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Spongebob Squarepants: The Cartoon Series "Karen, Wall Monitor" Added


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[center][size=5]Correct my [b]OCG[/b] if necessary and tell me what you think.[/size][/center]

[center][size=5][color=#008000][b]+Reps [/b][/color][color=#000000]are appreciated.[/color][/size][/center]

[center]
[IMG]http://i45.tinypic.com/66f1nq.jpg[/IMG]
Lore:
This card is also treated as an Aqua-Type monster and a WATER monster. During your Standby Phase, place 1 Virus Counter on a monster that your opponent controls. A monster with a Virus Counter on it loses 300 ATK and DEF.

[spoiler=Mr. Krabs]
[IMG]http://i46.tinypic.com/29moxed.jpg[/IMG]
Lore:
If this card is Special Summoned by a monster's effect: add 1 "The Krusty Krab" card from your Deck to your hand (your Deck is then shuffled). As long as this card remains face-up on the field: your opponent must pay 300 Life Points before activating a Spell/Trap Card.

[IMG]http://i46.tinypic.com/25fkjgp.jpg[/IMG]
Lore:
Activate this card if you control a "Krusty Krab monster. As long as this card remains in play: your opponent must pay an additional 200 Life Points for each monster he/she controls before activating a Spell/Trap Card.
[/spoiler]

[spoiler=Sandy Cheeks]
[img]http://i50.tinypic.com/2h3ttty.jpg[/img]
Lore:
This card is also treated as a WATER monster. Once per turn, during your Standby Phase: You can Tribute 1 WATER monster you control; this card can attack twice per Battle Phase.
[/spoiler]

[spoiler=Squidward Tentacles]
[img]http://i49.tinypic.com/sc4zl4.jpg[/img]
Lore:
Once per turn, during your Standby Phase: Place 1 counter on this card (max. 1). When a Spell/Trap Card is activated: You can remove 1 counter from this card; negate the activation, and destroy it.
[/spoiler]

[spoiler=Patrick Star]
[img]http://i48.tinypic.com/rr8nq8.jpg[/img]
Lore:
As long as you control another Aqua or Fish-Type monster: This card can attack your opponent directly. When this card is destroyed: you can Special Summon 1 Level 4 or lower WATER monster from your hand in face-up Attack Position.
[/spoiler]

[spoiler=Spongebob Squarepants]
[img]http://i46.tinypic.com/34owkuc.jpg[/img]
Lore:
Once per turn, during your Standby Phase: You can banish 1 card from your Graveyard; Special Summon 1 Level 6 or lower WATER monster from your hand in face-up Attack Position. All WATER monsters you control, other than this card, gain 200 ATK and DEF.
[/spoiler]
[/center]

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The card is pretty good overall. I never knew Spongebob Squarepants had such a menacing effect 0_o
The correct OCG would be this:
"Once per turn during your Standby Phase[b]: You can banish [/b]1 card from your Graveyard to Special Summon 1 LVL 6 or lower WATER monster from your hand in ATK Position. Increase the ATK and DEF of all WATER monsters you control by 200 excluding this card."
Some parts are iffy. But other than that, it isn't bad. Keep up the good work :)

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[quote name='TheSalsaBro' timestamp='1348714447' post='6033039']
Once per turn, during your Standby Phase: You can banish 1 card from your Graveyard; Special Summon 1 Level 6 or lower WATER monster from your hand in face-up Attack Position. All WATER monsters you control, other than this card, gain 200 ATK and DEF.
[/quote]There. You shouldn't need any more help with card grammar.

Everything about this card is perfectly fine, if a little underwhelming. It reminds me of an easy to use King Dragun. And it probably has an easier way to manipulate the hand as well, making it easy to ge the cards you want in hand for its effect.

As for the second effect, I wonder if you should consider changing "WATER monsters, other than this card" to "WATER monsters, other than "Spongebob Squarepants""

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[quote name='Agro' timestamp='1348902857' post='6034392']
There. You shouldn't need any more help with card grammar.

Everything about this card is perfectly fine, if a little underwhelming. It reminds me of an easy to use King Dragun. And it probably has an easier way to manipulate the hand as well, making it easy to ge the cards you want in hand for its effect.

As for the second effect, I wonder if you should consider changing "WATER monsters, other than this card" to "WATER monsters, other than "Spongebob Squarepants""
[/quote]

Appreciate the OCG fix, but which one of ya'll is correct is what I'm wondering. Please help.
By a little underwhelming do you mean it's to weak.
Yeah it would this card would fit great in a WATER monster set.
Well if it's the right OCG on the second card effect then I'll keep it, but if it's not then I'll change it to "Spongebob Squarepants."

