Garthfunkle Vii Backwards Posted August 29, 2012 Report Share Posted August 29, 2012 i couldnt find a great pic for a something then i came across this and well i made this card now the ideaa behind this is you get a nose bleed you lose blood then if you lose too munch blood you die so the trap is your monster gets a major nose bleed then your opponent's monster loses all of its blood and dies (but this trap can target any card really but i see this being use to get rid of pesky creatures you deem troublesome) [img]http://i758.photobucket.com/albums/xx221/judedudemud3/00-4.jpg[/img] [size=5][i][font=arial,helvetica,sans-serif][color=#5A5A5A][background=rgb(251, 253, 254)]You can activate this Set card during your Opponent's Battle Phase. Once per turn, during either player's[/background][/color][/font][color=#5A5A5A][font=arial, helvetica, sans-serif][background=rgb(251, 253, 254)] turn, when your Opponent's monster loses ATK or DEF: You can target 1 Attack Position monster you control with 100 or more ATK and DEF; that target's ATK and DEF become 0, then, destroy up to 2 cards on the field. If a monster targeted by this effect would be sent to the Graveyard, it is banish instead.[/background][/font][/color][/i][/size] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted August 30, 2012 Author Report Share Posted August 30, 2012 loopy bump de loopy bump Link to comment Share on other sites More sharing options...
Sander Posted August 30, 2012 Report Share Posted August 30, 2012 Why do you always make such worthless cards? No, seriously, I can name, from the top of my head, at least 3 cards that let you deal with problematic cards that don't require you to run other cards to get its effect going and then take damage to finally destroy 1 card on the field. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted August 30, 2012 Author Report Share Posted August 30, 2012 [quote name='Zanda Panda' timestamp='1346354286' post='6016158'] Why do you always make such worthless cards? No, seriously, I can name, from the top of my head, at least 3 cards that let you deal with problematic cards that don't require you to run other cards to get its effect going and then take damage to finally destroy 1 card on the field. [/quote] edited the eff i would like it if you wasnt "so negative" Link to comment Share on other sites More sharing options...
Sander Posted August 30, 2012 Report Share Posted August 30, 2012 [quote name='Garthfunkle Vii Backwards' timestamp='1346355552' post='6016171'] edited the eff [/quote] Lol, it's still bad, and I don't have to say why because all my last statements are still true, even if this card can destroy up to two cards on the field. [quote name='Garthfunkle Vii Backwards' timestamp='1346355552' post='6016171'] i would like it if you wasnt "so negative" [/quote] And I would like if you didn't suck at making cards, but hey, we won't get everything we wish for. Link to comment Share on other sites More sharing options...
TheKaitoKid Posted August 30, 2012 Report Share Posted August 30, 2012 [font=arial,helvetica,sans-serif][size=3]Okay, first things first, OCG fix:[/size][/font] [i][font=arial,helvetica,sans-serif][size=3][color=#5A5A5A][background=rgb(251, 253, 254)]You can activate this Set card during your Opponent's Battle Phase. Once per turn, during either player's[/background][/color][/size][/font][color=#5A5A5A][font=arial, helvetica, sans-serif][size=3][background=rgb(251, 253, 254)] Battle Phase, when your Opponent's monster loses ATK or DEF: You can target 1 Attack Position monster you control with 100 or more ATK and DEF; that target's ATK and DEF become 0, then, destroy up to 2 cards on the field. If a monster targeted by this effect would be sent to the Graveyard, it is banish instead.[/background][/size][/font][/color][/i] [font=arial,helvetica,sans-serif][size=3]I don't exactly understand this card. Why would I run this over something like Raigeki Break? Not to mention its conditions would almost [b]NEVER[/b] be triggered during normal gameplay. This is FAR from a staple card; in fact it would never be used in any decks. You'd honestly be better off running Two-Pronged Attack [which is a TERRIBLE] than this. At least that card is playable.[/size][/font] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 30, 2012 Report Share Posted August 30, 2012 Forbidden Lance, Forbidden Chalice and even Forbidden Shroud do a far better job than this card. EVEN SHRINK! DA FUQ?! Link to comment Share on other sites More sharing options...
