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I assume you know about my distaste for Synchros and Xyzs, especially the latter. But after being in a card-making rut for months, I think it's time to change my routine. These are the first Synchros I've ever made.

Both Synchros require a specific low-level Tuner, necessitating more non-Tuner materials. The first Synchro, "Megadeath Missile", has fewer requirements but must be Tributed to unleash its full potential. The other, "Uranium Dragon", requires more material but can fuse to create the mighty "Plutonium Dragon". All of them can weaken large areas of your opponent's side of the field, either by weakening the opponent's ATK/DEF or preventing your opponent from using their Monster Card Zones. The catch is that the stronger monsters inflict damage to your Life Points as long as they are in the Graveyard. Should they be destroyed for some reason, you'll have to deal with steadily decreasing LP; "Marie the Fallen One" is helpful, but if you miss too many times, eventually you could lose to your own burn.

[i][b]U-235[/b][/i]
[img]http://i.imgur.com/Um8Ig.jpg[/img]
DARK
Level 2
Rock/Tuner
When this monster is Tributed or discarded as an effect cost, you can activate the card's effect twice. This effect can only be used once per turn. As long as this card is in the Graveyard, inflict 200 damage to your Life Points during your Standby Phase.
500/1000

[i][b]MIRV Warhead[/b][/i]
[img]http://i.imgur.com/G59BH.jpg[/img]
DARK
Level 3
Machine/Effect
This monster can attack 3 times during the same Battle Phase; destroy this monster at the end of the Battle Phase. As long as this card is in your Graveyard, inflict 300 damage to your Life Points during your Standby Phase.
1500/1000

[b][i]Megadeath Missile[/i][/b]
[img]http://i.imgur.com/rBG4E.jpg[/img]
DARK
Level 7
Machine/Synchro/Effect
1 "U-235" + 1 or more non-Tuner monsters
During your Main Phase, you can select 1 monster on your opponent's side of the field. Offer this card as a Tribute to banish the selected monster and decrease the ATK of adjacent monsters by 300. You can offer 1 "U-235" as a Tribute to Special Summon this monster from the Graveyard. This monster cannot attack during the turn it was Special Summoned by this effect. ("U-235"'s effect is not activated in response to this card's effect.)
2700/2600

[i][b]Uranium Dragon[/b][/i]
[img]http://i.imgur.com/x7BJ8.jpg[/img]
DARK
Level 8
Dragon/Synchro/Effect
1 "U-235" + 1 or more non-Tuner monsters
When this monster destroys a monster in battle, your opponent cannot use the destroyed monster's Monster Card Zone for the next 2 turns. As long as this card is in the Graveyard, inflict 700 damage to your Life Points during your Standby Phase.
3000/2500

[i][b]Plutonium Dragon[/b][/i]
[img]http://i.imgur.com/zzUhP.jpg[/img]
DARK
Level 12
Dragon/Fusion/Effect
"Uranium Dragon" + "MIRV Warhead"
You can decrease this monster's ATK by 1000; this monster can attack three times during that Battle Phase. This monster cannot attack during the Battle Phase after you activate this effect. You cannot activate this effect when there are no monsters on your opponent's side of the field. When this monster destroys a monster in battle, your opponent cannot use the destroyed monster's Monster Card Zone for the next 2 turns. As long as this card is in the Graveyard, inflict 1000 damage to your Life Points during your Standby Phase.
4500/3800

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[quote name='Wyvernstorm' timestamp='1347340336' post='6023090']
Isn't Uranium can be more deadly than Plutonium (in reality)? :o
[/quote]
Plutonium is heavier in atomic mass and weight than uranium, and is decidedly more radioactive. On a side note, you must critique the cards themselves, or else you'll break the Advanced Clause.

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[quote name='Stan Alda' timestamp='1347362933' post='6023143']
Plutonium is heavier in atomic mass and weight than uranium, and is decidedly more radioactive. On a side note, you must critique the cards themselves, or else you'll break the Advanced Clause.
[/quote]
My bad lol, i'm not rlly good in chemistry.

About ur cards. You can also make some card which its effect resolves after it [b]is sent from the field[/b] to the graveyard..but yeah, u've made them synchros, seem fair i suppose.

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[quote name='Wyvernstorm' timestamp='1347547140' post='6024483']
My bad lol, i'm not rlly good in chemistry.

About ur cards. You can also make some card which its effect resolves after it [b]is sent from the field[/b] to the graveyard..but yeah, u've made them synchros, seem fair i suppose.
[/quote]
I was actually considering something along those lines, but I wanted to keep the effects somewhat short. I'll think about adding something later.

