Heracle Posted September 10, 2012 Report Share Posted September 10, 2012 These are the remade Immortal Guardian Arch-types that have been nerfed to be more....equal. Artwork credits go to JazinKay and Deviant Art artists with some minor touch ups of my own on a few of them. The wording may be outdated but its not antiquated. Criticisms are always welcome. The up-loader isn't working correctly for me so some cards may not show up. 1.[img]http://i.imgur.com/TKTab.jpg[/img] -When this card is Special Summoned to the field, you can return 1 of your opponents Monsters to the top of their deck. Change this card to Defense Position when selected as a target of an attack by your opponent. 2.[img]http://i.imgur.com/30REf.jpg[/img] -When this card is Normal Summoned, you can Special Summon 1 "Immortal Guardian" monster. except "Immortal Guardian, Hadrian", from your Deck. This card gains 200 ATK for each "Immortal Guardian" on the field that you control. 3.[img]http://i.imgur.com/zpmd2.jpg[/img] -When this card is Special Summoned to the field, you can add 1 "Immortal Guardian", except "Immortal Guardian, Helter Skelter", from your Deck to your hand. This card cannot be destroyed in battle (damage calculation still applies). 4.[img]http://i.imgur.com/Wh0i8.jpg[/img] -When this card is Normal Summoned, you can add 1 "Immortal Guardian" from your Graveyard to your Hand. This card is unaffected by Trap Cards. 5.[img]http://i.imgur.com/KHE57.jpg[/img] -When this card is Normal Summoned, return 1 "Immortal Guardian" removed from play to your hand. This card cannot attack the turn it is Normal Summoned. 6.[img]http://i.imgur.com/M361R.jpg[/img] -This card cannot be targeted by Monster, Spell or Trap if there is another "Immortal Guardian" on your side of the field. While this card is face-up on the field, Tributes cannot be made under any circumstance. 7.[img]http://i.imgur.com/RZHct.jpg[/img] -This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Dark Attribute "Immortal Guardian" in your Graveyard from play. When this card is Special Summoned to the field, your opponent cannot change the Battle Position of monsters on their side of the field as long as this card remains face-up on the field. Once per turn you can change the battle position of 1 face-up monster on the field. 8.[img]http://i.imgur.com/YpXXW.jpg[/img] -This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Light Attribute "Immortal Guardian" in your Graveyard from play. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponents Life Points equal to the ATK of the destroyed monster. 9.[img]http://i.imgur.com/WhYbV.jpg[/img] -Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. When this card is sent to the Graveyard as a result of battle, destroy the attacking monster. 10.[img]http://i.imgur.com/06T20.jpg[/img] -"Immortal Guardian, Lord Brixius" + 1 "Immortal Guardian" monster This card can only be Special Summoned by removing the above cards on your side of the field from play (You do not use "Polymerization"). By discarding 1 "Immortal Guardian" from your hand you can destroy 1 monster on the field.You can only use this effect once per turn. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Immortal Guardian" from the Graveyard. 11.[img]http://i.imgur.com/wPseg.jpg[/img] -"Immortal Guardian, Pendragon" + 1 "Immortal Guardian" monster This card can only be Special Summoned by removing the above cards on your side of the field from play (You do not use "Polymerization"). This card gains 100 ATK and DEF for every "Immortal Guardian" that is in your graveyard or removed from play. This card is unaffected by Spell Cards. 12.[img]http://i.imgur.com/CoHbd.jpg[/img] -This card cannot be Special Summoned, when this card is Normal Summoned add 1 Spell Counters (max. 2) to this card for each "Immortal Guardian" you summon to the field, this card gains 150 ATK and DEF for each Spell Counter on this card. You can remove 1 Spell Counter from this card once during your Main Phase, choose one of the following effects after removing 1 Spell Counter from this card: o Destroy 1 Spell or Trap Card on the field that targets an "Immortal Guardian" o Return 1 "Immortal Guardian" from the Graveyard to your Hand (costs 2 Spell Counters) 13.[img]http://i.imgur.com/vC9Ho.jpg[/img] -Face-up "Immortal Guardian" monsters cannot be targeted by Spells, Traps, or Monster Effects as long as this card remains face-up on the field. 14.