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DEMISE a archtype of demons


zombiegod34

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THIS IS MY 1ST SET I HOPE U ALL LIKE IT.
[img]http://i.imgur.com/kkclZ.jpg[/img]
[img]http://i.imgur.com/COFkt.jpg[/img]

[img]http://i.imgur.com/qaXqI.jpg[/img]

[img]http://i.imgur.com/xB7gj.jpg[/img]

[img]http://i.imgur.com/EsQXK.jpg[/img]

[img]http://i.imgur.com/rHHkW.jpg[/img]

[img]http://i.imgur.com/v8mOW.jpg[/img]

[img]http://i.imgur.com/F00X5.jpg[/img]
[color=#660066]Lore: this card can not be normal summon or set this card can only be specail summoned by banishing 1 from the grave "reaper of demise" and "demise skull" from your grave. once per turn you can discard one card and pay 500 lifepoints to specail summon one "demise" from your grave that monster can not be used in a synchro summon[/color]

[img]http://i.imgur.com/DPdnW.jpg[/img]

[img]http://i.imgur.com/upgeY.jpg[/img]

[img]http://i.imgur.com/pT4C6.jpg[/img]

[img]http://i.imgur.com/XKKPn.jpg[/img]

[img]http://i.imgur.com/pnTt8.jpg[/img]
Lore: "DEMISE TUNER" + 2 OR MORE NON-TUNER
if this card is sussessfully synchro summoned then destroy every monster you control except this card. you can not control any other monsters while this card is face-up on the feild field . when this card destroys a monster in battle inflict damage to your opponent equal to the destroyed monsters original attack. any Battle Damage either player takes from a battle involving this card becomes 0.
.
[img]http://i.imgur.com/YZYOU.jpg[/img]

[img]http://i.imgur.com/9T3Nh.jpg[/img]

[img]http://i1159.photobucket.com/albums/p637/zombiegod34/e10c2031.jpg?t=1347772792[/img]

[img]http://i.imgur.com/L33Ba.jpg[/img]
Lore This card can only be fusion summoned by banishing 1 face-up "SHATERER THE DRAGON OF DEMISE" and 1 face-up "Dread Lord of Demise" (you do not use polymerization). you can send up to 4 cards from the top of your deck and this card can attack up to as many times this turn equal to how many cards you sent to the grave by this effect and all battle damage invaling this card is halfed until the end phase of this turn.

[img]http://i.imgur.com/Q9289.jpg[/img]

[img]http://i.imgur.com/yLXyB.jpg[/img]

[img]http://i.imgur.com/QR6lc.jpg[/img]

[img]http://i.imgur.com/LB8xH.jpg[/img]

[img]http://i.imgur.com/puBm0.jpg[/img]

[img]http://i.imgur.com/qwuFv.jpg[/img]

[img]http://i.imgur.com/KhMLN.jpg[/img]

[img]http://i.imgur.com/Yuv97.jpg[/img]

[img]http://i.imgur.com/MD4Cn.jpg[/img]


[img]http://i.imgur.com/jqQB9.jpg[/img]

[img]http://i.imgur.com/IkMq3.jpg[/img]

as you can tell i made it to be a swarm beatdown focused on summoning the synchros to finish off the your foe.

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[quote name='~British Soul~' timestamp='1347715185' post='6025521']
You can make Xyz monsters on Yugico.

OT: it'd be easier if you posted the cards properly. I'll help you:
- load the card, then click on it. A URL will appear below it, then Copy/Paste it into the topic.
[/quote]'


that what im doing

OK FIXED THE PICTURES SO YOU CAN SEE THEM NOW

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Well I like some of the artwork, but there are some problems.

1. Why is so many of the names in all caps? rage typing?
2. Some sentences in the card effects seem unfinished or dont make total sense.
3. The effects of some monsters seem overpowering compared to the sacrifice the player has to pay is little to nothing for certain monsters.
4. Traps and Spells also seem slightly overpowering, like DARK EXPLOSION, you can wipe the opponents field at little cost to the person using the card.
5. Also you should post the lore/effect of the cards under the card itself since its hard to read sometimes.

ALSO if you have some time check out my Immortal Guardian Set (WIP) http://forum.yugiohcardmaker.net/topic/289501-immortal-guardians-20-cards/

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[quote name='Heracle' timestamp='1347762371' post='6025917']
Well I like some of the artwork, but there are some problems.

1. Why is so many of the names in all caps? rage typing?
2. Some sentences in the card effects seem unfinished or dont make total sense.
3. The effects of some monsters seem overpowering compared to the sacrifice the player has to pay is little to nothing for certain monsters.
4. Traps and Spells also seem slightly overpowering, like DARK EXPLOSION, you can wipe the opponents field at little cost to the person using the card.
5. Also you should post the lore/effect of the cards under the card itself since its hard to read sometimes.

ALSO if you have some time check out my Immortal Guardian Set (WIP) [url="http://forum.yugiohcardmaker.net/topic/289501-immortal-guardians-20-cards/"]http://forum.yugiohc...dians-20-cards/[/url]
[/quote]

1.the resone they r all in caps are becuase my cap lock button turn on and off without my notice but nost of the time its on

2.some of my keys stop working at random so i cant help that

3.i was just getting the base of the cards so i was going to edit it better after i thought about what to make the cost for each card

4. just like 3 i couldnt think of what to do for the cost mind you i was up the whole night doing this so i was tired

5. i did consider doing that but i could read the lore fine so i didnt think it was nessasary.

i think i will look at that i think i may of already but i probably didt look at it in detail.
but ya if u can give me any suggestions im all ears.

can you also tell me which cards effects dont make sense and they all look finished to me some dont have full effects becuase they have high attack or defence or both in some cases.

fixed dark explosion needs a big cost to use it and afew of the spells made demonic cycle of power into a trap to be less broken

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The reason some of them didn't make sense to me seemed like they were unfinished or had bad grammatical errors which are really minor, and now makes sense since you were having some keyboard problems. There should be some kind of tribute or prerequisite needed to use powerful effects or you can offset them by requiring to pay 500+ Life Points to make it fair for the other player. Some cards have the same effect of inflicting damage equal to the ATK of the destroyed card unless that was going to be a theme for this archetype. As i said before cards like DEMISE EXPLOSION and SHIELD OF DEMISE are plain out too overpowering because they require no type of sacrifice to be made from the user, but you said you will fix them. Some of the overpowering cards i consider are Castle of Demise, Demise Skull (should be harder to use the effect or summon), Warlord of Demise (hes a 4 star with 2700 ATK o.0 at least make him 5 stars), just to name a few.

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oh i coulda sworn i made him a lvl 6 hmmm im not sure what i can do about skull or castle tho

ok fixed warlord made skull only summon 1 instead of both lowered the attack gain of castle and put the lifepoint cost to 900

ok i think i fixed all the spell/traps and all the monsters that looked broken at 1st glance and just afew grammer mistakes

this is really starting to come along thanks 4 the help Heracle but i still wish i could get more protection from the spells and traps but they r border lining brokeness as it is so that would be hard

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