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Computer Woes [Cyberspace Archetype]


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Cyberspace Crasher - DARK
***
Machine/Effect
When your Opponent Activates a Spell or Trap Card's Effect: Tribute this card; Negate the effect and destroy the Card.
ATK/1500 DEF/1200

Cyberspace Virus - DARK
***
Machine/Effect
When an Opponent's card Effect is Activated: Place 1 Virus Counter on a card on the field (Max.1). Cards with Virus Counters on them Can't Attack, Have their Effects Negated, and their ATK and DEF are halved.
ATK/1000 DEF/1900

Cyberspace Hacker - DARK
***
Machine/Effect
During a Chain of 2 cards or more: discard this card; the effect that would resolve after this effect In the chain becomes "You take 300 damage for every card you control and for every card in your hand. If your Opponent Controls a "Cyberspace" Card, They draw 1 card.
ATK/900 DEF/1000

Cyberspace Disabler - DARK
***
Machine/Effect
When this card is Sent to the Graveyard: Add 1 "Cyberspace" card from your Deck or Graveyard to your Hand, besides "Cyberspace Disabler". During your Next Turn, your Opponent Cannot activate card effects during the Main Phase.
ATK/1000 DEF/0

Cyberspace Blocker - DARK
***
Machine/Effect
When a monster would be Summoned: Discard 1 card, and Tribute this card; negate the Summon and if you do, destroy that card.
ATK/0 DEF/1700

Cyberspace Corrupter - DARK
***
Machine/Effect
If this card attacks, your opponent cannot activate Card effects until the end of the Damage Step. When this card Destroys a monster by battle: Destroy up to 2 Spell or Trap Cards on the field. This card gains 300 ATK for every "Cyberspace" Card on the field.
ATK/1100 DEF/0

Cyberspace Malware - DARK
*****
While you control 2 or More "Cyberspace" Cards: You may Special Summon this card (From the Hand). Once per turn: Tribute 1 "Cyberspace" Monster you control; Special Summon 1 "Cyberspace" Monster with the Same level from your Deck.
ATK/2100 DEF/1300

Cyberspace Jumper - DARK
*****
You may Special Summon this card you Your Opponent's SIde of the field (From the Hand). When this card is targeted for an Effect or for Attack, Switch control of it, and Switch the Target to another Card. When this card switches controllers: Special Summon 1 "Jumper Token"(Machine-Type/DARK/Level 4/ATK 1900/DEF 1700) to the Opponent's Field. "Jumper Tokens" cannot be destroyed by Battle with This Card.
ATK/2500 DEF/2100

Cyberspace Wiper -DARK
***
Machine/Xyz/Effect
2 Level 3 Machine-Type Monsters
When this card is Summoned: Send all cards in each hand to the Graveyard. Then, Each Player Draws cards equal to half the cards they discarded, rounded Up. Detach 1 Xyz Material From this card; Destroy 1 Card on the field.
ATK/2100 DEF/1600

Cyberspace Trojan - DARK
*****
Machine/Xyz/Effect
2 Level 5 Machine-Type Monsters
When this card is Summoned: Special Summon 1 Level 3 or lower "Cyberspace" Monster from your Graveyard. Detach 1 Xyz Material From this card; Special Summon 1 "Cyberspace" Monster from your Deck or Graveyard.
ATK/2500 DEF/2400

Cyberspace Creeper
Normal Spell
Add 1 "Cyberspace" Card from your Deck or Graveyard to your Hand. You canot Summon cards with the Same name as the Added card this turn. Banish this card from your Graveyard, and Target 1 "Cyberspace card on the field; It cannot leave the field once this turn.

Cyberspace Cloner
Quick-Play Spell
Discard 1 Card, Pay 800 Life points, and Target 1 "Cyberspace" Monster on the field; Special Summon 1 Card with the Same name to either Side of the Field.

Cyberspace Upgrade
Quick-Play Trap Card
Target up to 2 "Cyberspace" Monsters with the Same on the field; Increase their level by up to 2 Until the End Phase. Then, They gain 500 ATK and DEF for every Level Over their Original Level.

Cyberspace Derail
Counter Trap
When the Opponent Summons a Monster from their Extra Deck: Look Through their Extra deck for another Legible Monster, Target it, and Banish 2 "Cyberspace" Monsters from your Graveyard; Replace the Summoned Monster with the Selected Monster.

Cyberspace Pop-Up
Counter Trap
When a Card Effect is activated: Banish 1 "Cyberspace" Monster From your Graveyard and Discard 1 card; negate the activation, and if you do, destroy that card.

I had fun doing this.

If anybody knows What Jumper, Creeper, and Cloner are based off of, I will love you.
HINT: Viruses. 1 is a type, and 2 are among the first created. Go.

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