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My "Drago" Collection


wiilooloo1

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[b][i][u]Non-Eff[/u][/i][/b]
[img]http://i.imgur.com/sG2vY.jpg[/img][img]http://i.imgur.com/IscXR.jpg[/img][img]http://i.imgur.com/fnaMD.jpg[/img][img]http://i.imgur.com/M3nKp.jpg[/img][img]http://i.imgur.com/MylPe.jpg[/img]

[b][i][u]Eff[/u][/i][/b]
[img]http://i.imgur.com/34KcM.jpg[/img][img]http://i.imgur.com/jJVKj.jpg[/img][img]http://i.imgur.com/GaP1I.jpg[/img][img]http://i.imgur.com/Ow1d6.jpg[/img][img]http://i.imgur.com/oxDR5.jpg[/img]

[b][i][u]Ritual[/u][/i][/b]
[img]http://i.imgur.com/EtVuB.jpg[/img]

[b][u][i]Fusion[/i][/u][/b]
[img]http://i.imgur.com/xMvr1.jpg[/img]

[b][i][u]Spell[/u][/i][/b]
[img]http://i.imgur.com/RWmVq.jpg[/img][img]http://i.imgur.com/k9ccn.jpg[/img][img]http://i.imgur.com/xC6XA.jpg[/img]

[size=4][i]there are a few spells and traps missing but i cant post em, oh and the Drago called" Frost Drago" non eff[/i][/size]

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There are some major OCG and spelling errors.

[b]Little Drago of the Forest:[/b] "FLIP: Look at the top 5 cards of your opponent's Deck and place them back in that order.

[b]Serpent Drago:[/b] (The card can be a little broken at times, so what I suggest is.) "Once per turn, you can tribute one "Drago" monster your control to Special Summon 1 Level 4 or lower "Drago" monster from your Deck; except "Serpent Drago".

[b]Vampire Drago:[/b] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 1 face-up "Drago" monster you control. When this card is Summoned: Destroy all face-up Dragon-type monster your opponent controls. This card gains 200ATK for each card destroyed by this effect.

[b]Drago Flame[/b]: "FLIP: Add 1 "Drago Ritual" from your Deck to your hand." You don't need to put shuffled considering it is already implied by the rule book.

[b]Deep Sea Drago:[/b] When this card would be destroyed and sent to the Graveyard, you can put it on the top of your Deck instead.

[b]Drago Ritual:[/b] This card is used to Ritual Summon"Elemental Drago". You must also Tribute monsters whose levels equal 7 or more from your field or your hand.

[b]Watering Hole:[/b] During each of your Standby Phases, all face-up Non-Effect Dragon-type monsters you control gain 200ATK.

[b]Enchanted Drago Laire:[/b] All face-up "Drago" monsters you control gain 500ATK and DEF.


You should also give the ritual and fusion some kind of effect.

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Both of the Baby Twin Drago things are really weak and not useful in any way. They're both outclassed physically, the first by Flamvell Guard (the extra ATK isn't going to help it) and the latter by Yamata Dragon Scroll.

Drago Moon [i]is[/i] better than Curse of Dragon, which is its only competition. However, you could improve it much more as 2100 for a 1-Tribute monster is a joke, especially for something without an effect.

Deep Woods is also weak, and 3k defenders already exist. It isn't worth it either. :/

Mountain Top is almost an exact replica of Luster Dragon #2. The extra DEF doesn't mean anything.

Then, we have your effect monsters.

Little Drago is just an Ancient Telescope for your archetype. It's slow and not worth it at all, not to mention the physical abilities of the monster are sad. You can make it so much better, and letting you put the order of your opponents top 5 cards wouldn't be that bad since Decks get shuffled without you thinking about it.

We [i]really[/i] do need to see Frost Drago before I can say jack about Serpent Dragon's effect. However, its ATK is nice, and the effect does look slow, yet cheap.

Vampire Drago needs to specify where the Drago has to be before it is sent to the Graveyard to SS this card. The hand? Field? From the Graveyard to the Graveyard? Anyway, it seems to be a decent Type-killer card, but those are always situational. The fact that you made it only work with your archetype isn't helping at all.

Flame is just a really slow Sonic Bird that is also archetype-specific. The ATK, however, is decent enough. It isn't breaking any barriers because of Alexandrite Dragon, which is actually not a bad thing.

Deep Sea isn't that impressive either. 2700 for a Level 7 is ok, but the effect is just a Cockroach Knight, which isn't even that good.

I like how Elemental Dragon is a Preparation of Rites target, which really boosts its playability. Since it has 3k ATK, it probably doesn't need an effect, but you can give it a random effect that isn't too much.

White Drago is just a random 3-material beatstick, albeit a strong-ish one. Again, we really need to see Frost. The other two materials still aren't really worth running, so this wouldn't really see play.

The Ritual Spell is unique, yes. The fact that it ignores the Level requirement is strange, but you can hardly ever get 2 Drago monsters to equal Level 7 anyway. The fact that they need to be different Attributes doesn't help either. You could also let this card banish itself from the Graveyard for a somewhat useful effect, or else it's completely inferior to Advanced Ritual Art when it comes to getting your Ritual Monster out.

Watering Hole's ATK boost is much too slow to be useful. It will take forever for the gain to yield importance. Not to mention most non-effect Dragos are pretty weak anyway.

Drago Lair is better than Watering Hole, but having the effect be just an ATK-boost is rather bland, plus it's vulnerable to being destroyed by a plethora of cards.

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