" monster from your Graveyard to Normal Summon 1 "Rune Soul" monster in addition to your Normal Summon or Set. (You only gain this effect once per turn.)[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"I never knew of wonders outside the realm of reality." - Mysterious Soul[/size][/font]

[/spoiler]
[spoiler=Soul Transition - #61]
[img]http://yugico.com/customcard/105225.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If a "Rune Soul" monster leaves the field: Banish 1 "Rune Soul" monster in your Graveyard, then Special Summon 1 Level 4 or lower "Rune Soul" monster from your hand or Graveyard.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"We never cease to exist. We only change into something new." - Ancient Proverb[/size][/font]

[/spoiler]
[spoiler=Guardian from Afar - #60]
[img]http://yugico.com/customcard/105224.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Send 1 "Rune Soul" monster you control to the Graveyard, then Special Summon 1 "Rune Soul" monster from your hand or Deck with a Level equal to or less than that monster. You can only activate 1 "Guardian from Afar" per turn.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"I am here for you as you were for me long ago." - Mysterious Soul[/size][/font]
[/spoiler]
[spoiler=Rune Soul Deity - The Judgment, Rashnu - #59]
[img]http://yugico.com/customcard/104733.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, tribute 1 face-up "Rune Soul" monster you control except this card. If you do, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target up to 3 cards on the field. If those cards activate their effects or declare an attack: Banish 1 card on either player's side of the field, hand or Graveyard (even if you no longer control this face-up card).[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 2 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of each of those targets' effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"My judgment is final even without my presence." - Rashnu[/size][/font]
[/spoiler]
[spoiler=Rune Soul Deity - The Logic, Hamaliel- #58]
[img]http://yugico.com/customcard/104732.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, tribute 1 face-up "Rune Soul" monster you control except this card. If you do, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Reveal 2 cards with different names from your Deck and your opponent chooses 1 of them: Add the chosen card to your hand and send the other to the Graveyard.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 2 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of each of those targets' effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"I shall guide your mind. Faith will guide your soul." - Hamaliel[/size][/font]

[/spoiler]
[spoiler=Rune Soul Deity - The Miracle, Hamied - #57]
[img]http://yugico.com/customcard/104731.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, tribute 1 face-up "Rune Soul" monster you control except this card. If you do, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Send up to 3 cards from your hand to the Graveyard, then draw the same number of cards from your Deck.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 2 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of each of those targets' effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"Do not fret in times of need. I am always watching over your shoulder." - Hamied[/size][/font]
[/spoiler]
[spoiler=Rune Soul Deity - The Mystery, Raziel - #56]
[img]http://yugico.com/customcard/104730.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, tribute 1 face-up "Rune Soul" monster you control except this card. If you do, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Banish the top 3 cards of your Deck face-down. During your next 3 End Phases: Add 1 of those cards to your hand at random (even if you no longer control this face-up card).[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 2 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of each of those targets' effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"Sometimes the best path to follow is that of the unknown." - Raziel[/size][/font]
[/spoiler]
[spoiler=Aster, Rune Soul Life Mage - #55]
[img]http://yugico.com/customcard/104243.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 banished Level 4 or lower "Rune Soul" monster: Special Summon that target. This effect can only be used by 1 "Rune Soul" monster per turn.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"Those you love are never gone. They are within my reach." - Aster[/size][/font]
[/spoiler]
[spoiler=Seer, Rune Soul Shield Mage - #54]
[img]http://yugico.com/customcard/104242.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Negate the effects of your opponent's Spell, Trap OR Effect Monster effect(s) until your next Standby Phase.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"[/size][/font]I do not take pleasure in destruction. I find necessity the act of prevention.[font=Verdana, Geneva, sans-serif][size=3]" - Seer[/size][/font]
[/spoiler]
[spoiler=Sabrina, Rune Soul Battle Mage - #53]
[img]http://yugico.com/customcard/104240.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 random card in your opponent's hand: Discard 1 card, then add that target to your hand.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"My enemies teach me well. That is how I survive." - Sabrina[/size][/font]
[/spoiler]
[spoiler=Dole of the Rune Soul Guards - #52]
[img]http://yugico.com/customcard/104236.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Add 1 card in your opponent's Graveyard to your hand.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[i][font=Verdana, Geneva, sans-serif][size=3]"Learn from your enemies. They are wiser than you think." - Dole[/size][/font][/i]
[/spoiler]
[spoiler=Gearfried of the Rune Soul Guards - #51]
[img]http://yugico.com/customcard/104235.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Draw 1 card[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower[font=Verdana, Geneva, sans-serif][size=3] "Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[i][font=Verdana, Geneva, sans-serif][size=3]"I am now more than a warrior. I am also a part of you." - Gearfried[/size][/font][/i]
[/spoiler]
[spoiler=Bane of the Rune Soul Guards - #50]
[img]http://yugico.com/customcard/104233.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Add 1 "Rune Soul" monster from your Deck or Graveyard to your hand[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower[font=Verdana, Geneva, sans-serif][size=3] "Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[i][font=Verdana, Geneva, sans-serif][size=3]"Lend me your soul's strength, as I lend mine to you." - Bane[/size][/font][/i]
[/spoiler]
[spoiler=Ceril of the Rune Soul Archers - #49]
[img]http://yugico.com/customcard/104231.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Banish 1 face-up card on the field.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[font=Verdana, Geneva, sans-serif][size=3]"Trimmed Sapphire tips from the purest of Pegasi and a bow carved with the aid of Living Crystals. With such weaponry I cannot fail!" - Ceril[/size][/font]
[/spoiler]
[spoiler=Dayla of the Rune Soul Archers - #48]
[img]http://yugico.com/customcard/104213.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Destroy 1 Spell or Trap Card on the field.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[i][font=Verdana, Geneva, sans-serif][size=3]"I will safeguard those within my crossbow's reach." - Dayla[/size][/font][/i]
[/spoiler]
[spoiler=Ester of the Rune Soul Archers - #47]
[img]http://yugico.com/customcard/104208.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]When this card is Summoned, activate 1 of the following effects:[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Send 1 "Rune Soul" monster from your Deck to the Graveyard.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]● Target 1 [/size][/font]Level 4 or lower [font=Verdana, Geneva, sans-serif][size=3]"Rune Soul" monster in your Graveyard: Activate 1 of that target's effects as this card's effect.[/size][/font]

