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Life Gain support, woo. [ Diagnosis Nurses ]


Althemia

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[center][img]http://i.imgur.com/AOQK0.jpg[/img]
[u]Effect[/u]
Once per turn, during your Main Phase: You can pay 3000 Life Points; Special Summon this card from your Graveyard. While your Life Points are higher than your opponent's Life Points: This card gains ATK equal to the difference. While your Life Points are lower than your opponent's Life Points: This card gains DEF equal to the difference. Once per turn, during the End Phase of a turn you gained 1000 or more Life Points: Banish 1 LIGHT monster from your Graveyard; draw 1 card. If this card would be sent to the Graveyard: You can pay 2000 Life Points instead.

[i]"You're sick... This diagnosis shall not be good. By the time I'm through, you'll need more than just life support."[/i]

[img]http://i.imgur.com/1QT43.jpg[/img]
[u]Effect[/u]
During your Main Phase: You can send this card from your hand to the Graveyard; increase you OR your opponent's Life Points by 1000. If you control a face-up "Diagnosis Nurse - Armore", you can just reveal this card instead of sending it to the Graveyard. If you do this, this card remains revealed while it is in your hand, until the End Phase.

[i]"Get well soon..![/i][/center]

Meh, might need some balance adjustments on Armore... But let's see what RC has to say about it first.

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[quote name='Zanda Panda' timestamp='1345368396' post='6010703']
Recovery Nurse's revealing effect (ie if you control Armore) should be once per turn. At the moment, if you do control Armore, you could just as well reveal it any number of times to either gain x times 1000 LP, or give your opponent x times 1000 LP.
[/quote]

Meant to make it permanently revealed until the end of the turn like Golden Ladybug. Meh, easily fixed.

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CFV pictures for the win!!
Effect monsters with flavor text for the win!!

Armore: Trade-in> Pay 3000 > get a 5000 wall turn one....and that is the only part that concerns me. The rest including the draw, preservation, and attack gain are all fine its the defense that is disconcerting.

Recovery: Like said before that should be once per turn.

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