[img]http://i.imgur.com/ABenR.jpg[/img] -This card can only be Ritual Summoned with the Ritual Spell Card, "The Hallowed Sanctum of Immortals". When this card is successfully Ritual Summoned, send all cards on the field other than this card and in both players hand to the Graveyard. This card gains 300 ATK and DEF for each "Immortal Guardian" removed from play. You can negate the activation of a Spell, Trap, or Monster Effect once per turn and destroy that card, this effect can only be used if you control at least 1 "Immortal Guardian" on the field. 15.[img]http://i.imgur.com/KnHYs.jpg[/img] -You can only activate this card when you have less than 1000 Life Points. Inflict 7000 damage to your opponents Life Points, your opponents Life Points cannot drop below 1000 this turn with this effect. Your opponent gains 1000 Life Points during every Standby Phase for 10 turns. After 10 turns send this card and all other cards on the field to the Graveyard. This card can only be destroyed after the 10th turn. 16.[img]http://i.imgur.com/k6tfg.jpg[/img] -Each time your opponent takes direct damage to their Life Points, you may add 1 "Immortal Guardian" from your Deck or Graveyard to your Hand. You must skip your next Draw Phase if you choose to activate this effect. 17.[img]http://i.imgur.com/TbgRF.jpg[/img] -Tribute 1 "Immortal Guardian" on your side of the field to equip this card to a Spellcaster type monster only, the equipped monster gains 500 ATK and DEF and cannot be destroyed in battle (damage calculations still applies). When this card is sent to the Graveyard so is the equipped monster. 18.[img]http://i.imgur.com/lBhkO.jpg[/img] -This card is used to Ritual Summon "Immortalis, the Absolute Immortal". You must also remove "Arch Guardian of Light, Funebrak" and "Arch Guardian of Darkness, Atlas" on the field from play, no other monsters can be used for this Ritual Summon. 19.[img]http://i.imgur.com/AEIrq.jpg[/img] -Special Summon 1 "Immortal Guardian" monster from your hand and double its ATK until the End Phase this turn. After your End Phase remove the Special Summoned monster from play and pay 1000 Life Points. 20.[img]http://i.imgur.com/GcibV.jpg[/img] -You can activate this card when an "Immortal Guardian" is selected as a target of a Spell, Trap, or Monster Effect. Negate the activation and effect of the Spell, Trap, or Monster Effect and destroy the card. Your opponents turn ends immediately after this card is played. Link to comment Share on other sites More sharing options...
Heracle Posted September 11, 2012 Author Report Share Posted September 11, 2012 I have re-edited these cards completely due to many of them being over powered with multiple effects, noticed that after i read them out loud Will re-post them later. Link to comment Share on other sites More sharing options...
Slate2k9 Posted September 12, 2012 Report Share Posted September 12, 2012 Nice arch type but i think the fusions are a little over powering. BUT Good Arch-type Link to comment Share on other sites More sharing options...
Heracle Posted September 12, 2012 Author Report Share Posted September 12, 2012 Made the cards slightly more balanced, and many complement each other pretty well. Link to comment Share on other sites More sharing options...
zombiegod34 Posted September 16, 2012 Report Share Posted September 16, 2012 hmm yes this is a good archtype i can see this is balanced and the artwrork is great. 10/10 Link to comment Share on other sites More sharing options...
Heracle Posted September 16, 2012 Author Report Share Posted September 16, 2012 Thnx but i did a complete overhaul since i thought they were still too overpowered i haven't posted the new cards yet. Glad to know they're decent. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted September 17, 2012 Report Share Posted September 17, 2012 I like the idea and what not its just I've noticed alooooot of OCG errors and some of the cards are very OP'd. My rate: 7/10 Link to comment Share on other sites More sharing options...
Heracle Posted September 17, 2012 Author Report Share Posted September 17, 2012 Yes Ive redone the cards but haven't posted the new versions yet will do soon, also im using the old versions on most of the the cards but there are those that aren't worded correctly didn't find the right combo of sentences from my real deck that i have from 2003. Link to comment Share on other sites More sharing options...
Ravenz_Scythe Posted November 18, 2012 Report Share Posted November 18, 2012 Art work is awesome. It seem you have a thing for spellcasters,cant blame you there awesome. We do need more spellcaster arch types irl. All in all 10/10 Not sure if you can add friends or any thing but if you can add me =] Link to comment Share on other sites More sharing options...
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