[i][font=Verdana, Geneva, sans-serif][size=3]"Neither spear nor sword for it's my arrow that shall prevail!" - Ester[/size][/font][/i]
[/spoiler]
[/spoiler]
[spoiler=Biomera Set - #24-46]
[spoiler=Monstrous Maelstrom - #46]
[img]http://yugico.com/customcard/104145.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Until the End Phase, "Biomera" monsters you control are unaffected by the effects of your opponent's Spell, Trap or Monster effects. "Biomera" monsters cannot be used for the Summon of monsters, except "Biomera" monsters, this turn and any Battle Damage involving "Biomera" monsters is halved.[/size][/font]
[/spoiler]
[spoiler=Hybrid Cell Parasite - #45]
[img]http://yugico.com/customcard/104142.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Activate only if you control a face-up "Biomera" monster. Target 1 face-up monster your opponent controls: That target is treated as a Beast-Type monster until the End Phase. If this card is in your Graveyard: You can banish 1 "Biomera" monster in your Graveyard, then add this card to your hand.[/size][/font]
[/spoiler]
[spoiler=Hybrid Cell Mechanism - #44]
[img]http://yugico.com/customcard/104141.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Banish 1 "Biomera" monster from your Graveyard and destroy 1 card on the field. If this card is in your Graveyard: You can banish this card and 1 "Biomera" monster from your hand; draw 1 card.[/size][/font]
[/spoiler]
[spoiler=Biomera Garrudo - #43]
[img]http://yugico.com/customcard/104140.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, while this card is banished: You can target 1 card in either player's Graveyard; shuffle that target into it's owner's Deck.[/size][/font]
[/spoiler]
[spoiler=Biomera Neovain - #42]
[img]http://yugico.com/customcard/104139.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. If this card leaves the field: Banish 1 "Biomera" monster from your Deck or Graveyard.[/size][/font]
[/spoiler]
[spoiler=Biomera Seachain - #41]
[img]http://yugico.com/customcard/104136.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, during either player's turn, while this card is banished and you control a face-up "Biomera" monster: You can target 1 card on the field; that card has its effects negated and cannot be used this turn. This effect of "Biomera Seachain" can only be used once per turn.[/size][/font]
[/spoiler]
[spoiler=Biomera Telebreak - #40]
[img]http://yugico.com/customcard/104134.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, during either player's turn, while this card is banished and you control a face-up "Biomera" monster: You can banish 1 monster your opponent controls that has the same type as 1 of your banished "Biomera" monsters until the End Phase. Monsters banished by this effect have their effects negated until your opponent's next Standby Phase.[/size][/font]
[/spoiler]
[spoiler=Biomera Onikengen - #39]
[img]http://yugico.com/customcard/104128.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. While this card is banished: face-up "Biomera" monsters you control gain ATK and DEF equal to the number of your banished "Biomera" monsters x 100.[/size][/font]
[/spoiler]
[spoiler=Biomera Dragovyre - #38]
[img]http://yugico.com/customcard/104127.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn: You can banish 1 "Biomera" monster in your hand, then target 1 Spell Card in either player's Graveyard; banish that target. During your 2nd Standby Phase after activating this effect: Add that Spell Card to your hand.[/size][/font]
[/spoiler]
[spoiler=Biomera Gigablock - #37]
[img]http://yugico.com/customcard/104121.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn: You can banish 1 "Biomera" monster in your hand, then target 1 monster in either player's Graveyard; banish that target. During your 2nd Standby Phase after activating this effect: Add that monster to your hand.[/size][/font]
[/spoiler]
[spoiler=Biomera Necrolife - #36]
[img]http://yugico.com/customcard/102535.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. If this card is Banished by a card effect: During your next Standby Phase; Special Summon 1 "Biomera" monster from your Graveyard or Banished Zone.[/size][/font]
[/spoiler]
[spoiler=Biomera Metaflare - #35]
[img]http://yugico.com/customcard/102528.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn: You can banish 1 "Biomera" monster in your hand, then target 1 Trap Card in either player's Graveyard; banish that target. During your 2nd Standby Phase after activating this effect: Add that Trap Card to your hand.[/size][/font]
[/spoiler]
[spoiler=Biomera Vinesnare - #34]
[img]http://yugico.com/customcard/102520.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Only once: You can target 1 "Biomera" monster you control (except this card) and 1 monster your opponent controls with the same Type; banish the first target and take control of the second target. This card must remain face-up on the field to activate and to resolve this effect.[/size][/font]
[/spoiler]
[spoiler=Biomera Bestias - #33]
[img]http://yugico.com/customcard/102503.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. This card cannot declare an attack unless there are 4 or more banished "Biomera" monsters. If this card leaves the field: Special Summon 1 "Biomera" monster from your Deck, except "Biomera Bestias".[/size][/font]
