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[Tiki Support]Tiking & Tiki Nova


Ren✧

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[center]I've never really experimented much with any Tiki Decks, but they seem interesting. At first I was going to add more Trap Monsters, but didn't think the pictures I found really fit Trap Monsters so I instead created what you will see below.[/center]

[center][img]http://i.imgur.com/iTBV0.jpg[/img][/center]
[center]Cannot be Normal Summoned. Can be Special Summoned(from Hand) by controlling 2 face-up Trap Cards. You can activate Trap Cards, that can be Special Summoned, the turn they are Set.[/center]

[center][img]http://i.imgur.com/oH8TX.jpg[/img][/center]
[center]Can only be activated when you successfully Special Summon a "Tiki" Effect Monster. Destroy 1 card your opponent controls, effects of the destroyed monster are not activated. When a "Tiki" card is sent to the Graveyard, other than this card: You can banish this card in your Graveyard; Draw 1 card.[/center]

[center]---[/center]
[center]NOTE: Effect corrections have been made under the cards.[/center]

[center]OCG corrections and CONSTRUCTIVE criticism is always appreciated. :)[/center]

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[quote name='-Griffin' timestamp='1346002536' post='6013347']
Tiking is a -2 to summon and his effect can't really give +'s. I don't think he'd be used in a Tiki Deck.

Tiki Nova isn't terrible but it's a +0 which is situational. I think I'd usually rather use Smashing Ground or something to avoid dead-drawing it.
[/quote]

Suggestions to fix?

Maybe just make Tiking have to get rid of 2 face-up Trap Cards?

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That's still a -2.

Maybe just having 2 face-up traps. Not having to get rid of anything.

For Nova, replace the ATK gain with something like 'draw a card when that trap monster is removed from the field' (lazy wording) - that would make it a +1 overall, since the Deck needs some way to get advantage besides ramming things while they have both Curse and Soul.

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[quote name='-Griffin' timestamp='1346003611' post='6013362']
That's still a -2.

Maybe just having 2 face-up traps. Not having to get rid of anything.

For Nova, replace the ATK gain with something like 'draw a card when that trap monster is removed from the field' (lazy wording) - that would make it a +1 overall, since the Deck needs some way to get advantage besides ramming things while they have both Curse and Soul.
[/quote]

Alright corrections have been made.

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