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DARK RIDERS! Feedback needed


Hydra Iron Man

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Before you read the next portion of my comment, I want to inform you that I can be very blunt and serious when it comes to reviewing cards. I don't care if you're a newb or not, if your card is s**t, then I'll say it's s**t. No thinning out. So yeah, ignore my comment or use it to improve yourself as a cardmaker. It's your choice, to be honest.

[spoiler=Le review]

Dark Rider #1: Utterly useless outside of it's deck. Outclassed by Gene-Warped Werewolf and Alexandrite Dragon.

Dark Rider #2: It's fine as it is. There's no need to change. It's not great, but not bad either.

Dark Rider #3: See review for Dark Rider #1.

Cress, Crusader Of Light: It's a 5000+ beater with a ridiculous summoning condition involving luck, a rubbish vanilla and another effect monster. Not brilliant. Some decks can accomplish the summon though, so it's ATK might need to be bumped down. I dunno though, just my opinion.

Dark Rider Flameskull: [s]F**k yeah Ghost Rider[/s] It's kind of... Weak, I might say. A 1800 Beater whose maximum ATK can reach 2300 with a very situational field. Increasing the ATK boost too 200 makes it at least worth considering to be used.

Dark Rider Healer: Neo-Spacian Hummingbird is all I can say.

Dark Rider Necrostalker: Bland. A lot of cards can do this. Plus, piercing damage is near useless since nobody sets monsters nowadays. (Except for Ryko.)

Kramen, Basilsik Of Darkness: Herp Frostosaurus Derp. It's only purpose seems to be as part of cost to summon Cress, so yeah. I can't review it that much.

Gorgin, Treant Of Good And Evil: I don't know, honestly. People won't be stupid enough to allow Kramen and Gorgin to live together peacefully while you keep throwing coins hoping to summon Cress. Plus, unless you make a deck dedicated to summoning Cress, it's useless.

DarkCress, Lord Of The Human Fiends: Cress' Dark Counterpart which is oddly enough, worse than the original. (If you don't know what I'm on about, most DARK Counterparts are stronger than their original versions, such is the case with DAD and Dark Grepher.) 8 Turns on the field is near impossible nowadays, especially when it's a Spell Card.

Chaos World: Suddenly the rubbish vanillas become slightly less rubbish. Except for the fact that this is almost utterly useless since 200 ATK boost is just worthless. Oh, and don't even bother with the SS Dark Rider effect, since the Dark Riders themselves are very weak. Although, this can be used to constantly Xyz Summon rank 4s, which is great. Except for the fact that it's a -2 to your hand if you want to do it. Not great.

Dark Rider Summon Ritual: It's used as something to switch out monsters. Still, not great since it summons from your hand even when you tribute it.
Suggestion: Make it's effect like this:
[quote]
Special Summon 1 "Dark Rider" Monster from your Hand.
[/quote]
Just my personal view though.

The End Of The Universe: I can't believe you've done it man. A Card whose design is so terrible, it suddenly made my infamous Black Chimera seem realistic. On one hand, it's a stupid, useless card. On the other, it's the most ridiculous OP'd s**t possible. As useless as it is, there is still the hypothetical situation where the effect actually works which I cannot ignore. And on that hypothetical situation, it basically says YOU LOSE to your opponent. Yeah. Scrap it entirely or change it's effect entirely.

Conclusion: I like the support you try to give to the set, but if the Dark Riders themselves are weak, people won't use them. It'd be like giving a heap of money to a horse and expecting it to use the money to buy something useful. It's just a waste of time and effort.

Fine: All of the Dark Riders, Kramen, Chaos World, Summoning Ritual and Gringon. UP'd But not broken.
Broken: The rest. Either because they are unusable (DarkCress, Cress) or just plain terrible design. (The End Of The Universe)

Suggestion: Stop making vanillas, give them effects. Reduce Cress' ATK, make DarkCress less useless and change The End Of The Universe completely.
[/spoiler]

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There is not much wrong with your cards, end of the universe might be op'd.
The reason why Toyo said such negative things is because they arent upto par with OP'd cards like most syncs/xyz/six sams/blackwings which is most likely reason why he said dont create normal cards or cards that include "sets" in their effects.