[/spoiler]
[spoiler=Biomera Kairos - #32]
[img]http://yugico.com/customcard/102496.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, during either player's turn, while this card is banished: You can target 1 monster on your side of the field, then 1 of your banished "Biomera" monsters; banish the first target, then Special Summon the second target.[/size][/font]
[/spoiler]
[spoiler=Biomera Ravantis - #31]
[img]http://yugico.com/customcard/102491.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. This card is unaffected by the effects of your opponent's Spell or Trap Cards. Up to twice per turn: You can banish 1 "Biomera" monster from your hand or Graveyard; Send 1 Spell or Trap Card on the field to the Graveyard.[/size][/font]
[/spoiler]
[spoiler=Biomera Terrasaur - #30]
[img]http://yugico.com/customcard/102485.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. You can send this card and 1 other face-up "Biomera" monster on your side of the field to the Graveyard: Special Summon 2 "Biomera" monsters from your Deck or Graveyard with different names than the monsters used for this effect. This effect of "Biomera Terrasaur" can only be used once per turn.[/size][/font]
[/spoiler]
[spoiler=Biomera Raisaru - #29]
[img]http://yugico.com/customcard/102478.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Only once: You can Special Summon 1 banished "Biomera" monster in face-up Defense Position. This card must remain face-up on the field to activate and to resolve this effect.[/size][/font]
[/spoiler]
[spoiler=Biomera Parafish - #28]
[img]http://yugico.com/customcard/98509.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. If your opponent activates a card´s effect(s) that would banish 1 or more "Chima-"monster(s) in your field, hand or Graveyard: Special Summon this card (from your hand or Graveyard) and activate that card's effect(s) as this card's effect(s) instead. This effect of ¨Biomera Parafish¨ can only be used once per duel[/size][/font]
[/spoiler]
[spoiler=Biomera Freezeshift - #27]
[img]http://yugico.com/customcard/98073.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, while this card is banished: You can target 1 face-up monster your opponent controls and 1 face-up "Biomera" monster you control; both monsters are treated as Beast-Type until the End Phase.[/size][/font]
[/spoiler]
[spoiler=Biomera Fiendrush - #26]
[img]http://yugico.com/customcard/98067.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn: You can banish 1 "Biomera" monster from your hand or Graveyard; draw 1 card.[/size][/font]
[/spoiler]
[spoiler=Biomera Fangwing - #25]
[img]http://yugico.com/customcard/98063.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. When this card is Summoned: Add 1 "Biomera" monster from your Deck to your hand. If you control 1 or more face-up "Biomera" monsters other than "Biomera Fangwing" when it is Summoned: You can Special Summon 1 "Biomera" monster from your Deck or Graveyard, except "Biomera Fangwing", instead.[/size][/font]
[/spoiler]
[spoiler=Biomera Wolverchine - #24]
[img]http://yugico.com/customcard/98060.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]This card's Type is also treated as Beast-Type. If this card battles a monster that shares this card's Type(s): Banish that monster before damage calculations. Once per turn, during either player's turn: You can target 2 "Biomera" monsters you control. Half the ATK of 1 of those targets and increase the other target's ATK by the same amount.[/size][/font]
[/spoiler]
[/spoiler]
[spoiler=Flame Barrier Set - #1-23]
[spoiler=Arsenal of the Flame Barrier - Vespial's Cannon - #23]
[img]http://yugico.com/customcard/97571.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Activate only if you control 1 or more face-up "Flame Barrier" monsters. Activate 1 of the following effects: ● Destroy 1 card on the field, then 1 card you control. ● Add 1 banished Level 4 or lower "Flame Barrier" monster to your hand. ● Discard 1 card, then send 1 "Flame Barrier" monster from your Deck to the Graveyard.[/size][/font]
[/spoiler]
[spoiler=Arsenal of the Flame Barrier - Shield Burst - #22]
[img]http://yugico.com/customcard/97568.jpg[/img]
Lore:[font=Verdana, Geneva, sans-serif][size=3]Activate only if you control 1 or more "Flame Barrier" monsters. Negate the activation of a Spell, Trap, Spell/Trap effect, Effect Monster's effect OR the attack of a monster and destroy it, then destroy 1 "Flame Barrier" monster you control.[/size][/font]
[/spoiler]
[spoiler=Arsenal of the Flame Barrier - Mirror Reflect - #21]
[img]http://yugico.com/customcard/97564.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Destroy 1 "Flame Barrier" monster you control, then destroy 1 card on the field. If you destroy 2 "Flame Barrier" monsters with this effect, during the End Phase: Draw 2 cards.[/size][/font]
[/spoiler]
[spoiler=Arsenal of the Flame Barrier - Mirror Drain - #20]
