Great Unclean One: VK Posted August 20, 2012 Report Share Posted August 20, 2012 [media]http://www.youtube.com/watch?v=9lrWx7-PiUM[/media] [img]http://images2.wikia.nocookie.net/__cb20101030044360/yugioh/images/thumb/e/ec/NecrovalleySDMA-EN-C-1E.jpg/300px-NecrovalleySDMA-EN-C-1E.jpg[/img] So how are Gravekeepers faring these days? Last I heard of them they were okay. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 20, 2012 Report Share Posted August 20, 2012 good anti meta pick as usual, though with spellbooks and prophecy monsters only half released, there might be some fairly powerful mix builds coming down the pipe, I'm working on one myself. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted August 20, 2012 Author Report Share Posted August 20, 2012 So how are Gravekeepers used? I don't really know much about them. Link to comment Share on other sites More sharing options...
Wildflame Posted August 20, 2012 Report Share Posted August 20, 2012 [quote name='~Batshit Insane VK~' timestamp='1345431535' post='6011200'] So how are Gravekeepers used? I don't really know much about them. [/quote] Keep most meta decks on the line with Necrovalley, generate advantage with Spy and Recruiter, pop stuff with Descendant, control the game with Sin Stardust and Cyber End, ocasionally troll with Royal Tribute, and keep your cards safe with tons of backrow. Link to comment Share on other sites More sharing options...
werewolfjedi Posted August 20, 2012 Report Share Posted August 20, 2012 [quote name='~Batshit Insane VK~' timestamp='1345431535' post='6011200'] So how are Gravekeepers used? I don't really know much about them. [/quote] well on the main point they lock the graveyard away, meaning that most decks then lose a major resource, and the nthey take advantage of it by being totally powered up and kickass with around 2000 ATK avg, with many search effects from the deck, precise destruction, and level 7-8 synchros, plus a boss monster that got bigger the longer you played, and their own set of graveyard effecting cards that ignore the lockdown their own card places on the grave normally. it's a conservation play they make that makes them win the game, not an all out push to win it in an otk Link to comment Share on other sites More sharing options...
Le Welche Alt Posted August 20, 2012 Report Share Posted August 20, 2012 Gravekeeper's are a fairly thoughtless deck to play for the most part. You play cards and set backrow. Set monsters and use their advantage. The main challenge comes in deck building and knowing what to set when. The monsters themselves are basically auto-pilot as some might call it. Overall a very rewarding deck to play in terms of amusement. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted August 20, 2012 Author Report Share Posted August 20, 2012 Amusing eh? Which is more amusing then, Empty Jar or GK then? Link to comment Share on other sites More sharing options...
Le Welche Alt Posted August 20, 2012 Report Share Posted August 20, 2012 Gravekeeper's provide more entertainment for both players but to decide which deck would be more enjoyable to the player piloting it would be impossible. Every duelist enjoys different aspects of the game which is why we do not see a complete end to all meta decks and all alternate win condition decks. Empty Jar may be used my a more malicious player who enjoys forcing their opponent to sit through long plays. Gravekeeper's are a more controlling deck. There would be players who would not enjoy either. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted August 20, 2012 Author Report Share Posted August 20, 2012 Sounds like Empty Jar is a boatload of fun. Maybe I should make that after I'm done with my Heralds. Link to comment Share on other sites More sharing options...
Agro Posted August 20, 2012 Report Share Posted August 20, 2012 Tsukuyomi in GKs sounds fun. Except for the whole trying to Royal Tribute and all. But flipping Spy and Guard constantly sounds like something GKs would love. Link to comment Share on other sites More sharing options...
-Doodle Posted August 20, 2012 Report Share Posted August 20, 2012 They have always been My favorite archetype. But after they got their new support and I began to play against them once in a while, I really hated them. Is there any way of running them without using 1298347934978 traps? Link to comment Share on other sites More sharing options...
Le Welche Alt Posted August 20, 2012 Report Share Posted August 20, 2012 You could likely play them the old fashioned style but to benefit most from Royal Tribute one must play a low monster count and a high trap lineup. Link to comment Share on other sites More sharing options...
ranma1/2 Posted August 20, 2012 Report Share Posted August 20, 2012 [quote name='~Batshit Insane VK~' timestamp='1345431535' post='6011200'] So how are Gravekeepers used? I don't really know much about them. [/quote] Here's a small decklist: 3 Recruiter 3 Descendant 3 Spy 1 Assailant 3 Necrovalley 2 GK Stele I know I'm missing a lot, but I'm tired right now. But that's the basic start for GK, without the staples. What I do remember, though, is that you do NOT want to add Royal Tribute. Because of Dark World. Link to comment Share on other sites More sharing options...
b0b3rt Posted August 20, 2012 Report Share Posted August 20, 2012 Royal Tribute is good, though if you maindeck it you wouldn't play it until you were sure that the opponent wasn't playing DWs. And since playing it turn 1 is usually best, that means the side-deck is a better place for it. Especially since DWs will probably be Tier 1 this format, or close to it. Link to comment Share on other sites More sharing options...
Le Welche Alt Posted August 23, 2012 Report Share Posted August 23, 2012 [quote name='ranma1/2' timestamp='1345468634' post='6011457'] Here's a small decklist: 3 Recruiter 3 Descendant 3 Spy 1 Assailant 3 Necrovalley 2 GK Stele I know I'm missing a lot, but I'm tired right now. But that's the basic start for GK, without the staples. What I do remember, though, is that you do NOT want to add Royal Tribute. Because of Dark World. [/quote] Actually you DO want to add Royal Tribute because of every other deck in the meta. Dark Worlds are already going to give you a thrashing in game one so weakening your matchup against all others seems extremely foolish bordering on stupidity. Furthermore, if you do not run Royal Tribute then there is no point running a small monster line-up so the line-up provided is of course wrong. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted August 24, 2012 Report Share Posted August 24, 2012 Tribute is a card where theres arguments for it both being in the main and being in the side. As we don't know how the format will develop, it probably wiser to main it, since against most decks it will work. And if not, you can side out for shadow-imprisoning mirror. Link to comment Share on other sites More sharing options...
newhat Posted August 24, 2012 Report Share Posted August 24, 2012 Outside of Gravekeeper's, this is a nice choice as a backup for Geartown in Malefic Drain. The Deck barely touches the Graveyard anyways and you can search it with Commandant instead of Terraforming. Link to comment Share on other sites More sharing options...
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