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Feral Furion - vveeery strong lol


Wyvernstorm

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It's been a while :P

Here are my newest cards. Check 'em out.

[img]http://i.imgur.com/oe2Tg.jpg[/img][img]http://i.imgur.com/6u0uc.jpg[/img]

[size=5][b]Feral Furion[/b][/size]
[b]Lore:[/b]
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand or Graveyard if you control no monster in 3 consecutive turns, and cannot be Special Summoned by other ways. You can return this card you control to your hand; Special Summon any number of monsters from your Graveyard whose total Levels OR total ATK equal this card.

[size=5][b]Furion's Ark[/b][/size]
[b]Lore:[/b]
Send 5 cards you control to the Graveyard. Special Summon 1 "Feral Furion" from your hand, ignoring the Summoning condition. You can only use this effect once per Duel.


They're some slow games i guess, but well, the Feral is a "beatstick" which i love the most. :P

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Interesting cards/effects; I for one, always use any Special Summoned Monsters I get from effects for tributes or for attacks.However, most players would abuse this and start Xyz and Synchro summoning which makes this card op'd. If you put "The Special Summoned Monsters cannot be used for an Xyz or Synchro Summon" or something like that in there somewhere; i think it would be much better; but thats my opinion

8/10 overall

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[quote name='Iriq' timestamp='1346440590' post='6016778']
Interesting cards/effects; I for one, always use any Special Summoned Monsters I get from effects for tributes or for attacks.However, most players would abuse this and start Xyz and Synchro summoning which makes this card op'd. If you put "The Special Summoned Monsters cannot be used for an Xyz or Synchro Summon" or something like that in there somewhere; i think it would be much better; but thats my opinion

8/10 overall
[/quote]

Some players can even swarm the field in a turn or two, in order to start Xyz or Synchro summoning, i think 3 turns without monster is very risky...and very slow indeed. :(

My point in making this card is to make it a multipurpose card
- SS it and utilize its massive ATK
- Activate its eff after attacking (during battle phase) to swarm then attack again, or use them for Xyz or Synchro instead to attack again

The Spell is very situational, not that great, but can be very useful i think.


Thanks for ur rate anyway ;)

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A massive Xyz dump is always going to be too much. What if I grab a Tour Guide/Rescue Rabbit and cause even more carnage? The issue is, if you remove the ability to Xyz/Synchro summon; this card would no longer warrant the high 'cost'. But with the ability, it's Op'd.

Fusion's Ark doesn't remedy this; if anything, it makes it worse. Switch 5 monsters for 5 other, and most probably, more useful monsters?
On the plus side, Feral Furion is easily taken down by card effect; but that only makes the high cost all the more worthless. I'm torn here.

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[quote name='Wyvernstorm' timestamp='1346441246' post='6016787']

- Activate its eff after attacking (during battle phase) to swarm then attack again, or use them for Xyz or Synchro instead to attack again


Thanks for ur rate anyway ;)
[/quote]

Well, according to the way you worded the effect for "Feral Furion", you wouldnt be able to activate its effect during the Battle Phase. Only possible during M1 or M2.

However, with your Spell, you could summon Feral Furion during BP i guess, making it a OHK, perhaps.

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[quote name='Tqne' timestamp='1346441720' post='6016792']
A massive Xyz dump is always going to be too much. What if I grab a Tour Guide/Rescue Rabbit and cause even more carnage? The issue is, if you remove the ability to Xyz/Synchro summon; this card would no longer warrant the high 'cost'. But with the ability, it's Op'd.

Fusion's Ark doesn't remedy this; if anything, it makes it worse. Switch 5 monsters for 5 other, and most probably, more useful monsters?
On the plus side, Feral Furion is easily taken down by card effect; but that only makes the high cost all the more worthless. I'm torn here.
[/quote]

3 turns without monsters itself is too much, that's why i think the effect will balance it all, to make this card a bit useful.
The Spell is very useful i know it, but u also need this Feral in your hand, and 5 cards on the field, yeah switch 5 cards for 5 monsters from the Graveyard, that's the point lol.

Do u think i should make this card a Nomi card instead?

[quote name='Iriq' timestamp='1346441970' post='6016797']
Well, according to the way you worded the effect for "Feral Furion", you wouldnt be able to activate its effect during the Battle Phase. Only possible during M1 or M2.