[img]http://yugico.com/customcard/97561.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]Activate when your opponent declares an attack OR activates the effect of an Effect Monster while you control 1 or more face-up "Flame Barrier" monster. Negate the attack OR effect of that Effect Monster, then destroy 1 "Flame Barrier" monster you control. Also, any Effect Damage you take this turn increases your Life Points by the same amount instead.[/size][/font]
[/spoiler]
[spoiler=Kegan Pyralis, Deity of the Flame Barrier - #19]
[img]http://yugico.com/customcard/97551.jpg[/img]
Lore:
2 Level 6 monsters
This card can also be Xyz Summoned using 1 "Flame Barrier" Synchro or Xyz monster, except "Kegan Pyralis, Deity of the Flame Barrier". If this card was Xyz Summoned this way: This card gains the effects of all Synchro and Xyz monsters attached to it as Xyz Materials, but cannot activate any of these effects this turn. Once per turn: You can attach 1 "Flame Barrier" monster from your Banished Zone or Graveyard to this card as an Xyz Material. If you activate this effect: This card cannot declare an attack this turn. This card inflicts Piercing Battle Damage. If this card is destroyed: Both players take 400 points of damage.
[/spoiler]
[spoiler=Taolith, Entity of the Flame Barrier - #18]
[img]http://yugico.com/customcard/97541.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 Level 5 monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card must be Xyz Summoned using at least 1 "Flame Barrier" monster. This card inflicts Piercing Battle Damage. While this card has an Xyz Material: Players can only activate the effect(s) of 1 Spell and 1 Trap Card per turn. During either player's turn: You can detach 2 Xyz Materials from this card: Negate the Summon of a monster OR an Effect Monster's effect, then banish that monster. If this card is destroyed: Both players take 400 points of damage.[/size][/font]
[/spoiler]
[spoiler=Demias, Entity of the Flame Barrier - #17]
[img]http://yugico.com/customcard/97538.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 Level 4 monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card must be Xyz Summoned using at least 1 "Flame Barrier" monster. This card inflicts Piercing Battle Damage. Once per turn: You can detach 1 Xyz Material from this card; send 1 banished "Flame Barrier" monster to the bottom of your Deck or Graveyard. If this card is destroyed: Both players take 400 points of damage.[/size][/font]
[/spoiler]
[spoiler=Vespial, Entity of the Flame Barrier - #16]
[img]http://yugico.com/customcard/97535.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]2 Level 3 monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]This card must be Xyz Summoned using at least 1 "Flame Barrier" monster. This card inflicts Piercing Battle Damage. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 banished Level 4 or lower FIRE monster. If this card is destroyed: Both players take 400 points of damage.[/size][/font]
[/spoiler]
[spoiler=Diaboros, King of the Flame Barrier - #15]
[img]http://yugico.com/customcard/96971.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]1 FIRE Tuner + 1 or more non-Tuner monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. While this card is face-up on the field and you control 1 or more other face-up "Flame Barrier" monsters: Face-up FIRE monsters (excluding this card) gain 200 ATK and inflict Piercing Battle Damage. If this card is in your Graveyard: You can banish this card and 1 card in your hand; add 1 "Flame Barrier" card from your Deck or Graveyard to your hand.[/size][/font]
[/spoiler]
[spoiler=Diabolin, Noble of the Flame Barrier - #14 ]
[img]http://yugico.com/customcard/96965.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]1 FIRE Tuner + 1 or more non-Tuner monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. Once per turn: You can target 1 card you control and 1 card in your opponent's hand or side of the field; destroy both targets. If this card is in your Graveyard: You can banish it; return up to 2 Level 5 or lower non-Synchro "Flame Barrier" monster from your Banished Zone or Graveyard to your Deck, then shuffle.[/size][/font]
[/spoiler]
[spoiler=Goran, Noble of the Flame Barrier - #13 ]
[img]http://yugico.com/customcard/96962.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]1 FIRE Tuner + 1 or more non-Tuner monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. Once per turn: You can target your Banished Zone, Field or Graveyard; gain Life Points equal to the number of "Flame Barrier" monsters in that target area x 200. If this card is in your Graveyard: You can banish it; add 1 banished Level 4 or lower "Flame Barrier" monster to the top of your Deck.[/size][/font]
[/spoiler]
[spoiler=[font=Verdana, Geneva, sans-serif][size=3]Valkion, Noble of the Flame Barrier - #12[/size][/font]]
[img]http://yugico.com/customcard/96951.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]1 FIRE Tuner + 1 or more non-Tuner monsters[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. Once per turn, during either player's turn: You can target 1 FIRE monster you control; increase that target's ATK by 400 until the end of the Battle Phase. If that target is a "Flame Barrier" monster other than "Valkion, Noble of the Flame Barrier", increase its ATK by 800 instead. If this card is in the Graveyard: You can banish it; draw 1 card.[/size][/font]

