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Immortal Guardians (20 cards)


Heracle

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These are the remade Immortal Guardian Arch-types that have been nerfed to be more....equal. Artwork credits go to JazinKay and Deviant Art artists with some minor touch ups of my own on a few of them. The wording may be outdated but its not antiquated. Criticisms are always welcome. The up-loader isn't working correctly for me so some cards may not show up.

1.[img]http://i.imgur.com/TKTab.jpg[/img]
-When this card is Special Summoned to the field, you can return 1 of your opponents Monsters to the top of their deck. Change this card to Defense Position when selected as a target of an attack by your opponent.

2.[img]http://i.imgur.com/30REf.jpg[/img]
-When this card is Normal Summoned, you can Special Summon 1 "Immortal Guardian" monster. except "Immortal Guardian, Hadrian", from your Deck. This card gains 200 ATK for each "Immortal Guardian" on the field that you control.

3.[img]http://i.imgur.com/zpmd2.jpg[/img]
-When this card is Special Summoned to the field, you can add 1 "Immortal Guardian", except "Immortal Guardian, Helter Skelter", from your Deck to your hand. This card cannot be destroyed in battle (damage calculation still applies).

4.[img]http://i.imgur.com/Wh0i8.jpg[/img]
-When this card is Normal Summoned, you can add 1 "Immortal Guardian" from your Graveyard to your Hand. This card is unaffected by Trap Cards.

5.[img]http://i.imgur.com/KHE57.jpg[/img]
-When this card is Normal Summoned, return 1 "Immortal Guardian" removed from play to your hand. This card cannot attack the turn it is Normal Summoned.

6.[img]http://i.imgur.com/M361R.jpg[/img]
-This card cannot be targeted by Monster, Spell or Trap if there is another "Immortal Guardian" on your side of the field. While this card is face-up on the field, Tributes cannot be made under any circumstance.

7.[img]http://i.imgur.com/RZHct.jpg[/img]
-This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Dark Attribute "Immortal Guardian" in your Graveyard from play. When this card is Special Summoned to the field, your opponent cannot change the Battle Position of monsters on their side of the field as long as this card remains face-up on the field. Once per turn you can change the battle position of 1 face-up monster on the field.
8.[img]http://i.imgur.com/YpXXW.jpg[/img]
-This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Light Attribute "Immortal Guardian" in your Graveyard from play. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponents Life Points equal to the ATK of the destroyed monster.

9.[img]http://i.imgur.com/WhYbV.jpg[/img]
-Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designate this face-up card on the field as a target. When this card is sent to the Graveyard as a result of battle, destroy the attacking monster.

10.[img]http://i.imgur.com/06T20.jpg[/img]
-"Immortal Guardian, Lord Brixius" + 1 "Immortal Guardian" monster
This card can only be Special Summoned by removing the above cards on your side of the field from play (You do not use "Polymerization"). By discarding 1 "Immortal Guardian" from your hand you can destroy 1 monster on the field.You can only use this effect once per turn. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Immortal Guardian" from the Graveyard.

11.[img]http://i.imgur.com/wPseg.jpg[/img]
-"Immortal Guardian, Pendragon" + 1 "Immortal Guardian" monster
This card can only be Special Summoned by removing the above cards on your side of the field from play (You do not use "Polymerization"). This card gains 100 ATK and DEF for every "Immortal Guardian" that is in your graveyard or removed from play. This card is unaffected by Spell Cards.

12.[img]http://i.imgur.com/CoHbd.jpg[/img]
-This card cannot be Special Summoned, when this card is Normal Summoned add 1 Spell Counters (max. 2) to this card for each "Immortal Guardian" you summon to the field, this card gains 150 ATK and DEF for each Spell Counter on this card. You can remove 1 Spell Counter from this card once during your Main Phase, choose one of the following effects after removing 1 Spell Counter from this card:
o Destroy 1 Spell or Trap Card on the field that targets an "Immortal Guardian"
o Return 1 "Immortal Guardian" from the Graveyard to your Hand (costs 2 Spell Counters)

13.[img]http://i.imgur.com/vC9Ho.jpg[/img]
-Face-up "Immortal Guardian" monsters cannot be targeted by Spells, Traps, or Monster Effects as long as this card remains face-up on the field.

14.[img]http://i.imgur.com/ABenR.jpg[/img]
-This card can only be Ritual Summoned with the Ritual Spell Card, "The Hallowed Sanctum of Immortals". When this card is successfully Ritual Summoned, send all cards on the field other than this card and in both players hand to the Graveyard. This card gains 300 ATK and DEF for each "Immortal Guardian" removed from play. You can negate the activation of a Spell, Trap, or Monster Effect once per turn and destroy that card, this effect can only be used if you control at least 1 "Immortal Guardian" on the field.

15.[img]http://i.imgur.com/KnHYs.jpg[/img]
-You can only activate this card when you have less than 1000 Life Points. Inflict 7000 damage to your opponents Life Points, your opponents Life Points cannot drop below 1000 this turn with this effect. Your opponent gains 1000 Life Points during every Standby Phase for 10 turns. After 10 turns send this card and all other cards on the field to the Graveyard. This card can only be destroyed after the 10th turn.

16.[img]http://i.imgur.com/k6tfg.jpg[/img]
-Each time your opponent takes direct damage to their Life Points, you may add 1 "Immortal Guardian" from your Deck or Graveyard to your Hand. You must skip your next Draw Phase if you choose to activate this effect.

17.[img]http://i.imgur.com/TbgRF.jpg[/img]
-Tribute 1 "Immortal Guardian" on your side of the field to equip this card to a Spellcaster type monster only, the equipped monster gains 500 ATK and DEF and cannot be destroyed in battle (damage calculations still applies). When this card is sent to the Graveyard so is the equipped monster.

18.[img]http://i.imgur.com/lBhkO.jpg[/img]
-This card is used to Ritual Summon "Immortalis, the Absolute Immortal". You must also remove "Arch Guardian of Light, Funebrak" and "Arch Guardian of Darkness, Atlas" on the field from play, no other monsters can be used for this Ritual Summon.

19.[img]http://i.imgur.com/AEIrq.jpg[/img]
-Special Summon 1 "Immortal Guardian" monster from your hand and double its ATK until the End Phase this turn. After your End Phase remove the Special Summoned monster from play and pay 1000 Life Points.

20.[img]http://i.imgur.com/GcibV.jpg[/img]
-You can activate this card when an "Immortal Guardian" is selected as a target of a Spell, Trap, or Monster Effect. Negate the activation and effect of the Spell, Trap, or Monster Effect and destroy the card. Your opponents turn ends immediately after this card is played.

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