Iriq Posted August 15, 2012 Report Share Posted August 15, 2012 [img]http://i.imgur.com/SlRtf.jpg[/img] [img]http://i.imgur.com/4LTmy.jpg[/img] [spoiler=Effect]If you control a face-up "Revival Jam", you can Special Summon this card from your Hand. If 1 "Revival Jam" would be destroyed by Battle or card effect, you can destroy this card instead. When this card is sent to the Graveyard as a result of battle or by this by cards' effect, Special Summon this card in face-up Defense Position during your nextStandby Phase after activation. While this card remains face-up, "Revival Jam" cannot be targeted by the effects of Traps.[/spoiler] [img]http://i.imgur.com/AEJ1J.jpg[/img] [spoiler=Effect]If you control a face-up "Sewage Ooze", you can Special Summon this card from your Hand. If 1 "Revival Jam" would be destroyed by Battle or card effect, you can destroy this card instead. When this card is sent to the Graveyard as a result of battle or by this by cards' effect, Special Summon this card in face-up Defense Position during your next Standby Phase after activation. While this card remains face-up, "Revival Jam" cannot be targeted by the effects of Spells.[/spoiler] [img]http://i.imgur.com/6Wuha.jpg[/img] [spoiler=Effect]If you control a face-up "Glowing Ooze", you can Special Summon this card from your Hand. If 1 "Revival Jam" would be destroyed by Battle or card effect, you can destroy this card instead. When this card is sent to the Graveyard as a result of battle or by this by cards' effect, Special Summon this card in face-up Defense Position during your next Standby Phase after activation. While this card remains face-up, "Revival Jam" cannot be targeted by the effects of your opponent's Monsters.[/spoiler] [img]http://i.imgur.com/CeyVD.jpg[/img] [spoiler=Effect]If 1 "Revival Jam" would be destroyed by a card effect, you can destroy this instead. When this card is sent to the Graveyard by this by cards' effect, Special Summon this card in face-up Defense Position during your 2nd Standby Phase after activation. While this card remains face-up, "Revival Jam" cannot be destroyed by battle.[/spoiler] [img]http://i.imgur.com/dNRpM.jpg[/img] *Note: since those oozes can be special summoned from the hand if the correct card is on the field, then this card can make them swarm the field faster. @Hive, should i still adjust the oozes' effects even with the addition of this card to the mix? Any comments or suggestions? Link to comment Share on other sites More sharing options...
Professor Tetsu Posted August 16, 2012 Report Share Posted August 16, 2012 Sounds like a pain in the rear if you face a series of tese. Could take you five tries to destroy Revival Jam. Interesting. 9/10 Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 Yea, my first thought about adding support to revival jam would to make it suitable for a god card deck. I mean that was the purpose of the original revival jam in the first place I thought this support could be a big pain for your opponent to try to get rid of all of them Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted August 16, 2012 Report Share Posted August 16, 2012 [img]http://cdn.memegenerator.net/instances/400x/24981795.jpg[/img] [quote name='*Unknown*' timestamp='1345076495' post='6007723'] Could take you five tries to destroy Revival Jam. [/quote] [img]http://cdn.memegenerator.net/instances/400x/24981848.jpg[/img] Look, this set does nothing to help Revival Jam and the only card here which seems to be even remotely useful is Lava Ooze thanks to it's 2K ATK. As much as I appreciate the idea of Reviving Revival Jam, it won't work. Why? Because it's slow and destruction by battle is rare nowadays. And then, this set tries to help it by making cards with similar effects. But then again, this set does require too much set-up to even be decent, so it fails in it's purpose. Sorry mate, gotta try harder next time. Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 Once again Toyo, when you see cards like this and their effects, you probably think of chaos sorceror, BLS, D.D, BTH, and other OP'd cards like those. Although i understand these cards wouldnt stand or measure upto such broken cards i just mentioned; I dont necessairly have to duel those kinds of decks. There are still a small amount of ppl who still actually use the Battle Phase. This is merely for fun as well as for a god deck, and not meant be dueled against the best deck out there. "SS when destroyed" Answer: Then banish it. Well, Duh lol. That reasoning that could be used for every situation. Every card or card combo has it's weakness; in this case, this set of "jams" or "oozes" only weakness, is banishing. I'll just stay away from CS/BLS and D.D decks. Simple as that. You're thinking too much into this, lol. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 16, 2012 Report Share Posted August 16, 2012 Every deck other than Chain burn and alt wins still use the battle phase, its just in a lot of decks theres never anything left to get in the way of the attacks. Supporting old cards is always something I find admirable, becuase it probably takes me thought than making brand new cards unrelated to everything else. So, time to look through things. So revival Jam 2 is intenended to be Dark Hole resistant. Which, is fair enough. It's also, Wind-Up loop resistant. Its kinda... Unwhelming. I mean, i understand it lets you get Revival Jam out quickly, but otherwise. I'd say minmum 2000 DEF so it can stand up for the first few turns, making it what it should be, annoying to kill. Sewage Ooze i get the feeling you will never be alive to special summon it. I mean 4 standby phases? 