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Well, Plutonium Dragon is way overpowered in the fact that it can attack thrice during the same battle phase. With an Atk of 4500, and having Uranium Dragon on the field beforehand, it's basically an instant KO, and odds are with a beatstick like that on the field you'll be able to swarm quite effectively. I recommend that you add in "damage dealt by direct attacks with this effect is halved". Megadeath Missile is pretty underpowered, especially with its self-burn effect if it's in the graveyard and its incredible ease to get it there. I recommend you make it able to destroy 2 monsters and either drop or lower the self-burn effect. As for MIRV Warhead, you should specify exactly when it'll be destroyed, i.e. at the end phase, at the end of the damage step, at the end of the battle phase, etc. Other than that, it's a pretty good set. U-235 (by the way, it's the Uranium 238 isotope that makes the atomic bombs, not the 235 one) has a really cool effect, and Uranium Dragon is also great, although I'd recommend that make it you burna slightly lower number of LP during each end phase.

Overall, 6/10, 8.5/10 with fixes

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[quote name='sora1499' timestamp='1347661188' post='6025200']
Well, Plutonium Dragon is way overpowered in the fact that it can attack thrice during the same battle phase. With an Atk of 4500, and having Uranium Dragon on the field beforehand, it's basically an instant KO, and odds are with a beatstick like that on the field you'll be able to swarm quite effectively. I recommend that you add in "damage dealt by direct attacks with this effect is halved". Megadeath Missile is pretty underpowered, especially with its self-burn effect if it's in the graveyard and its incredible ease to get it there. I recommend you make it able to destroy 2 monsters and either drop or lower the self-burn effect. As for MIRV Warhead, you should specify exactly when it'll be destroyed, i.e. at the end phase, at the end of the damage step, at the end of the battle phase, etc. Other than that, it's a pretty good set. U-235 (by the way, it's the Uranium 238 isotope that makes the atomic bombs, not the 235 one) has a really cool effect, and Uranium Dragon is also great, although I'd recommend that make it you burna slightly lower number of LP during each end phase.

Overall, 6/10, 8.5/10 with fixes
[/quote]
Point by point:[list]
[*]Plutonium Dragon: I'd actually agree with you there. Its ATK decreases by 1000 when you use that effect, but even then, an attack like that would game. Maybe I'll change it so it can't use that effect if there are no monsters on your opponent's side of the field. The idea behind that effect was to dust 3 monsters with it, then use another monster to go in for the kill.
[*]Megadeath Missile: I based it on the Missile's effect in [i]Advance Wars 2, [/i]so at least I tried to justify it. I'll buff it anyway.
[*]MIRV Missile: I keep forgetting to specify when limited-use monsters are destroyed.
[*]Uranium Dragon: No comments, then?
[*]U-235: Actually, U-235 [i]is[/i] the isotope used in nuclear weapons. U-238 is the naturally occurring non-enriched isotope.
[/list]

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Changes:[list]
[*]Plutonium Dragon can't use its multiple-attack effect to attack directly.
[*]MIRV Warhead is destroyed at the end of the Battle Phase when you activate its effect.
[*]Megadeath Missile does no burn damage, and you can offer U-235 as a tribute to re-summon Megadeath Missile from the Graveyard.
[/list]

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[quote name='Stan Alda' timestamp='1347313825' post='6022773']
[i][b]U-235[/b][/i]
[img]http://i.imgur.com/Um8Ig.jpg[/img]
DARK
Level 2
Rock/Tuner
When this monster is Tributed or discarded as an effect cost, you can activate the card's effect twice. This effect can only be used once per turn. As long as this card is in the Graveyard, inflict 200 damage to your Life Points during your Standby Phase.
500/1000

[color=#4B0082]okay no ss with it being a tuner to boot lv 2 tuner low stats okay but nothing special but fits for its synchro(s) i have read it's effect like 5 times and i still do not get it maybe the wording or it's just me could you explain please[/color]

[i][b]MIRV Warhead[/b][/i]
[img]http://i.imgur.com/G59BH.jpg[/img]
DARK
Level 3
Machine/Effect
This monster can attack 3 times during the same Battle Phase; destroy this monster at the end of the Battle Phase. As long as this card is in your Graveyard, inflict 300 damage to your Life Points during your Standby Phase.
1500/1000