@Toyo, I think your beginning to forget what yugioh is all about... O.o

The chance of success of winning a duel doesnt rely on what Toyo said.
- There are times when Normal Monsters can help win a duel or with their unique spells or traps.
- There are times when setting can help win a duel too. You have no idea how many OP'd decks using BW's, Sams, Ice Barr's/Rai-oh/LS's I have beaten with my Defense Deck.

Dueling is about having fun not winning, most importantly.

@Hydra, just fix a couple parts of the rulings and fix "end of the universe". :)

7.5/10 Overall

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[quote name='Iriq' timestamp='1344951060' post='6007001']
There is not much wrong with your cards, end of the universe might be op'd.
The reason why Toyo said such negative things is because they arent upto par with OP'd cards like most syncs/xyz/six sams/blackwings which is most likely reason why he said dont create normal cards or cards that include "sets" in their effects.

@Toyo, I think your beginning to forget what yugioh is all about... O.o

The chance of success of winning a duel doesnt rely on what Toyo said.
- There are times when Normal Monsters can help win a duel or with their unique spells or traps.
- There are times when setting can help win a duel too. You have no idea how many OP'd decks using BW's, Sams, Ice Barr's/Rai-oh/LS's I have beaten with my Defense Deck.

Dueling is about having fun not winning, most importantly.

@Hydra, just fix a couple parts of the rulings and fix "end of the universe". :)

7.5/10 Overall
[/quote]

It's Realistic Cards. In case you don't know, the cards made here change depending on the current meta. Back then, people made cards with ridiculous summoning conditions because it can still be used then. But now, the type of "Realistic" card is one that is fast, helpful and plausible. People don't use normal monsters anymore since they can't stand up to the ferocity of the opposing cards. Also, I'm not saying that you shouldn't make cards which include sets in them, since I've made sets myself. And about your point on your Defense Deck, I think you're just being lucky or that the opponent is a noob. Either way, those decks you mentioned are outclassed as well by Chaos Dragons (Soon Dead thanks to the new Banlist) Dino Rabbit (Soon Dead As Well) Hieratics (Still Alive) Wind-Ups (Soon Dead too) Inzektors (Soon Dead) Dark Worlds (Alive, Probably) and the HERO decks. Even so, I understand and appreciate your point of view. You review cards based on them solely as cards while I review cards based on what they can be use like IRL, right now, with the current meta. But my view on Hydra's cards still stay as it is.

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Yea I understand what you mean; it is all about using upto date cards nowadays; some cards(much older ones) are now useless. I was just stating some people dont like to make such powerful effects and like to stick to cards and effects that make them nostalgic of older cards.

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If you are reading the order comments note that Toyo is right...lets make NO MISTAKE about that. Harsh and some useless language in there but the baseline is that he is right.

As for the other dude...ugh...I personally don't like this whole yu-gi-oh is about fun speech. Its a COMPLETE non-sequitur from the initial question of are these cards good? For the most part...meh no.

Here's my say.

Chaos World:....the boost is minimal and the only important monsters worth special summoning are the vanillas therefore the field is not needed.

Cress: The turn count in which he could reasonably hit the field is never going to be reached. You need at LEAST eight turns for this thing to be summoned. You'll be dead by then. Funny though he's pretty if that ever happens which really means cue the bottomless trap hole.

Vanillas: I like the vanillas for the are beaters and can always use more beaters in the game lol

Flameskull/Healer/Necrostalker: Elemental Hero the Heat/Neo Spacian Air Humming Bird/ Twin Blader are better suited counterparts

DarkCress: Meh to much backrow destruction for him to see the light of day however if he did..well see cress

Gorgin: he's not going to make it either.

Basilisk: Ah the only truly bad card of the set mainly because summoned skull sets the bar so high so no need.

End of the Universe:...It won't happen but its a hilarious over powered effect. Interesting its actually easier to go for an alt win condition than this which is a psuedo-alt win condition.

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