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Solemn Brigade; a new arrival


Spenсe

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[center]The Solemn Brigade is usually considered almost a necessity in every deck. These extremely powerful cards can stop your opponent's plays significantly. However, they come with a hefty cost. Continuing the Brigade is the extremely powerful Solemn Punishment. It retains the effects of the original Solemn of negating spells and traps, but also escalates that to negating the EFFECTS of spells and traps, as well as monsters, and destroying them. This interesting card may be the most powerful Solemn yet. However, it comes with a very weighty cost.[/center]



[center][img]http://i532.photobucket.com/albums/ee323/jayjacki/SolemnPunishment-1.jpg[/img][/center]

[center]Old Errata:[/center]
[center]When a Spell or Trap Card is activated, or the effect of a Spell, Trap, or monster card is activated: Pay Life Points equal this card's Chain Link x 1000; negate the activation and effect and destroy that card.[/center]

[center]New Errata:[/center]
[center]When a Spell or Trap Card is activated, or the effect of a Spell, Trap, or monster card on the field is activated: Pay Life Points equal this card's Chain Link x 1000; negate the activation and effect and destroy that card.[/center]

[center]Please do comment. I spent a lot of time editing the picture :)[/center]

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...

Did you really need to mush Dark Bribe and Divine Wrath into one card and then give it a laughable cost? Oh, not only that, it can also stop effects from being activated. GEE, THIS IS PERFECT CARD DESIGN, NO FLAWS ANYWHERE.

Except the whole card is a big flaw. 2000 LP to stop anything your opponent plays or tries to activate, minus the manual* Summoning of monsters. Solemn Warning already wins games, and this card would only follow suit.

tl:dr: Card is a broken piece of a stanky turd.

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[quote name='Zanda Panda' timestamp='1350076639' post='6043180']
...

Did you really need to mush Dark Bribe and Divine Wrath into one card and then give it a laughable cost? Oh, not only that, it can also stop effects from being activated. GEE, THIS IS PERFECT CARD DESIGN, NO FLAWS ANYWHERE.

Except the whole card is a big flaw. 2000 LP to stop anything your opponent plays or tries to activate, minus the manual* Summoning of monsters. Solemn Warning already wins games, and this card would only follow suit.

tl:dr: Card is a broken piece of a stanky turd.
[/quote]
Its suppose to follow Solemn archetype theme. No duh its not balanced... Also, 2k is only at 2nd chain link (lowest possible). Its cost escalates the higher the chain link (and its not a laughable cost). All Solemn cards stop a majority of plays.

The sarcasm wasn't necessary.

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[quote name='Spenсe' timestamp='1350078994' post='6043196']
Its suppose to follow Solemn archetype theme. No duh its not balanced... Also, 2k is only at 2nd chain link (lowest possible). Its cost escalates the higher the chain link (and its not a laughable cost). All Solemn cards stop a majority of plays.

The sarcasm wasn't necessary.
[/quote]

Sarcasm is always necessary. And guess what Chain Link this card would be most likely activated at? Chain Link 2, [i]possibly[/i] 3, hell, the cost [b]doesn't[/b] matter if you're stopping your opponents play and making them scrounge up any resources they have left. Solemn Warning and Judgment are a b**** and a half to deal with as it is, the game doesn't need another powerhouse Solemn card.

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[quote name='Zanda Panda' timestamp='1350079522' post='6043201']
Sarcasm is always necessary. And guess what Chain Link this card would be most likely activated at? Chain Link 2, [i]possibly[/i] 3, hell, the cost [b]doesn't[/b] matter if you're stopping your opponents play and making them scrounge up any resources they have left. Solemn Warning and Judgment are a b**** and a half to deal with as it is, the game doesn't need another powerhouse Solemn card.
[/quote]
I'm not gonna argue this; I already explained that this card follows the Solemn theme. Its OPness is proportional to existing cards of its archetype.

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[quote name='Spenсe' timestamp='1350079920' post='6043204']
I'm not gonna argue this; I already explained that this card follows the Solemn theme. Its OPness is proportional to existing cards of its archetype.
[/quote]

Seems like you haven't understood what the point of RC is; to create realistic and [i]balanced[/i] cards.

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So wait....it has the cost of a Solemn Warning (it's always going to get off at chain link 2, be honest) and is closer to the effect of a Solem Judgment with its ability to stop the Spells and Traps as well as Monsters (their effects, not summons, but there's hardly a distinction IRL).

:mellow:

I have to agree with Panda on this one, the card is stupidly broken.

Does it fit in line with the other "solemn" cards? Yes it does and I absolutely get that was the intended point of the card but it's just not a balanced card and [i]that [/i]should come first.

I like the look of the card as far as the picture goes though, if that's any consolation.

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[quote name='Spenсe' timestamp='1350079920' post='6043204']
I'm not gonna argue this; I already explained that this card follows the Solemn theme. Its OPness is proportional to existing cards of its archetype.
[/quote]

Except archetypes are supposed to work together, rather than being designed to be a broken card by itself. The closest you could get to an archetype would be to compare between Counter Traps. There's a reason why Dark Bribe and Divine Wrath exist, and this card is wholly unnecessary.