4 of them? Thats 8 turns technically. And by then, revival jam will be toast. It could probably just be the next turns end phase, so that it is what the arcetype should be stubborn as anything to kill. However, it should only regen in this case, if control revival Jam itself. This is basically a decktype that falls with a FInal countdown stall, which whilst it doesn't need support, this is the type of support i'd like for it, becuase you can attempt to dent it. And then the next 2 Oozes are support for the first Ooze... Really, it should be flat out Revival Jam support, since as it stands, you are very, very unlikely to get all of them out. And why does the support for the key monster have the weakest stats? Surely it should be the other way a round. I take it you are aiming to have a chain that travels back to the lowest down ooze whenever one gets destroyed. Unfortuanetly, A lot of field clearance either A doesn't destroy, or B kills for than one thing. so it isnt as bullet proof as you hope. One thing i would maybe suggest, is that each thing makes revival Jam resistant to something else. So one does traps. One does spells, one does monster effects. just a suggestion. And Lava Ooze... its a beater. Which is always fun. But, really. If your doing a series of cards based around revival jam, they should centre on revival jam. Still, not to bad. Needs some work, but I've seen a whole lot worse. Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 Thanks for your input Hive You sure made a lot of suggestions; I'll be thinking as to which way to make them better. But yea, that was my intention to make a loop and to make them "bulletproof" like you said. I put those high number of standby phases because i was worried i would make them OP'd if they All happened to be resummoned the next turn. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted August 16, 2012 Report Share Posted August 16, 2012 It wont be OP'd. You can trust me on that. Why? Because this deck requires an amazing hand to be used well. Following Hive's advice makes the deck less stuational. Just follow Hive's suggestions and you'll be finr. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 16, 2012 Report Share Posted August 16, 2012 I didn't mean flat out resistance to everything.... Lava ooze seems unessacary, since it still needs a form of weakness, though people would just main D.D Crow to counter, and use Dark hole to break through, and as has been mentioned its very hard to get every piece on the field. My opinion on them currently is slightly mixed... I think work stills needs to be done, just not sure what. I'll edit this when I think of what. Maybe give them the treeborn frog cluase? So they can only ressurect if you control no spells or traps... hmm not sure though. The archetype is better though, since its half decent to play with now. Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 I'll be slightly altering them again soon; but ill add a support spell just to getting them on the field much easier. Link to comment Share on other sites More sharing options...
Hydra Iron Man Posted August 16, 2012 Report Share Posted August 16, 2012 Hey toyotan, STOP BEING SO CRITICAL! HOW COME YOU ARE THE ONLY ONE GIVING NEGATIVE COMMENTS!?!?!?! PERSONALLY< I GIVE THIS GUY A 7.8/10. BET YOU CANT DO BETTER Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 16, 2012 Report Share Posted August 16, 2012 [quote name='Hydra Iron Man' timestamp='1345123418' post='6008113'] Hey toyotan, STOP BEING SO CRITICAL! HOW COME YOU ARE THE ONLY ONE GIVING NEGATIVE COMMENTS!?!?!?! PERSONALLY< I GIVE THIS GUY A 7.8/10. BET YOU CANT DO BETTER [/quote] Unlike you though, Toyo gave advice to improve as well. The main reason people post cards is becuase they want to improve them, not have someone give the an abotrary rating out of ten. Toyo is just giving her view, and I respect her right to do that. just like i don't agree with your choice of review, i still respect the fact you actually did it. OT: So long as they don't swarm to effectively, the spell card should be a good addition. Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 Added the new support for oozes* Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted August 16, 2012 Report Share Posted August 16, 2012 [quote name='Hydra Iron Man' timestamp='1345123418' post='6008113'] Hey toyotan, STOP BEING SO CRITICAL! HOW COME YOU ARE THE ONLY ONE GIVING NEGATIVE COMMENTS!?!?!?! PERSONALLY< I GIVE THIS GUY A 7.8/10. BET YOU CANT DO BETTER [/quote] O RLY Now? Why dont you take your time and view my cards before you say stuff like that? Also, if you want to still argue about this, bring it to PM. I don't want to spam on people's threads. OT: At least they stand a chance now. I have a suggestion though, why not give them these effects? [quote] This card's name is also trated as "Revival Jam" while it is face-up on the field. [/quote] If you do that, then the field spell would be tremendously better and that the deck could work as some sort of stall/burn with some burn cards. Just my honest opinion though. Link to comment Share on other sites More sharing options...
Iriq Posted August 16, 2012 Author Report Share Posted August 16, 2012 [quote]OT: At least they stand a chance now. I have a suggestion though, why not give them these effects? If you do that, then the field spell would be tremendously better and that the deck could work as some sort of stall/burn with some burn cards. Just my honest opinion though.[/quote] Hmm, interesting; well i got to think about it some more; Just got to make sure I dont make it too weak or too strong, but just right. Link to comment Share on other sites More sharing options...
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