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Monster :Earth Dragon's Rage


david ice

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first card i have made in a long time so

[img]http://i.imgur.com/1373h.jpg[/img]

lore:This monster cannot be special summon. When this monster attacks Spell, Trap and Monster effects cannot be activated, When
this card destroys a monster place 1 Rage counter on it, This monster gains 200 ATK points for each Rage counter placed on it.
You can remove 3 rage counters on this card to destroy all cards on your opponents side of the field.

[size=4]feel free to comment [/size]

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Types of summons need to be capitalized.
Instead of saying Spells, Traps, and Monster effects you can just say card effects.
Gaining 200ATK per counter and starting with 2700 is a little much, maybe change its base to 2400.
Its last effect is very OP, you would definently need to change it to something like these:
1. Destroy all cards on the field.
2. Destroy all of your opponents Spell/Trap cards.
3. Destroy a monster whos level is equal to the Rage counters removed. (or rank?)


Anyways I like the art, but the card is OP, add some drawbacks or edit the current effects. =)

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2700 is a perfectly fine ATK value for it. 2400 would just suck. :|

And in this day and age, you would be very lucky to pull off the one-sided-field-nuke effect. Most players don't even get 5 Battle Phases anymore, and this will take time to get on the field, and probably would not last that long.

Field nukes are serious effects, especially if they're one-sided like this. You would have to be a complete genius to get a field-nuke that's fast enough and not broken, or you could just have it where you can't attack when you nuke the field. But with as slow as this is, it doesn't need any drawbacks, and is, essentially, a weaker Ancient Gear Golem.

Before you add any drawbacks, the nuking effect should be able to be pulled off more easily than it currently is. You might be able to need only 3 counters to nuke your opponent without drawback. It's still unlikely to happen, but it's more likely to go off than Destiny Board now. 2 is also alright, but it's also where you may need to consider some drawbacks. Nothing big, maybe just a "this card can't declare an attack during the turn you use this effect" clause.

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In 2 turns it could easily have more ATK than Ancient Gear Golem, also this card cannot be effected by cards like Honest.
Anyways, 5 kills can be hard for a single monster but nontheless clearing your opponents field I think is OP, maybe still keep one of the alternate effects I suggested but edit it to 3 or 4 counters (maybe each counter can equal 2 levels on the monster destroyed)

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It takes two turns though, and it would only have 100 more ATK anyway. Honest is dumb and should go'wai forever. Not letting it go off is a good thing. Clearing the field is a powerful effect, yes, but making it so difficult to pull off that you should get extra points in the Tagforce games for doing it isn't a good idea. For example: Dark Sage. That effect is just not very likely to go off, and the fact that you get a Spell from your Deck doesn't really justify it that well. Endymion, on the other hand, is difficult to pull off, but it's at least somewhat reasonable. While it doesn't fetch a Spell from the Deck, fetching it from the Graveyard lets you have 2 Heavy Storms/Dark Holes/other staples and stuff. 2-3 brings it from the Dark Sage level of effort and brings it to the Endymion level of effort, making it a bit more playable instead of impossible.

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  • 2 weeks later...

The card is not over powered cause 5 kills by one monster is not easy to pull off and its only not effected by card effect when it attack, i designed this card in a way that it stays on the field for a long time, so that it can pull of its nuke effect.

Anyway changed it to 3 monsters, then nuke.

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You should remember to change the text in your post as well (it still says 5).

A balanced card overall. Its second effect will let you gradually take down stronger monsters by taking out weaker ones and its first effect will make sure your opponent cannot respond to your traps (something that can take a good amount of opponents by surprise). The field nuke effect as it is now, is ok. It is slow, but since its a one sided nuke, that balances it fairly well.

Lastly, thank god. You gave it the "cannot be special summoned" clause. This single line of text made the difference between this being broken as hell and a ok card.

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