[/spoiler]
[spoiler=Victorian, Armada of the Flame Barrier - #11]
[img]http://yugico.com/customcard/96153.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. If this card is Special Summoned by the effect of a "Flame Barrier" monster: You can banish this card and 1 or more non-Tuner "Flame Barrier" monsters in your Graveyard, then Special Summon 1 Synchro "Flame Barrier" monster from your Extra Deck whose Level is equal to the total Levels of the monsters banished by this effect. This is treated as a Synchro Summon. You can only activate the effects of "Victorian, Armada of the Flame Barrier" once per turn.[/size][/font]
[/spoiler]
[spoiler=Bariado, Armada of the Flame Barrier - #10]
[img]http://yugico.com/customcard/96151.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. If this card was destroyed (by battle or card effect) OR send to the Graveyard by the effect of a "Flame Barrier" card: You can banish this card from your Graveyard, then Special Summon 1 Level 4 or lower "Flame Barrier" Tuner monster from your Deck. This effect of "Bariado, Armada of the Flame Barrier" can only be used once per turn.[/size][/font]
[/spoiler]
[spoiler=Gatildos, Armada of the Flame Barrier - #9]
[img]http://yugico.com/customcard/96148.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage, then draw 1 card. If this card is used for the Synchro or Xyz Summon of a FIRE monster: Add 1 "Flame Barrier" monster from your Deck to your hand.[/size][/font]
[/spoiler]
[spoiler=Kintaz, Armada of the Flame Barrier - #8]
[img]http://yugico.com/customcard/96144.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. While you control 1 or more face-up "Flame Barrier" monsters: You can Special Summon this card (from your Graveyard), then destroy 1 face-up monster you control. This effect of "Kintaz, Armada of the Flame Barrier" can only be used once per duel.[/size][/font]
[/spoiler]
[spoiler=Kuzan, Dragoon of the Flame Barrier - #7]
[img]http://yugico.com/customcard/96140.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. You can discard this card and 1 other card in your hand: Destroy 1 card on the field. During the End Phase, if you discarded this card by its own effect: Add 1 "Flame Barrier" monster from your Deck or Graveyard to your hand, except "Kuzan, Dragoon of the Flame Barrier".[/size][/font]
[/spoiler]
[spoiler=Kogs, Mecha of the Flame Barrier - #6]
[img]http://yugico.com/customcard/96138.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage, then Special Summon 1 Level 4 or lower banished non-Synchro "Flame Barrier" monster in face-up Attack Position. You can banish 1 "Flame Barrier" monster from your Graveyard: Special Summon this card (from your hand or Graveyard). Only 1 "Kogs, Mecha of the Flame Barrier" can be Special Summoned by its own effect per turn.[/size][/font]
[/spoiler]
[spoiler=Wraith, Entity of the Flame Barrier - #5]
[img]http://yugico.com/customcard/95549.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. If this card is sent to the Graveyard: Send 1 "Flame Barrier" monster from your Deck to the Graveyard, except "Wraith, Entity of the Flame Barrier". If this card is banished: Send 1 "Flame Barrier" monster from your Deck to the Graveyard.[/size][/font]
[font=Verdana, Geneva, sans-serif][size=3][/spoiler][/size][/font]
[spoiler=Kugiton, Raider of the Flame Barrier - #4]
[img]http://yugico.com/customcard/95534.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. If your opponent controls 1 or more monsters while you control no monsters OR if your opponent controls 2 or more monsters than you do: You can Special Summon this card (from your hand).[/size][/font]
[/spoiler]
[spoiler=Kazangan, Vanguard of the Flame Barrier - #3]
[img]http://yugico.com/customcard/95533.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage, then Special Summon 1 "Flame Barrier" monster from your Graveyard with an ATK less than 1850 in face-up Defense Position. That monster is destroyed during the End Phase.[/size][/font]
[/spoiler]
[spoiler=Infernance, Creator of the Flame Barrier - #2]
[img]http://yugico.com/customcard/95531.jpg[/img]

Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage. Only once, while this card is face-up on the field: You can discard 1 card and banish 1 "Flame Barrier" monster from your Graveyard; Send 1 "Flame Barrier" monster from your Deck to the Graveyard, then Special Summon 1 "Flame Barrier" monster from your Deck whose Level is lower than the sent monster's, except "Infernance, Creator of the Flame Barrier". This effect of "Infernance, Creator of the Flame Barrier" can only be used once per turn.[/size][/font]
[/spoiler]
[spoiler=Vulf, Beast of the Flame Barrier - #1]
[img]http://yugico.com/customcard/95529.jpg[/img]
Lore:
[font=Verdana, Geneva, sans-serif][size=3]If this card is destroyed: Both players take 400 points of damage, then Special Summon 1 Level 5 or lower "Flame Barrier" monster from your Deck in face-up Defense Position. That monster is destroyed during the End Phase.[/size][/font]
[/spoiler]
[/spoiler]
[/spoiler][/color]

Link to comment
Share on other sites

@Kugitons: The only problem I have with this card is the sequence you put its effect. Is more of a pet-peeve than anything. Normally an effect to Special Summon a monster goes in front in latter effects. Like I said, this really isn't a fault in the card just a personal annoyance. I like how you added an additional way to SS aside from just making it a slightly more powerful Cyber Dragon...it is still a better alternative to Cyber Dragon, due to more attack points and the increased versatility. I say you decided against giving it an attack of 200. I think it is for the better. Already being able Special Summon itself is enough, I think adding in a possibility for Rekindling might be a little over the top.

