Strider Tigerwolf Posted October 4, 2012 Report Share Posted October 4, 2012 [center][img]http://yugico.com/customcard/118829.jpg[/img][/center] [center][b]Lore:[/b][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Send 1 face-up "Swarm" or "swarm" monster from your side of the field to the Graveyard: Place 1 Level 4 or lower "Swarm" or "swarm" monster from your Deck on your side of the field. You can only activate 1 "The Thing that Remained" per turn.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]RC, do ur thing.[/size][/font][/color][/center] Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 4, 2012 Report Share Posted October 4, 2012 A not so basic card that completely gets around any summoning specific counters. A definite for steelswarms and sense it's a 1 time a turn effect it balances out. Plus since it's not a ss it gets around steelswarm scout. Good card. Link to comment Share on other sites More sharing options...
ihop Posted October 4, 2012 Report Share Posted October 4, 2012 Should have the word infestation in its name :/ Interesting card but I feel it should have a few more limitations as it's like an instant Hero Lives for no cost that lets you dodge every single card related to summons, and even gets over Dyna etc. If I'm honest I think the placing thing is a bad idea in this situation for a card like that. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 5, 2012 Author Report Share Posted October 5, 2012 >_< I'm getting mixed feelings, but I see both of your points. What I was actually trying to do is give "Swarm" and "swarm" monsters more field presence, without the swarming piece. And I know it "looks" bad with Steel/Evilswarms, but lets see how this card potently affects the deck: Bypasses anti-Summoning cards, such as the near stapled Warning, Bottomless and Torrential. For "swarm" monsters, you now have access to: Caller, Scout, Sting, Genome, Olanta, and Ketos as your main cards allowing the deck for more flexibility and gives them a unique way of getting around problem cards which is good for the archtype as it doesn't stand very well with it's current support. This card also opens up Bahamut and Ophion as more probably deck choices than before (but remember that those DO require the Summon so they are susceptible to what this card avoids). Not only that, but it makes Caucastag a much better card given the fact that you have access to his semi-Nuke effect. Outside of these...well besides the obvious Xyz food we can dish out, what other "broken" concepts can the card bring out? :S Maybe I'm missing something? Link to comment Share on other sites More sharing options...
Sander Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='Chance Furlong' timestamp='1349447033' post='6038380'] >_< I'm getting mixed feelings, but I see both of your points. [/quote] Mixed feelings, both of their points? Kabbles was the only one here making sense, ♥ D.A._Siegfried ♥ has no idea what he's talking about. The card is broken, even with the once per turn clause. [quote name='Chance Furlong' timestamp='1349447033' post='6038380'] What I was actually trying to do is give "Swarm" and "swarm" monsters more field presence, without the swarming piece. And I know it "looks" bad with Steel/Evilswarms, but lets see how this card potently affects the deck: Bypasses anti-Summoning cards, such as the near stapled Warning, Bottomless and Torrential. [/quote] So you're saying that giving an archetype the ability to swarm and not have any risk of Warning / Bottomless / etc. is a good idea? [quote name='Chance Furlong' timestamp='1349447033' post='6038380'] For "swarm" monsters, you now have access to: Caller, Scout, Sting, Genome, Olanta, and Ketos as your main cards allowing the deck for more flexibility and gives them a unique way of getting around problem cards which is good for the archtype as it doesn't stand very well with it's current support.[/quote] If you want to support the Steelswarm archetype, you can't give them a card that gives them a free Tribute for a Tribute Summon from the Deck or Graveyard. [quote name='Chance Furlong' timestamp='1349447033' post='6038380'] This card also opens up Bahamut and Ophion as more probably deck choices than before (but remember that those DO require the Summon so they are susceptible to what this card avoids). Not only that, but it makes Caucastag a much better card given the fact that you have access to his semi-Nuke effect. [/quote] *knock knock* Whose there? VERZ RABBIT b****! And guess whose the key monster in said deck? VERZ OPHION. That deck basically thrives around Ophion and his effects, and you giving Evilswarms the ability to get it out even more easily is such a great idea, no? [quote name='Chance Furlong' timestamp='1349447033' post='6038380'] Outside of these...well besides the obvious Xyz food we can dish out, what other "broken" concepts can the card bring out? :S Maybe I'm missing something? [/quote] My gawd, you're so inept at balancing cards. :S Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 5, 2012 Author Report Share Posted October 5, 2012 [quote name='Zanda Panda' timestamp='1349462981' post='6038514'] Mixed feelings, both of their points? Kabbles was the only one here making sense, ♥ D.A._Siegfried ♥ has no idea what he's talking about. The card is broken, even with the once per turn clause. [/quote] We are at the point where placing a card on the field is broken...oh my god... [quote name='Zanda Panda' timestamp='1349462981' post='6038514'] So you're saying that giving an archetype the ability to swarm and not have any risk of Warning / Bottomless / etc. is a good idea? [/quote] The material for it is a good idea. The MAIN cards are the ones who are still vulnerable. [quote name='Zanda Panda' timestamp='1349462981' post='6038514'] If you want to support the Steelswarm archetype, you can't give them a card that gives them a free Tribute for a Tribute Summon from the Deck or Graveyard. [/quote] Suggestions? [quote name='Zanda Panda' timestamp='1349462981' post='6038514'] *knock knock* Whose there? VERZ RABBIT b****! And guess whose the key monster in said deck? VERZ OPHION. That deck basically thrives around Ophion and his effects, and you giving Evilswarms the ability to get it out even more easily is such a great idea, no? [/quote] Oh please. Field removal gets rid of verz rabbit and frankly I laugh at the deck and it's frailty. [quote name='Zanda Panda' timestamp='1349462981' post='6038514'] My gawd, you're so inept at balancing cards. :S [/quote] Least I'm trying. So I repeat: Suggestions?You know what...I'm just going to nearly kill the card. Did 1 little change: It now targets level 3 or lower monsters, meaning the following are THE ONLY possible targets: Steelswarm Cell [b]Steelswarm Genome[/b] [b]Steelswarm Scout[/b] Steelswarm Sentinel Swarm of Locusts Swarm of Scarabs Link to comment Share on other sites More sharing options...