However, with your Spell, you could summon Feral Furion during BP i guess, making it a OHK, perhaps.
[/quote]

Why only during Main Phase? from what i know, any cards which can only be activated during Main Phase is written in the card that it can/must be activated during the Main Phase. cmiiw

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Furion: Yes, you should make it a Nomi. Great [s]holy mother of god[/s] Maju Garzett exists and all, but 4500 is still a lot (and there's the effect). 3 turns of flat-out no monsters is risky and would only really happen in decks that are shaped like Final Countdown, which are annoying stall Decks that make people raeg and hate everything. These Decks generally don't run many monsters to make room for the at-least-12-cards that will get this card on the field, though that can change. Still, Rekindling-like cards require extreme thinking in order to not be broken.

As for the Spell: Out of all the Spells, only Quick-play Spells can be activated outside the Main Phase, even though they don't say so. The card itself has a really big cost, and being negated is too deadly towards yourself. You could make the cost being to reveal your card, then send 5 and SS him at the same time. Since this card only works with bringing out one card, it isn't really that flexible. Normally, SSing from just the hand like this would be inconsistent, but the monster it's bringing out is way powerful.

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feral furion
atk 3500 def 0
During your Standby Phase, if you control no monsters in 2 consecutive turns: You can Special Summon this card from your hand or Graveyard. Once per turn you can return this card you control to your hand; Special Summon up to 3 monsters from your Graveyard whose total Levels OR total ATK equal this card, (the monsters summoned by this card's effect can not be Tributed, used as Fusion Material used for a Fusion Summon, Synchro Material for a Synchro Summon, Xyz Material for a Xyz Summon and you can only activate the effect "Feral Furion" once per turn.)

furion's ark
Send 5 cards you control to the Graveyard. Special Summon 1 "Feral Furion" from your Hand, [s]ignoring the Summoning condition[/s] (you do not need it since there no summoning restriction). You can only activate 1 "Furion's Ark" per turn

with this set-up its balanced but still more or less playable enough

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[quote name='A Background Character' timestamp='1346481275' post='6017129']
Furion: Yes, you should make it a Nomi. Great [s]holy mother of god[/s] Maju Garzett exists and all, but 4500 is still a lot (and there's the effect). 3 turns of flat-out no monsters is risky and would only really happen in decks that are shaped like Final Countdown, which are annoying stall Decks that make people raeg and hate everything. These Decks generally don't run many monsters to make room for the at-least-12-cards that will get this card on the field, though that can change. Still, Rekindling-like cards require extreme thinking in order to not be broken.

As for the Spell: Out of all the Spells, only Quick-play Spells can be activated outside the Main Phase, even though they don't say so. The card itself has a really big cost, and being negated is too deadly towards yourself. You could make the cost being to reveal your card, then send 5 and SS him at the same time. Since this card only works with bringing out one card, it isn't really that flexible. Normally, SSing from just the hand like this would be inconsistent, but the monster it's bringing out is way powerful.
[/quote]

4500 will be nothing if this card is a Nomi i think, especially because of its Summoning conditions.
Most likely, the function of its high ATK is as an alternative condition for its swarming eff (total ATK). If we're looking for beatstick, we can use Machine deck instead, AND we don't have to sacrifice ourselves by leaving no monster in 3 turns -_-
But u know, i don't use "extreme thinking" in making this card for it to be unbroken, but still, i haven't found any reason that can make this card broken, u can help me find one maybe. :)

Yup, the requirements of the Spell is very balanced i think, removing 5 cards [b]from[/b] the field is almost like dry cleaning ur own field.

[quote name='Garthfunkle Vii Backwards' timestamp='1346504690' post='6017209']
feral furion
atk 3500 def 0
During your Standby Phase, if you control no monsters in 2 consecutive turns: You can Special Summon this card from your hand or Graveyard. Once per turn you can return this card you control to your hand; Special Summon up to 3 monsters from your Graveyard whose total Levels OR total ATK equal this card, [color=#ff0000]([/color]the monsters summoned by this card's effect can not be Tributed, used as Fusion Material used for a Fusion Summon, Synchro Material for a Synchro Summon, Xyz Material for a Xyz Summon and you can only activate the effect "Feral Furion" once per turn.[color=#ff0000])[/color]

furion's ark
Send 5 cards you control to the Graveyard. Special Summon 1 "Feral Furion" from your Hand, [s]ignoring the Summoning condition[/s] (you do not need it since there no summoning restriction). You can only activate 1 "Furion's Ark" per turn

with this set-up its balanced but still more or less playable enough
[/quote]

Thanks for the advice, but 3500 seems ordinary, and its level must be less than 12, which is actually its Lvl or ATK are needed for swarming. 2 turns without monsters are still too much, ur opponent can even reduce ur LP by half or more nowadays if u can't defend ur LP properly by only S/T.
The bracketed part is the worst i guess, if it really happens, i'll dump this card and use Samurai deck instead.
You know, the point of making this card is not only for swarming, but also for SS some extra deck monsters, just like some typical meta decks.