Sander Posted August 30, 2012 Report Share Posted August 30, 2012 [quote name='Chance Furlong' timestamp='1346361437' post='6016249'] Forbidden Lance, Forbidden Chalice and even Forbidden Shroud do a far better job than this card. EVEN SHRINK! DA FUQ?! [/quote] Just to sum it up, Garthfunkle is a horrible card maker who is too stubborn to see it. :I Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted August 31, 2012 Author Report Share Posted August 31, 2012 [quote name='TheKaitoKid' timestamp='1346359366' post='6016219'] [font=arial,helvetica,sans-serif][size=3]Okay, first things first, OCG fix:[/size][/font] [i][font=arial,helvetica,sans-serif][size=3][color=#5A5A5A][background=rgb(251, 253, 254)]You can activate this Set card during your Opponent's Battle Phase. Once per turn, during either player's[/background][/color][/size][/font][color=#5A5A5A][font=arial, helvetica, sans-serif][size=3][background=rgb(251, 253, 254)] Battle Phase, when your Opponent's monster loses ATK or DEF: You can target 1 Attack Position monster you control with 100 or more ATK and DEF; that target's ATK and DEF become 0, then, destroy up to 2 cards on the field. If a monster targeted by this effect would be sent to the Graveyard, it is banish instead.[/background][/size][/font][/color][/i] [font=arial,helvetica,sans-serif][size=3]I don't exactly understand this card. Why would I run this over something like Raigeki Break? Not to mention its conditions would almost [b]NEVER[/b] be triggered during normal gameplay. This is FAR from a staple card; in fact it would never be used in any decks. You'd honestly be better off running Two-Pronged Attack [which is a TERRIBLE] than this. At least that card is playable.[/size][/font] [/quote] darkworld shackles megamorph blackwing gale the wirlwind gaint bee spellbinding circle could work even if you do not have inmerse in the blood nose arts just drop the atk for a good ol fashion over its a classic for reason this kinda belong in a set that focus on dropping your opponent's monster stats so monster of the set weak soldiers can run over them or be used to summon something stronger the current effect would be op'ed in that set but i alter the card to make it more balanced and useable in other decks but its seems i can not make the effect usefull and balanced [quote name='Zanda Panda' timestamp='1346361652' post='6016250'] Just to sum it up, Garthfunkle is a horrible card maker who is too stubborn to see it. :I [/quote] your real postive you know that right ? if you do not like my stuff then stay away no one is forcing you, bra how do you get good at something you keep praticing, bra and all this negativity from you is crippling my creativity and the abilitly to make unquie and balanced cards i thought it was a no no to stiffle one creativity on this forums hhhmmm, bra ? [Spoiler=whispering time] sound like to me you just come on here to troll thats not good, bra / : ? . [ > [/Spoiler] Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted August 31, 2012 Report Share Posted August 31, 2012 [quote name='Garthfunkle Vii Backwards' timestamp='1346384471' post='6016432'] darkworld shackles megamorph blackwing gale the wirlwind gaint bee spellbinding circle could work even if you do not have inmerse in the blood nose arts just drop the atk for a good ol fashion over its a classic for reason this kinda belong in a set that focus on dropping your opponent's monster stats so monster of the set weak soldiers can run over them or be used to summon something stronger the current effect would be op'ed in that set but i alter the card to make it more balanced and useable in other decks but its seems i can not make the effect usefull and balanced [/quote] There are cards in the game that do that already...and more while still being balanced. I've already named the main 3-4 that do that, and it's mainly because 1.) Lance offers both offensive/defensive play against monsters/Spell/Traps respectively. 2.) Chalice offers both offensive/defensive play against monsters/Effect Monster's Effects 3.) Shroud offers both offensive/defensive play against monsters/Card Target Removal. This card just lacks in all the aspects and even a dedicated deck to playing this card is going to be run over because of it's minor play-ability. [quote name='Garthfunkle Vii Backwards' timestamp='1346384471' post='6016432'] your real postive you know that right ? if you do not like my stuff then stay away no one is forcing you, bra how do you get good at something you keep praticing, bra and all this negativity from you is crippling my creativity and the abilitly to make unquie and balanced cards i thought it was a no no to stiffle one creativity on this forums hhhmmm, bra ? [Spoiler=whispering time] sound like to me you just come on here to troll thats not good, bra / : ? . [ > [/Spoiler] [/quote] Normally I would defend Panda...but on this case I can see what you mean...but that's veering to another topic. Link to comment Share on other sites More sharing options...
Captain Murphy ☆ Posted August 31, 2012 Report Share Posted August 31, 2012 I think you tried to hard on this card and ultimately failed. No offense tho Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted August 31, 2012 Author Report Share Posted August 31, 2012 [quote name='Chance Furlong' timestamp='1346427775' post='6016640'] There are cards in the game that do that already...and more while still being balanced. I've already named the main 3-4 that do that, and it's mainly because 1.) Lance offers both offensive/defensive play against monsters/Spell/Traps respectively. 2.) Chalice offers both offensive/defensive play against monsters/Effect Monster's Effects 3.) Shroud offers both offensive/defensive play against monsters/Card Target Removal. This card just lacks in all the aspects and even a dedicated deck to playing this card is going to be run over because of it's minor play-ability. Normally I would defend Panda...but on this case I can see what you mean...but that's veering to another topic. [/quote] 1st you have not the set it goes with but yeah it would be stomp most of the time go 2nd yeah steering off topic 3rd and finnally lock this there is no point in any one posting a new comment on here Link to comment Share on other sites More sharing options...
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