Sander Posted October 5, 2012 Report Share Posted October 5, 2012 [quote name='Chance Furlong' timestamp='1349463855' post='6038524'] We are at the point where placing a card on the field is broken...oh my god... [/quote] No, we're at the point where placing a card onto the field from the Deck or Graveyard, FOR NO COST WHATSOEVER, is broken. [quote name='Chance Furlong' timestamp='1349463855' post='6038524'] The material for it is a good idea. The MAIN cards are the ones who are still vulnerable. [/quote] So you're saying just because Ophion / Bahamut are "vulnerable", having the ability to grab anything from your Deck or Graveyard is good card design and totally balanced? [quote name='Chance Furlong' timestamp='1349463855' post='6038524'] Suggestions? [/quote] If you haven't already figured out what I've be emphasizing on, it's the problem of the card. The problem being that you can grab a monster from your Deck or Graveyard for no cost whatsoever. And no, I'm not saying you should add a cost to it, it would still be broken as your opponent cannot response to this card nor the monster being placed on the field. My suggestion? Scrap this card, it's impossible to fix this without it losing playability. [quote name='Chance Furlong' timestamp='1349463855' post='6038524'] Oh please. Field removal gets rid of verz rabbit and frankly I laugh at the deck and it's frailty.[/quote] Frailty? Did we forget the existence of Pandemic Contagion Infestation? A card that's so easy to get your hands on thanks to Ophion? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 5, 2012 Author Report Share Posted October 5, 2012 [quote name='Zanda Panda' timestamp='1349464944' post='6038543'] No, we're at the point where placing a card onto the field from the Deck or Graveyard, FOR NO COST WHATSOEVER, is broken. So you're saying just because Ophion / Bahamut are "vulnerable", having the ability to grab anything from your Deck or Graveyard is good card design and totally balanced? If you haven't already figured out what I've be emphasizing on, it's the problem of the card. The problem being that you can grab a monster from your Deck or Graveyard for no cost whatsoever. And no, I'm not saying you should add a cost to it, it would still be broken as your opponent cannot response to this card nor the monster being placed on the field. My suggestion? Scrap this card, it's impossible to fix this without it losing playability. [/quote] Challenge accepted. I shall be done with a few more edits in just a bit so that it's "worth playing", "balanced" and "still abusable". [quote name='Zanda Panda' timestamp='1349464944' post='6038543'] Frailty? Did we forget the existence of Pandemic Contagion Infestation? A card that's so easy to get your hands on thanks to Ophion? [/quote] And yes, it is STILL frail. Done and Done. The card is now a -1 that can still be used for shenanigans, Rabbit welcomes it with open hands, and still allows plays with Scout Shenannigans. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 8, 2012 Author Report Share Posted October 8, 2012 Weekend bump (since I can't be online during the weekend) Link to comment Share on other sites More sharing options...
ihop Posted October 8, 2012 Report Share Posted October 8, 2012 Yeah, now it's better although now you really need to make it an "Infestation" card otherwise it just seems disjointed. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 8, 2012 Author Report Share Posted October 8, 2012 But it's able to target 2 other "Swarm" monsters that have nothing to do with the archtype .-. That's the main reason that I didn't want to make it an "Infestation" card. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 8, 2012 Report Share Posted October 8, 2012 It's a bit slower but I guess it was needed. :\ Still at the very least your going to get a sure thing of a summon unless your opp. uses judgment. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 9, 2012 Author Report Share Posted October 9, 2012 Which from the looks of it is the only way to counter it. It still pairs nicely with Steelswarm Scout though. Link to comment Share on other sites More sharing options...
ihop Posted October 9, 2012 Report Share Posted October 9, 2012 After looking at Swarm of Scarabs/Locusts I feel it would be better to make it level 3 or lower and then make you pay half your LP as that would make it worth using but not broken. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 10, 2012 Author Report Share Posted October 10, 2012 The half life thing isn't a good idea, as you easily gain your losses back with Girastag+recycle/tutor. Keeping it a -1 actually sounds decent since it actually gives you a "good" -1. Link to comment Share on other sites More sharing options...
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