[color=#4B0082]attack 3 times with 1500 atk its lv 3 sounds and directly too sounds OP'ed im thinking dark hole ns then 3 attacks = 4500 direct damage maybe add can not attack directly or can only attack directly once[/color]

[b][i]Megadeath Missile[/i][/b]
[img]http://i.imgur.com/rBG4E.jpg[/img]
DARK
Level 7
Machine/Synchro/Effect
1 "U-235" + 1 or more non-Tuner monsters

During your Main Phase, you can select 1 monster on your opponent's side of the field. Offer this card as a Tribute to banish the selected monster and decrease the ATK of adjacent monsters by 300. You can offer 1 "U-235" as a Tribute to Special Summon this monster from the Graveyard. This monster cannot attack during the turn it was Special Summoned by this effect. ("U-235"'s effect is not activated in response to this card's effect.)
2700/2600

[color=#4B0082]now this guy pick the middle guy and you can start decaying up to 2 face-up monsters your opponent controls to make them easy targets maybe add a card like "yellow cake" to put u-238 back in your hand from the graveyard to avoid lp loss and this guy eff can be activated twice the decrease needs to be a little higher[/color]

[color=#4B0082]During your Main Phase, you can select 1 monster on your opponent's side of the field. Tribute this card to banish the selected monster and decrease the ATK of adjacent monsters by 300. You can tribute 1 "U-235" to Special Summon this monster from the Graveyard. This monster cannot attack during the turn it was Special Summoned by this card's effect. ("U-235"'s effect is not activated in response to this card's effect.)
2700/2600
ocg was off by a little[/color]

[i][b]Uranium Dragon[/b][/i]
[img]http://i.imgur.com/x7BJ8.jpg[/img]
DARK
Level 8
Dragon/Synchro/Effect
1 "U-235" + 1 or more non-Tuner monsters
When this monster destroys a monster in battle, your opponent cannot use the destroyed monster's Monster Card Zone for the next 2 turns. As long as this card is in the Graveyard, inflict 700 damage to your Life Points during your Standby Phase.
3000/2500

[color=#4B0082]this guy is balanced lv 8 synchro with a req. lv 2 tuner monster and basic 3000atk and 2500 def anything else maybe 500lp burn instead of 700lp now i love this guy's eff not like the pic since its just bewd alter some im thinking revival and mutli strike to lock mutliple monster zones one of the best way call of the haunted and ojama trio[/color]

[color=#4B0082]1 "U-235" + 1 or more non-Tuner monsters
When this monster destroys a monster in battle, your opponent cannot use the destroyed monster's Monster Card Zone until their 3rd standby after this card destroy that monster. As long as this card is in the Graveyard, inflict 700 damage to your Life Points during your Standby Phase.
3000/2500 [/color]

[color=#4B0082]not sure on the ocg here but i gave it my best shot[/color]

[i][b]Plutonium Dragon[/b][/i]
[img]http://i.imgur.com/zzUhP.jpg[/img]
DARK
Level 12
Dragon/Fusion/Effect

"Uranium Dragon" + "MIRV Warhead"
You can decrease this monster's ATK by 1000; this monster can attack three times during that Battle Phase. This monster cannot attack during the Battle Phase after you activate this effect. You cannot activate this effect when there are no monsters on your opponent's side of the field. When this monster destroys a monster in battle, your opponent cannot use the destroyed monster's Monster Card Zone for the next 2 turns. As long as this card is in the Graveyard, inflict 1000 damage to your Life Points during your Standby Phase.
4500/3800
[/quote]

[color=#4B0082]it seems OP'ed as you can activate its effect the destory 1 or 2 monsters they control for otk or notk (near one turn kill) i would suggest activating its eff THEN WAITING THE NEXT TURN TO BATTLE WITH IT but that maybe oped too as you can activate its effect then destory 1 or more the 3 direct shot with a monster with 3500atk[/color]

[color=#4B0082]a simple thought just add this card can not attack directly or if your opponent controls 1 or less monsters this card can not attack directly this battle phase[/color]

[color=#4B0082]basicly you wat this to to nuke (no pun intented i use that term alot) any thing your opponent has[/color]

[color=#4B0082]need to adjust this card effect to balanced this[/color]

[color=#4B0082]the pic needs work to but im not going to be harsh cuz good pic with this theme are very hard to come by[/color]

[color=#4B0082]again im not sure on the ocg on this card's effect[/color]

[color=#4B0082]and what is with you anyways satellites missiles neclear material are you russian buddy ? just joking lol[/color]

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