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[quote name='Wyvernstorm' timestamp='1346524530' post='6017368']
4500 will be nothing if this card is a Nomi i think, especially because of its Summoning conditions [b]I didn't say to reduce the ATK. I said that it should be one because of the ATK/effect.[/b].
Most likely, the function of its high ATK is as an alternative condition for its swarming eff (total ATK). If we're looking for beatstick, we can use Machine deck instead, AND we don't have to sacrifice ourselves by leaving no monster in 3 turns [b]These have no monsters on the field? For 3 turns? And can survive like a cockroach in a nuke?[/b] -_-
But u know, i don't use "extreme thinking" in making this card for it to be unbroken, but still, i haven't found any reason that can make this card broken, u can help me find one maybe. :)

Yup, the requirements of the Spell is very balanced i think, removing 5 cards [b]from[/b] the field is almost like dry cleaning ur own field. [b]Then the Solemn Brigade becomes "Make your opponent lose because those 5 cards are part of the [u]cost[/u]." [/b]



<Pointless reply to Herman>[/quote]

The card would be broken normally, but I'm saying that running 3 Threatening Roars, Wabokus, Thunder of Rulers, One Day of Peaces, and so on will limit the amount of monsters in this Deck. While I don't think you could swarm with godly monsters and make this brokesauce, someone else could see some broken combo that works consistently enough to break this.

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[quote name='A Background Character' timestamp='1346525030' post='6017376']
The card would be broken normally, but I'm saying that running 3 Threatening Roars, Wabokus, Thunder of Rulers, One Day of Peaces, and so on will limit the amount of monsters in this Deck. While I don't think you could swarm with godly monsters and make this brokesauce, someone else could see some broken combo that works consistently enough to break this.
[/quote]

Solemn??
I was referring to the eff of this card when talking about 'dry cleaning field' thingy...i don't get what u're meaning here. 5 cards make the opponent lose??? -_-

"Normally" huh? how could that happen if i may ask :o
Yeah, those lifesavers S/T will reduce the amount of monsters for swarm 'materials', this kind of thing becomes the trade-off problem, which is why i think this is not the case.
What combo u're talking about? leave an example maybe -_-

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Solemn Judgement and Solemn Warning. And I meant that if your opponent negated your Spell card, you lose your 5 cards for nothing. 5 is a lot, especially if they're all from the field.

And by normally, I meant if this card was able to be ran in, let's say, a Tier-1 Deck, like Chaos Dragons once were. It's a new format, so the new Tier-1 Decks aren't really identified yet. And I said I don't know any of those combos, but someone else might find something. It would be something where the Deck doesn't focus on Summoning their monsters at all until the final push.

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[quote name='A Background Character' timestamp='1346526511' post='6017387']
Solemn Judgement and Solemn Warning. And I meant that if your opponent negated your Spell card, you lose your 5 cards for nothing. 5 is a lot, especially if they're all from the field.

And by normally, I meant if this card was able to be ran in, let's say, a Tier-1 Deck, like Chaos Dragons once were. It's a new format, so the new Tier-1 Decks aren't really identified yet. And I said I don't know any of those combos, but someone else might find something. It would be something where the Deck doesn't focus on Summoning their monsters at all until the final push.
[/quote]

5 is a lot, that's why this Spell is not broken, not today. :P
Yup you're undoubtly right, Solemn cards are the most scary threat for this deck, i think Bribe or anything alike can be useful for this deck. But still, this Spell isn't anything useless, actually, this card is the best supporter of Furion's combo (the name is pretty cool huh, lol).

No one haven't identified anything alike yet and you say this card is broken.."[b]Normally[/b]"..!??
Smart move...indeed :o

Final push? this means you're actually in deep trouble when trying to activate this "so-called broken card".
Not focus on summoning monsters...does this mean that u don't care that ur field got no monster..at all?
....a veeery smart move, indeed. :o

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