Agro Posted September 29, 2012 Report Share Posted September 29, 2012 [center][url="http://yugioh.wikia.com/wiki/Darkness_(archetype"]http://yugioh.wikia....ness_(archetype[/url])[/center] [center]The most evil archetype ever made... apparently. I don't even think that the S/T cards even work.[/center] [center][spoiler='Real Cards'][center][img]http://images3.wikia.nocookie.net/__cb20090603135810/yugioh/images/2/2b/DarknessDestroyerGX06-EN-SR-UE.png[/img][img]http://images4.wikia.nocookie.net/__cb20100628005027/yugioh/images/3/39/DarknessNeosphere-JUMP-EN-UR-LE.png[/img][/center][/spoiler][/center] [center][spoiler='Monsters'][center]Darkness Bramble[/center] [center]DARK / Level 6[/center] [center][ Plant / Effect ][/center] [center]You can look at all Set Spell/Trap Cards you control, ignoring the effects of "Darkness". This card cannot be destroyed by battle. During the End Phase, if you have less than 4000 Life Points: Your Life Points become 4000.[/center] [center]ATK / 2000 DEF / 2000[/center] [center]Darkness Eye[/center] [center]DARK / Level 1[/center] [center][ Zombie / Effect ][/center] [center]You can look at all Set Spell/Trap Cards you control, ignoring the effects of "Darkness". If this card is in face-up Attack Position during your Standby Phase, once during this turn, you can Normal Summon 1 monster from your hand without a Tribute.[/center] [center]ATK / 0 DEF / 1000[/center] [center]Darkness Necroslime[/center] [center]DARK / Level 2[/center] [center][ Aqua / Effect ][/center] [center]You ca send this card from the field to the Graveyard; Special Summon 1 "Darkness" monster from your Graveyard except "Darkness Necroslime".[/center] [center]ATK / 0 DEF / 0[/center] [center]Darkness Outsider[/center] [center]DARK / Level 4[/center] [center][ Zombie / Effect ][/center] [center]Once per turn: You can discard 1 card; declare 1 Monster Card name, and if that card is in your opponent's Deck or Extra Deck, Special Summon it to your side of the field, ignoring the Summoning conditions.[/center] [center]ATK / 0 DEF / 0[/center] [center]Darkness Raincrow[/center] [center]DARK / Level 8[/center] [center][ Fiend / Effect ][/center] [center]If an opponent's monster declares an attack while you control a face-up "Darkness Bramble": You can discard this card and send 1 face-up "Darkness Bramble" you control to the Graveyard; Special Summon 1 "Darkness Neosphere" from your Deck.[/center] [center]ATK / 0 DEF / 0[/center] [center]Darkness Seed[/center] [center]DARK / Level 2[/center] [center][ Plant / Effect ][/center] [center]If this card is sent to the Graveyard: You can Special Summon it during your second Standby Phase after activation. If Special Summoned this way, this card gains the following effects:[/center] [center]● This card cannot be destroyed by battle.[/center] [center]● During either player's End Phase, if you have less than 4000 Life Points: Your Life Points become 4000.[/center] [center]ATK / 1000 DEF / 1000[/center] [center]Darkness Slime[/center] [center]DARK / Level 1[/center] [center][ Aqua / Effect ][/center] [center]If the total ATK of all face-up monsters you control is 0, you can Special Summon this card (from your hand) in face-up Defense Position. When this card is Special Summoned this way: Target 1 face-up monster your opponent controls; this card's ATK becomes equal to that target's DEF, and its DEF becomes equal to that target's ATK.[/center] [center]ATK / 0 DEF / 0[/center][/spoiler][/center] [center][spoiler='Darkness'][center]Darkness[/center] [center]Spell / Field[/center] [center]When you activate this card: Destroy all cards in your Spell & Trap Card Zones, then add 1 "Zero", 1 "Infinity", 1 "Darkness 1", 1 "Darkness 2", and 1 "Darkness 3" from your hand or Deck and Set them at random in your Spell & Trap Card Zones. You cannot look at these face-down cards. During each player's End Phase, if you activated a Trap Card that turn: Flip all face-up Spell and Trap Cards in your Spell & Trap Card Zone face-down, and randomly rearrange the Spell & Traps in your Spell & Trap Card Zones. If a Spell or Trap card you control is removed from the field, destroy all Spell and Trap Cards you control.