Garthfunkle Vii Backwards Posted September 29, 2012 Report Share Posted September 29, 2012 [Spoiler=Info] Tuanhey's effect puts Wyehnuats in your Spell & Trap zone then Wyehnuats brings thems selves out to the battle field they both focus on putting Wyehnuats on your monster zone with destruction recyclye and xyz summoning for the win by which i mean dealing enough battle damage to your opponent so their life points drop to 0. [/Spoiler] [Spoiler=Tuanhey 01] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/TaunheyDruid_zps90d67220.jpg[/img] When this card is Summoned: You can place 1 "Wyehnuat" monster from your hand or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn this card can not be destoryed in battle. While you control this face-up monster all face-up "Wyehnuat" monsters in your Spell & Trap zone can not be destroyed by card effects. [/Spoiler] [Spoiler=Tuanhey 02] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/TaunheyWarrior_zps4877f9f8.jpg[/img] You have you control a "Wyehnuat" monster in your in Spell & Trap zone you can Speical Summon this card (from your hand). When you control 1 or more face-up "Wyehnuat" monster in your Monster zone this card gain 3 levels. If this card attacks an opponent's monster, it gains 500 ATK during the Damage Step only. If this card is selected as an attack target this card, lose 500 ATK. [/Spoiler] [Spoiler=Tuanhey 03] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/TaunheyShaman_zpsae687b70.jpg[/img] When this card is Normal Summoned: You can Special Summon 1 "Taunhey" monster from your hand, or Graveyard except "Tuanhey Shaman" in DEF position. Once per turn you can roll 2 dices if the result is 7, this card's level becomes 7 then place 1 "Wyehnuat" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Card Zone as a Continuous Spell Card. Once per turn when you would roll a 2 dice for the effect of a face-up "Wyehnuat" monster in your Spell & Trap Zone do not roll the dice the dice roll result is 7 instead. [/Spoiler] [Spoiler=Wyehnuat 01] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/WyehnuatDemon_zps1d50fd7a.jpg[/img] This card can not be Special Summon. Once per turn while this card is in your hand you can reveal 1 "wyehnuat" monster in your hand to place 1 "Wyehnuat" monster from your hand face-up in your Spell & Trap Card Zone as a Continuous Spell Card. While this card is face-up in your Spell & Trap zone you can roll 2 dice if the result is 7 you can move this card from your Spell & Trap zone to your monster zone in ATK position then destroy 1 card on the Field and your opponent sends the top card in their Deck to the Graveyard. Once per turn you can return 1 card you control to your hand except this card then you can place this card in your Spell & Trap zone as a Continuos Spell Card, you can only activate this effect once Per Turn. [/Spoiler] [Spoiler=Wyehnuat 02] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/WyehnuatFire-Star_zps2c797d32.jpg[/img] Once per turn when you would roll a 2 dice for the effect of a face-up "Tuanhey" in your Monster zone or "Wyehnuat" monster in your Spell & Trap Zone (except for "Wyehnuat Fire-Star"), do not roll the dice, the dice roll result is 7 instead. While this card is face-up in your Spell & Trap zone you can roll 2 dice if the result is 7 you can move this card from your Spell & Trap zone to your monster zone in ATK position then your Opponent send 1 card in their hand to the Graveyard. Once per turn you can return 1 card you control to your hand except this card then you can place this card in your Spell & Trap zone as a Continuos Spell Card, you can only activate this effect once Per Turn. [/Spoiler] [Spoiler=Wyehnuat 03] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/WyehnuatLavaSkull_zps58e0437c.jpg[/img] This card can not be Special Summon. While this card is face-up in your Spell & Trap zone you can roll 2 dice if the result is 7 you can move this card from your Spell & Trap zone to your monster zone in ATK position. When your opponent sets card(s) or summons a monster(s) inflict 200 damage to your Opponennt's Life Points. while you control this face-up monster in your monster zone, once per turn select 1 face-up "Tuanhey" monster you contol, it's level becomes 7. Once per turn you can return 1 card you control to your hand except this card then you can place this card in your Spell & Trap zone as a Continuos Spell Card, you can only activate this effect once Per Turn. [/Spoiler] [Spoiler=xyz 01] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/BaronVonbadDrozsuis_zpsdefce034.jpg[/img] 2 Level 7 monsters This card can not be destroyed by Battle. Once per turn during any player's Stanby Phase this card gain ATK equal the difference between your Life Points and your Opponent's until the End Phase. Once per turn if this card attacks or is attacked, you can detach 1 Xyz Material from this card target this card and the attacking or attack target then you gain Life Points equal to the difference of this card's ATK and the other target's ATK. [/Spoiler] [Spoiler=xyz 02] [img]http://i758.photobucket.com/albums/xx221/judedudemud3/HtimanVenggogerstheSpiteful_zps8cbf8696.jpg[/img] 2 Level 7 monsters This card can not be destroyed by Battle. Once per turn during any player's Stanby this card gain 200 ATK for every face-up Pyro-Type monsters and EARTH monsters you control until the End Phase. during you Main Phase 1 or your Battle Phase You can detach 1 Xyz Material from this card; until your next Standby Phase, double this card's ATK. You can not Equip sany cards to this card. [/Spoiler] [Spoiler=xyz 03] coming soon [/Spoiler] Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted September 30, 2012 Author Report Share Posted September 30, 2012 bump Link to comment Share on other sites More sharing options...
Sander Posted September 30, 2012 Report Share Posted September 30, 2012 So pretty much, this goes like this: Normal Summon Tuanhey Shaman, fetch Tuanhey Druid from [i]anywhere, [/i]then activate Druids effect to place a Wyehnuat monster from your Deck to the S/T Zone, presumably Wyehnuat Demon, and then activate Demons effect to roll the dice which allows Shaman to make the dice roll 7 so you could get out Demon for sure, and then pop something with Demons effect, and bam, you have a 2800 beater and any Rank 4 Xyz that you have in your Extra deck on the field, and for what? Oh yeah, just for Normal Summoning [b]1[/b] monster. Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted September 30, 2012 Author Report Share Posted September 30, 2012 [Spoiler="zanda"] [quote name='Zanda Panda' timestamp='1349031966' post='6035256'] So pretty much, this goes like this: Normal Summon Tuanhey Shaman, fetch Tuanhey Druid from [i]anywhere, [/i]then activate Druids effect to place a Wyehnuat monster from your Deck to the S/T Zone, presumably Wyehnuat Demon, and then activate Demons effect to roll the dice which allows Shaman to make the dice roll 7 so you could get out Demon for sure, and then pop something with Demons effect, and bam, you have a 2800 beater and any Rank 4 Xyz that you have in your Extra deck on the field, and for what? Oh yeah, just for Normal Summoning [b]1[/b] monster. [/quote] get rid of shaman and druid (if you xyz summon something then everything can be destroy fairly easily and will be depended on sheer luck as well) yep (remove "deck") btw it would be best to place fire-star first with her effect [/Spoiler] bump Link to comment Share on other sites More sharing options...
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