@Kazangan: Oh okay, so most monsters will have the dual 400 damage? Anyway, it is a nice beater with 1850 attack, noticing a trend with the ATK ending in 50. If it proves true that most Fire Barrier monsters will do damage to both players when destroyed, then with this card's effect you could be doing 800 damage to both players just through effects the turn this card is destroyed. Play it right and you could set it up so only your opponent takes damage...

@Infernance: Okay so unless you plan on making another monster named Furiance, then I am guessing you either meant to name this card Furiance or the effect is supposed to say Infernance... To keep up with the burn theme, perhaps when Furiance/Infernance sends a monster from the deck to the grave, count it as being destroyed instead of just sent? That way it triggers the double burn ability. Just a thought, doesn't need to happen just thought it would be interesting.

@Vulf: Nice attack power. Alright so this archetype is gonna have lots of Special Summoning? Anyway, unless you destroy this card yourself you won't get any use from the SS'ed monster, except for use as an extremely weak, defensive wall, seeing as all have 400 DEF. I don't see a need for it to be in Defense Position. It is gonna be destroyed during the End Phase anyway. I would say put it in Attack Position when SS'ed. If it is you who destroyed it then I guess you get one attack in with it and then destroyed and then if your opponent destroys Vulf then you get an offensive wall with a much higher chance of saving you some life points.

@Altogether: I like it. The consistent low DEF reminds of Flamvells, but I am glad you didn't lower than to 200 DEF. Putting it there would make them incredibly easy to swarm, since they already have their own Special Summoning abilities. I can't wait to see more.

Also, Vulf pic is freaking awesome. Can you send it to me via PM?

Link to comment
Share on other sites

All Flame Barrier monsters deal double burn damage. Thats 1 of the points of the archtype. The second point is to use Extra Deck/Main Deck -> Grave -> Banish Zone -> Extra Deck/Main Deck plays in an aggro style of play, and kugitons has several fuctions within the Deck but its mostly required as Field Fodder/Presence, which is why I made it slightly stronger than Cyber Dragon.

All Flame Barrier monsters despise Rekindling at 400 DEF.

Kazangan was made for Grave play and Grave fodder. One of the unique abilities his Deck has is the ability to "accel" Synchro during any phase a specific Tuner monster is brought out. If I can Ill be posting a few more cards and you'll see what I mean. Kazangan was made for grave access basically.

My bad on Infernance >_< while finalizing these cards Im also making much better versions of what they used to be (and more balanced as well though I may need help). Furiance was the original design of this card, so I gave it a better pic and a new name. Furiance = Infernance. Also he's the one who spins things. It reduces hand advantage to give you field presence in such a way where he cant loop himself easily and can get you a potential Synchro/Xyz x 2 during 1 turn. It uses resources to get resources, and winds up wasting most of what you have in 1 turn. However, this is also the Flame Barrier's weak points. If you stop Infernance, you stop about 80% of heir play that turn and leave them with few options during the next one.

Vulf, the main classic beatstic with little to.no restrictions that can Summon a Time Bomb. His effect is fairly simple and works well because thats how he's supposed to work. He reason he also kills the monster is because of the whole stratey the deck plays: Decks -> Grave -> Banished Zone -> Decks. It shifts resources from 1 direction to another allowing for plays from any direction to occur. These guys are the main "Summon" engine (excluding Wraith and others) and lead to the Extra Deck plays.

Given all this, Rekindling would just break the Deck so I decided to have none of that. Besides, the archtype was design to reflect their DEF strength as their "explode" strenght as well and 200 burn just looks like a slap.in the face "per monster".

If I can I'll do it tmro because right now Im on mobile :/

Link to comment
Share on other sites

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Necrolife - #36[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Metaflare - #35[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Vinesnare - #34[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Bestias - #33[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Kairos - #32[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Ravantis - #31[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Terrasaur - #30[/b][/size][/font][/color][color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]Biomera Raisaru - #29[/b][/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]
[b]8 Biomeras are up![/b][/size][/font][/color]

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...