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First Attempt at a Realistic Card | Visceral Rebirth


visceralyugi

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It's probably [b]pretty terrible:[/b]

[img]http://i47.tinypic.com/6s7zv5.jpg[/img]

[b]Edit:[/b]
[IMG]http://i45.tinypic.com/2rwlz6f.jpg[/IMG]

Sorry if I broke any rules. Don't murder me! The general idea I'm having is to take commonly known cards and twist them. I'd like to build a deck that's near standard with a sacrificial twist. Powerful cards with agonizing costs.

I've tried to embed the card image within this post. Apologies if I've messed that up somehow.

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I think it's OP'd.
How about:

"Tribute 1 face up monster you control; Target 1 monster with the same level or less than the tributed monster in your graveyard; Special Summon it face-up on your field"

Or if you still want to Special Summon 2 monsters:

"Tribute 1 face up monster you control; Target 2 monsters with the same level or less than the tributed monster in your graveyard; Special Summon both face-up on your field. You cannot Tribute or Synchro Summon this turn / You skip your battle phase this turn."

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Life points can be considered sufficient, but 500 Life points is to low.

I liked Dark Singularity, it's kind of a "Reset Button". I didn't understand one thing: if you remove from play all cards in your graveyard, why bother to send them first to the graveyard in the first place?

Still, I'd add just one of these two effects in Dark Singularity: "You can only activate this card if you have 2000 or more life points less than your opponent" or "This card can only be Activated during your Main Phase 1 and you skip your battle phase in the turn you activate it"

But wait other critics to change something.

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I also created [b]this one:[/b]

[IMG]http://i45.tinypic.com/20jfu5v.jpg[/IMG]

"Fortify Life Points"

It's inspired by the fortify health potions from Morrowind/The Elder Scrolls. A Large HP boost that doesn't last/diminishes over time. Might get you out of a scrape but you'll need other options to back it up or you're dead.

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Generic double Reborn is stupidbroke, and trying to make it not-stupidbroke will make it stupidsuck. Make it work for a specific archetype, but one that isn't that good at this game right now. You should also make sure they aren't the same Level in order to stop this from being an instant Xyz, but the Tribute part of the cost makes it seem like it's worth it (if you follow the archetype suggestion. If not, it's still stupidbroke).

Dark Singularity combines the evilness that is Card Destruction with the necessary evil that is Heavy Storm, plus a Dark Hole, then tops it off with Morphing Jar's effect. All of these are currently Limited, and two of those need to go. Not to mention you just trash the Graveyard. Most Decks are reliant on the Graveyard now, but that part isn't exactly the broken part. It's the fact that it's 4 Limited Cards in one. I have no idea which of these effects you want to keep the most, but please don't let it be the field-wipe effects.

As for Fortify Life Points, you should really put it in the first post. It should also really be a Continuous Spell, not some awkward thing like Swords is. The 5k heal is a little too much for an immediate heal, although healing is pointless in this game. To be personally honest, I am wondering if a Normal Spell that is essentially a triple Dian Keto would be alright. It might find its way into an evil stall Deck, or maybe an Agent Saturn Deck that runs healing for some weird reason.

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