vickt Posted September 20, 2012 Report Share Posted September 20, 2012 Hello there ! I made those cards, hope you like it ^^ They're called "Elewitchs", the elemental witches. [img]http://i.imgur.com/jQ7SK.jpg[/img][img]http://i.imgur.com/PUNuN.jpg[/img][img]http://i.imgur.com/NJJnu.jpg[/img][img]http://i.imgur.com/X26xr.jpg[/img][img]http://i.imgur.com/QiWDQ.jpg[/img][img]http://i.imgur.com/uiEtU.jpg[/img][img]http://i.imgur.com/9eJbP.jpg[/img][img]http://i.imgur.com/Xf98E.jpg[/img][img]http://i.imgur.com/kCsFm.jpg[/img] Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted September 20, 2012 Report Share Posted September 20, 2012 I'll review these with the compensation of them being your first set (which is a treat s First of all, may I recommend you post an introduction in the [url="http://forum.yugiohcardmaker.net/forum/16-introductions/"]Introduction Thread[/url]? Its a great way for you to meet new faces.[hr]#1 - Darla: It is rather underpowered as it stands, as you only get to choose EITHER your field OR your Graveyard. If this were a Tuner, then it'd see much more play, but as it stands I doubt it'd get the attention you'd want it to get. #2 - Chi: I'm giving this one an OCG Fix. "When this card is Special Summoned: all Elewitch Monsters cannot be destroyed by card effects." That's literally all you need to say for this card. #3 - Hi: If you'd post the card's effects I would fix them you know? Anyway, this card is rather bad design because it only gets 5 attacks really, and no-one'd tech a card like this in the current Metagame. Its not the best card for this set. #4 - Kaze: Its an alright card. Situational, and simple, but its nice. I would definitely lose the self destruction abilities though. #5 - Mizu: Not quite sure what to make of this card. Its useful discard fodder, for sure, but there's better cards than spirits. You always run the risk of this being a dead draw though. I like its fluency. #6 - Pixie: Double ATK may be a bit overpowered. Plus 1000 would be a better alternative, however any kind of 4000 Beater is very dangerous in overpower alley. #7 - Rest: Absolutely unnecessary. People, nowadays, onloy value the LAST Life point, so this card wouldn't ever have a place in this format. #8 - Crystal Ball: ...I couldn't understand its effect XD #9 - Pandora: I suppose that does give this card some oomph, but I don't see the synergy with the other cards you're running. Link to comment Share on other sites More sharing options...
vickt Posted September 20, 2012 Author Report Share Posted September 20, 2012 [quote name='Kyng' timestamp='1348152540' post='6028649'] I'll review these with the compensation of them being your first set (which is a treat s First of all, may I recommend you post an introduction in the [url="http://forum.yugiohcardmaker.net/forum/16-introductions/"]Introduction Thread[/url]? Its a great way for you to meet new faces.[hr]#1 - Darla: It is rather underpowered as it stands, as you only get to choose EITHER your field OR your Graveyard. If this were a Tuner, then it'd see much more play, but as it stands I doubt it'd get the attention you'd want it to get. #2 - Chi: I'm giving this one an OCG Fix. "When this card is Special Summoned: all Elewitch Monsters cannot be destroyed by card effects." That's literally all you need to say for this card. #3 - Hi: If you'd post the card's effects I would fix them you know? Anyway, this card is rather bad design because it only gets 5 attacks really, and no-one'd tech a card like this in the current Metagame. Its not the best card for this set. #4 - Kaze: Its an alright card. Situational, and simple, but its nice. I would definitely lose the self destruction abilities though. #5 - Mizu: Not quite sure what to make of this card. Its useful discard fodder, for sure, but there's better cards than spirits. You always run the risk of this being a dead draw though. I like its fluency. #6 - Pixie: Double ATK may be a bit overpowered. Plus 1000 would be a better alternative, however any kind of 4000 Beater is very dangerous in overpower alley. #7 - Rest: Absolutely unnecessary. People, nowadays, onloy value the LAST Life point, so this card wouldn't ever have a place in this format. #8 - Crystal Ball: ...I couldn't understand its effect XD #9 - Pandora: I suppose that does give this card some oomph, but I don't see the synergy with the other cards you're running. [/quote] Ok, let's go. #1 - Darla: It was just an grammar mistake >< i'm not from an english country, so I get confused sometimes. The card is meant to gain ATK and DEF from Elewitches in both field and graveyard. Should change the "or" for an "and", I guess. #2 - Chi: Already fixed the lore >< #3 - Hi: Well, when I made this card, I wanted to put a little more power in this set. Yes, it only has 5 attacks, but in the fifth attack the damage it makes is high >< if you got 5 elewitches, it'd be 2500 LP! Must combo with "Elewitches rest". Aftere this effect, active the spell and recover the damage you took by this effect. #4 - Kaze: The auto-destruction is necessary to dont overpower this card, I guess. If you equip "gagagashield" it cannot be destroyed by battle or card effects twice per turn. So everytime a spellcaster is summoned you can destruct any spell/trap. #5 - Mizu: So, I'll make this card a effect card with the effect of return to hand. I could make it a tuner... #6 - Pixie: Already fixed. Double attack is overpower, I know >< #7 - Elewitches rest: As I asid before, I made this to combo with Hi >< #8 - Crystal Ball: My english is not so good, sorry. It's like: If there's not a "spellcaster" or "fairy" in the opponent's field, that attacking monster have the ATK halved and the attacked monster have the DEF doubled, during the damage step only. #9 - Pandora: I would make this a synchro >< and I want to make an "Elewarrior" archtype to combine with the "Elewitches" >< Link to comment Share on other sites More sharing options...
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