newhat Posted October 4, 2012 Report Share Posted October 4, 2012 [img]http://i.imgur.com/pZC0g.jpg[/img] [quote&name="Lore:"]During the Battle Phase, when your opponent activates a Spell Card or the effect of a monster that activates in the hand: You can reveal this card in your hand; negate the activation and Special Summon this card from your hand.[/quote] A word about negation! First, this card can work in the Damage Step. Second, by the rulings on LaDD, negating Gorz will not kill it. It will leave the Emissary of Darkness in the hand. Link to comment Share on other sites More sharing options...
Manpole Posted October 5, 2012 Report Share Posted October 5, 2012 I like it! Not OP or UP, decent and helpful effect (For once a level 8 that isnt about stomping your opponent with high stats and stat bonuses ^^). Not really anything to correct or edit that I can see. Keep up the good work =) Link to comment Share on other sites More sharing options...
Garthfunkle Vii Backwards Posted October 5, 2012 Report Share Posted October 5, 2012 effect veiler's hero nice effect stops 1 spell on the field or monster in the hand (which makes it not op'ed) its fine 2500/2000 and has to be in the hand but its will not happen in every duel though so it is fine keep up the good work Link to comment Share on other sites More sharing options...
Sora1499 Posted October 5, 2012 Report Share Posted October 5, 2012 This... This could turn the entire meta on its side. The spell aspect allows you to counter evols, hieratics, basically any archetype, and it allows you to eliminate veiler and honest, and its a level 8 so it can bring out Neo Galaxy-Eyes or Heliopolis. It's also a nice 2.5k beater. If this card were to be reased, it would become an instant staple to either form new decks or have it be semi'd or limited. Maybe both. Link to comment Share on other sites More sharing options...
newhat Posted October 5, 2012 Author Report Share Posted October 5, 2012 I'm not sure how this counters Hieratics since most of their effects activate on the field or in the Graveyard during the Main Phase. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 5, 2012 Report Share Posted October 5, 2012 This card doesn't deserve a spot in my deck, but it might make a good siding against Chaos! (Said in Roba's voice from YGOTAS) Basically, this card is only useful against people who run Gorz/Trag (Which is, everyone) and is virtually useless anywhere else. It might not have a spot in many decks, but it may find a way to everyone's side deck. A suggestion though, make it so that it destroys the monster/spell to bump up his playability. Link to comment Share on other sites More sharing options...
Sora1499 Posted October 6, 2012 Report Share Posted October 6, 2012 Oooooh, I forgot to read "During the battle phase". In that case, this wont turn the meta on its side, but it might be a nice sider and I'm sure it could be incorporated to counter the Forbidden Lance craze. Link to comment Share on other sites More sharing options...
newhat Posted October 6, 2012 Author Report Share Posted October 6, 2012 The choices I made were mostly for flavor; the idea is that Stopman won't tolerate the most radical forms of battle sneakiness (Lance, Kalut), only the old ones (Pyramid Turtle, Night Assailant, Mirror Force) He could destroy the cards. It wouldn't really affect anything but Trag and Gorz. Link to comment Share on other sites More sharing options...
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