[/spoiler][/center] [center][spoiler='Traps']Darkness 1[/center] [center]Trap / Continuous[/center] [center]This card cannot be activated. If you attempt to activate this card at random: Set it face-down again; you canny activate any other Trap Cards this turn. This effect can only be activated by the effects of "Infinity" or "Zero":[/center] [center]● Destroy 1 card your opponent controls for each face-up "Darkness" Continuous Trap Card you control.[/center] [center]Darkness 2[/center] [center]Trap / Continuous[/center] [center]This card cannot be activated. If you attempt to activate this card at random: Set it face-down again; you canny activate any other Trap Cards this turn. This effect can only be activated by the effects of "Infinity" or "Zero":[/center] [center]● Target 1 face-up monster you control; that target gains 1000 ATK for each face-up "Darkness" Continuous Trap Card you control until the End Phase.[/center] [center]Darkness 3[/center] [center]Trap / Continuous[/center] [center]This card cannot be activated. If you attempt to activate this card at random: Set it face-down again; you canny activate any other Trap Cards this turn. This effect can only be activated by the effects of "Infinity" or "Zero":[/center] [center]● Inflict 1000 damage to your opponent for each face-up "Darkness " Continuous Trap Card you control.[/center] [center]Infinity[/center] [center]Trap / Continuous[/center] [center]Activate only if you control a face-up "Darkness". Activate an appropriate effect:[/center] [center]● If you do not control a face-up "Zero": Activate 1 face-down Spell or Trap card you control.[/center] [center]● If you control a face-up "Zero": Reveal all face-down Spell and Trap Cards you control between this card and "Zero", and activate one of their effects.[/center] [center]Zero[/center] [center]Trap / Continuous[/center] [center]Activate only if you control a face-up "Darkness". Activate an appropriate effect:[/center] [center]● If you do not control a face-up "Infinity": Activate 1 face-down Spell or Trap card you control.[/center] [center]● If you control a face-up "Infinity": Reveal all face-down Spell and Trap Cards you control between this card and "Infinity", and activate one of their effects.[/center][/spoiler][/center] [center]Made a little edit to Bramble and Eye's first effect.[/center] [center]Discuss.[/center] Link to comment Share on other sites More sharing options...
Expelsword Posted September 29, 2012 Report Share Posted September 29, 2012 Outsiders BORKED. Most of the others are just bizarre. Link to comment Share on other sites More sharing options...
Just Crouton Posted September 29, 2012 Report Share Posted September 29, 2012 Lonefire --> Bramble Link to comment Share on other sites More sharing options...
Toffee. Posted September 30, 2012 Report Share Posted September 30, 2012 Raincrow's effect basically ended up being implemented into IRL Neosphere's effect. Outsider, aside from being the cheapest card to ever exist in terms of Side-Decking, is flat out broken in just about every aspect you look at it. Link to comment Share on other sites More sharing options...
Canadian Posted September 30, 2012 Report Share Posted September 30, 2012 [quote name='Armadilloz' timestamp='1348965179' post='6034879'] Raincrow's effect basically ended up being implemented into IRL Neosphere's effect. Outsider, aside from being the cheapest card to ever exist in terms of Side-Decking, is flat out broken in just about every aspect you look at it. [/quote] Oh, whats that? I'm playing against a Horakhty turbo deck? Okay then. Link to comment Share on other sites More sharing options...
Canopy Star - Eon Sphere Posted September 30, 2012 Report Share Posted September 30, 2012 I admit, this archetype has to be one of my favorites in terms of its uniqueness. Hopefully YGOpro will add some of these cards in the future. The Field Spell and Trap Cards are cool, and reasonably balanced if you don't release some of the monsters. I would rather that only Eye, Necroslime and Bramble were real if the Field and Trap Cards were. Link to comment Share on other sites More sharing options...
mido9 Posted September 30, 2012 Report Share Posted September 30, 2012 When's "long boring informative article about an archtype" day? Link to comment Share on other sites More sharing options...
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