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[quote name='Spenсe' timestamp='1350084180' post='6043233']
You guys never let me have any fun :(
"Hey guys I made this super special awesome chocolate coated--"
"Its OP!"
[/quote]

Want fun? Go to Any Other Cards. But we all know you won't, so here's a tip: suck it up, pinkie. When I say that a card is broken, it most likely is so. I can't vouch for all people from RC, as most of RC kinda, well...sucks at this game so they wouldn't know balance.

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[quote name='Zanda Panda' timestamp='1350084451' post='6043237']
Want fun? Go to Any Other Cards. But we all know you won't, so here's a tip: suck it up, pinkie. When I say that a card is broken, it most likely is so. I can't vouch for all people from RC, as most of RC kinda, well...sucks at this game so they wouldn't know balance.
[/quote]
You know you're a real buzz kill. I already stated is was OP. Everyone knows it was OP. Its like OP cards don't exist and that making a card that is even slightly "OP" is completely unthinkable...

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[quote name='Spenсe' timestamp='1350084676' post='6043241']
You know you're a real buzz kill.[/quote]


[img]http://i45.tinypic.com/mi2lpd.png[/img]


[quote name='Spenсe' timestamp='1350084676' post='6043241']
I already stated is was OP. Everyone knows it was OP. Its like OP cards don't exist and that making a card that is even slightly "OP" is completely unthinkable...
[/quote]

Why would you even post the card here in the first place if you knew that the card is broken. Also, you didn't say that the card was broken, you stated that the card was "extremely powerful". Broken and extremely powerful are two different things. Extremely powerful might be a b**** and a half to accomplish when broken is just easily abusable stuff.

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[quote name='Zanda Panda' timestamp='1350085988' post='6043249']
[img]http://i45.tinypic.com/mi2lpd.png[/img]
[/quote]
[url="http://www.wikihow.com/Know-the-Difference-Between-Constructive-and-Non-Constructive-Criticism"]http://www.wikihow.c...ctive-Criticism[/url]
[quote]
Why would you even post the card here in the first place if you knew that the card is broken.
[/quote]
I wanted to? I liked the image and I thought "why not". I mean it is Yugiohcardmaker.net. Plus, I didn't want it to be non-OP cause the other Solemn cards would be sad. /sarcasm (This time I put /sarcasm just to show you that I'm being sarcastic. I wasn't sure you'd know since last time you apparently didn't get the sarcasm)
[quote]
Also, [b]you didn't say that the card was broken[/b], you stated that the card was "extremely powerful". Broken and extremely powerful are two different things. Extremely powerful might be a b**** and a half to accomplish when broken is just easily abusable stuff.
[/quote]
The first time you said OP, I said:
[quote name='Spenсe' timestamp='1350078994' post='6043196']
Its suppose to follow Solemn archetype theme.[b] No duh its not balanced... [/b]Also, 2k is only at 2nd chain link (lowest possible). Its cost escalates the higher the chain link (and its not a laughable cost). All Solemn cards stop a majority of plays.
[/quote]
Maybe it wasn't apparent enough in my first response?

I'm not hatin', I just really don't want to argue. So kindly stop this meaningless discussion?

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If your goal was to create a usable card with a reasonable drawback, this wasn't it. This will usually cost 2000 Life Points and occasionally 3000. It is good in absolutely everything.

If Solemn Judgment and Solemn Warning were at 3, maybe people wouldn't use 3 Warnings because they'd become dead draws mid-game. But some would just to draw them quickly, and the game would become either much faster or Dodgerfest. Judgment and Warning are where they are because, although any more Judgments would make the game stagger drunkenly, with only 1 Judgment people are free to run three Warnings.

I believe Judgment is a stronger card than Warning because there isn't really a card that covers as many threats Judgment does. If this card were released, I think people would run this over one or both Warnings because this covers more threats than Warning does.

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the butthurt is intense in this thread

anyjew, i dont see a problem with this card, 2000 or in some cases 3000, seems like a fair cost to pay, i like the art, it gives me a "solem card" vibe. but since some of us cant handle this card, i suggest adding another cost, or something positive for your opponent to get, maybe make it similar to magic drain

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You can balance it reasonably simply by just making it not negate monster effects as that gives your opponent something to do against the card, which I guess would make it a little less broken as 2000/3000 is actually a fairly big price to pay to negate an s/t, and also I would make it only negate the activation of an s/t and not the effect too.

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I edited the effect a bit. Now it can't be used on off-field effects (So it can't negate cards like Sangan or Honest).

[quote name='Kabbles' timestamp='1350115541' post='6043459']
You can balance it reasonably simply by just making it not negate monster effects as that gives your opponent something to do against the card, which I guess would make it a little less broken as 2000/3000 is actually a fairly big price to pay to negate an s/t, and also I would make it only negate the activation of an s/t and not the effect too.
[/quote]
The thing is, the price is too big for that kind of effect.

The effects of spell and trap cards (like Ultimate Offering) are usually uncounterable using counter traps (have to rely on destroying them rather than negating their effects). This card just offers a wider selection of negations, like Warning.

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