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[quote name='TheSalsaBro' timestamp='1348922735' post='6034472']
Appreciate the OCG fix, but which one of ya'll is correct is what I'm wondering. Please help.
By a little underwhelming do you mean it's to weak.
Yeah it would this card would fit great in a WATER monster set.
Well if it's the right OCG on the second card effect then I'll keep it, but if it's not then I'll change it to "Spongebob Squarepants."
[/quote]I am. Yes. Sort of. The OCG is fine either way; it's not like I suddenly stopped knowing the OCG halfway through explaining what you could change in the card.

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[quote name='Agro' timestamp='1348902857' post='6034392']
As for the second effect, I wonder if you should consider changing "WATER monsters, other than this card" to "WATER monsters, other than "Spongebob Squarepants""
[/quote]

"Other than 'Spongebob Squarepants'" excludes all monsters with that title. "Other than this monster" excludes THAT monster.
I hope this helps.

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[quote name='Forums and Card Games' timestamp='1349794663' post='6040956']
i like it
nice job :D
[/quote]

Thanks man; glad you like it.

[quote name='Jdrawer' timestamp='1350612628' post='6047873']
"Other than 'Spongebob Squarepants'" excludes all monsters with that title. "Other than this monster" excludes THAT monster.
I hope this helps.
[/quote]

I think the OCG is already good, but thanks any ways.

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[quote]As long as you control another Aqua (no need for the -Type since you have it later on) or Fish-Type monster: This card can attack [b]your opponent[/b] directly. When this card is destroyed: (without you since it's mandatory, or "You can" with a capital letter if you give the player a choice) Special Summon 1[b] L[/b](capital L in Level)evel 4 or lower WATER monster from your hand in face-up Attack Position.[/quote]

There.

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[quote name='MachinaGayhem' timestamp='1352814572' post='6068174']
They seem fine

only thing missing on "Patrick" is the "can" on the Special Summon part of the effect

EDIT: comment below me is right, mad how i missed all that :P lol
[/quote]

Thanks man, but at least you tried.

[quote name='exaenae' timestamp='1352818136' post='6068198']
There.
[/quote]

This looks correct, but could you re-type the effect with out the parentheses part because I didn't quite get the "you" part about the effect. The rest I got and is really appreciated.

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[quote name='TheSalsaBro' timestamp='1352835875' post='6068424']
This looks correct, but could you re-type the effect with out the parentheses part because I didn't quite get the "you" part about the effect. The rest I got and is really appreciated.
[/quote]
"You can Special Summon" - gives you a choice.
"Special Summon" - you must do it, and there's no you in the lore.

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I think giving a 1900 ATK level 4 the ability to attack directly is a little too powerful. Then again, I think "Trap Eater"'s a little too powerful, so that might just be me. I'd either make Patrick a level 5 (In an "Umi" deck, it'd be summoned w/o tribute, so it's arbitrary in a realistic sense), or restrict his attacks. Perhaps every other of the Player's turn?

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[quote name='Jdrawer' timestamp='1352939821' post='6069752']
I think giving a 1900 ATK level 4 the ability to attack directly is a little too powerful. Then again, I think "Trap Eater"'s a little too powerful, so that might just be me. I'd either make Patrick a level 5 (In an "Umi" deck, it'd be summoned w/o tribute, so it's arbitrary in a realistic sense), or restrict his attacks. Perhaps every other of the Player's turn?
[/quote]

I think he might be just a little bit, so I guess I can change him to a Level 5 monster.

Thanks man!

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[quote]Once per turn, during your Standby Phase: Place 1 Song Counter on this card (max. 3). [b]You can[/b] remove 1 Song Counter [b]from this card[/b] to negate the activation of a Spell[b]/[/b]Trap Card, or a monster effect [b]and destroy it[/b] (probably).[/quote]

There.

EDIT: About the card: It seems OP, even with fairly low ATK, it can negate [i]absolutely anything[/i]. Even Dolkka only negates monster effects. I would remove either one of these parts:
1) It negates only monster effects.
2) It negates only Spells OR Traps
3) There can only be 1 counter on it a time, so (max. 3) becomes (max. 1).

Also, about the OCG fixes, I would recommend you to consult the Yugioh Wikia and look at cards who have similar effects to yours and base your OCG off that before you ask for fixes.

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Grammar time. A card that negates on the Chain with a cost needs a semicolon and a colon.

Once per turn, during your Standby Phase: Place 1 Song Counter on this card (max. 3). [b]When a Spell Card, Trap Card, or monster effect is activated: You can remove 1 Song Counter from this card; negate the activation, and if you do, destroy it.[/b]
[size=1](Reference: Hieratic Seal of Reflection)[/size]

As for the effect. It takes 1 turn to work, but it's free and the range of things it negates is enormous. You can easily build a Deck around putting Squidward on the field and using Traps and [url="http://yugioh.wikia.com/wiki/Zero_Gardna"]Zero Gardna[/url] to stall for Exodia. Either there needs to be an associated cost or there should be some limitation on bringing him out, like with [url="http://yugioh.wikia.com/wiki/Guardian_Kay%27est"]Guardian Kay'est[/url].

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