Phantasy Dreamz Posted October 7, 2012 Report Share Posted October 7, 2012 [center]If Doom survives long enough,[/center] [center]It'll turn into this.[/center] [center]Much stronger, much more destruction[/center] [center]And will not have to worry about Spell/Trap destroying it[/center] [center][img]http://i45.tinypic.com/vowk95.jpg[/img][/center] [i]~Dreamz[/i] Link to comment Share on other sites More sharing options...
newhat Posted October 8, 2012 Report Share Posted October 8, 2012 I've always wondered about cards like this that change effects. What if the opponent doesn't control monsters? Can you block Torrential on an otherwise empty field? 2 Doomcal is insanely restrictive, though with any looser restriction that includes Doomcal this card would be a bomb. Even "2 Level 4 DARK Fiend-Type 'Knight' monsters" includes a Rabbit shortcut. Maybe if you included an effect that allows you to recycle Doomcals it would be more usable. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted October 8, 2012 Author Report Share Posted October 8, 2012 I believe you can still alter the effect of the Spell/Trap But when it resolves, there's no monster for the effect to target So it'll just go blank. But do correct me if I'm wrong on that. And I didn't understand what you were trying to say with that 2 Doom being "restrictive". I was about to add one last effec to to it. To allow you to return Doom to the field by returing this card to the Extra Deck if it doesn't have any Xyz attach to it. But I gave it a second thought to see how you users would reply to it as it is now. Link to comment Share on other sites More sharing options...
newhat Posted October 8, 2012 Report Share Posted October 8, 2012 I was saying that getting 2 Doomcal on the field at the same time is very hard to do consistently. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted October 9, 2012 Author Report Share Posted October 9, 2012 Ahhh True, indeed Run 3 Stygian =D Link to comment Share on other sites More sharing options...
newhat Posted October 10, 2012 Report Share Posted October 10, 2012 [quote name='Phantasy Dreamz' timestamp='1349444276' post='6040777'] Ahhh True, indeed Run 3 Stygian =D [/quote] [img]https://tcg.konami-europe.net/coverage/yugicontentoh/uploads/2012/09/Luke-Smythe1.jpg[/img] Link to comment Share on other sites More sharing options...
Darj Posted October 11, 2012 Report Share Posted October 11, 2012 Doomcaliber cannot be Special Summoned. The artwork actually reminds me of Dark Blade. Maybe you could combine them so the Xyz requires a Doomcaliber and 1 Dark Blade? Also, I support the idea of recycling a Doomcaliber, which can be as simple as: When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Add 1 "Doomcaliber Knight" from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.