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Two random tuner monsters


WickeRogs

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Official Card Grammar attempt fix:

[b]Old Fire Magician[/b]

[i]Once per turn, if this card is an attack target; you can change the target to another face-up monster on your field.[/i]

I like this card. It is nothing spectacular, but it sure is useful. If you have a powerful monster on your field, it can survive long enough for Synchro Summon. Perhaps you include something else too, related to trap and spell cards, especially since he is a magician.


[b]Beautiful Snake Warrior[/b]

[i]When this card is Summoned; draw 1 card; if it's a monster; Special Summon it face-up and skip your Battle Phase. If it is not; put it in the bottom of your deck.[/i]

I like this card as well. You may end up summoning something powerful, but you skip your battle phase, so I suppose that it is balanced. However, you need, I think, to add a parameter for monsters that cannot be special summoned. As I see it, you have 2 options:
[list]
[*]By typing: [i] if it's a monster; Special Summon it face-up ignoring summoning conditions and skip your Battle Phase[/i], you Special Summon it either way. I do not recommend it, as monsters cannot be special summoned for reasons of balance. You add a cost to this, if you insist, like negating the effect of the summoned monster or destroying during it the end phase etc.
[*]By typing: [i] if it's a monster; Special Summon it face-up [i]and skip your Battle Phase[/i]. if not possible; draw another card/put in the bottom of your deck[/i], you can either treat it as you'd treat a Spell/Trap card or draw yet another card. The choice is yours.
[/list]

You grammar has no particular flaw, I just capitalised some words and rephrased some effects to shorten them.

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I think that it is dependant on how many monsters you have on the field. If you already have a lot of monsters, in other words, other targets, then you most likely could already have conducted the Synchro Summon, so I do not think that it is overpowered.

You could also have some other high attack monster that is unaffected by card effects. In this case, your opponent would have to destroy it first, but this card is not a threat on it's own anyway. Keeping it alive on it's own is not harmful.

What I suggest is being able to negate an attack or a card effect once per turn.

But, before you do anything, you should recieve some other critiques first.

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