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Nothing to see here... [Single]


宇佐見 蓮子@C94

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I'm back from a camping trip, as very few of you might know. To commemorate my return, I present to you a new single.
[center][img]http://i.imgur.com/KuPcJ.png[/img][/center]

[center][url="http://yugico.com/user/29408-Toyo-tan/card/30294-Toyo-tan/122109-Decay_Dragon"][img]http://yugico.com/customcard/122109.jpg[/img][/url]

[spoiler=What do you mean, "I can't read the eff"?]
Cannot be Normal Summoned or Set. If your Opponent activates a Spell or Trap Card that would destroy a card(s) on the field: You can Reveal and Special Summon this card in your Hand; Negate the Activation of that card and Destroy it.
[/spoiler]

Basically, it's a one-off Stardust that only works against S/Ts. It's a dead draw most of the time, but this will definitely be in handy when your cards are about to be wrecked by Dark Hole. I might give it a "You can only Control 1 Decay Dragon" effect to stop abuse, but I'm not sure if that won't affect this card's power. Also, CnC. I need CnC.[/center]

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Dead draw? Dead draw my ass! Almost all of the trap cards used in the meta destroy cards; mirror force, torrential, solemn, and MST just to name a few. In addition to your free summon, you also get to negate the effect. This is incredibly broken: if you summon a boss monster and it would get bottomless'd and you get a free 1900 beater in addition to your present uber-powerful boss monster. That's a +1 right there, +2 depending on how you look at it. It's a dragon-type so its compatible with red-eyes and its DARK so it can be abused by chaos dragons.

As for fixes... Lowering its ATK would help a good deal. You could also send it to the grave during the end phase. But the fact remains that its an inherently broken design.

Edit: meant to say spell/trap cards. I'm posting this via my phone so I can directly edit my post, lol

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All counter traps are spell speed 3, which can only be chained by other counter traps. Also, tje way you're saying it makes it sound like Stardust is also broken. Or Starlight road. This thing, for me, is just a Starlight road that can be used from the hand. Nothing more, nothing less. I still prefer Veiler as a hand trap instead of this tbh.

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I wouldn't call this broken. Cause it would just be dead until you could either A. pull off it's effect or find another way to summon it. Granted, with myst at 3 (though really 3s a bit much to have in a deck anyways), heavy, DH, Tor and Bottom it'll likely get out eventually but being dead is still being dead till one of those hit. Plus unlike Veiler, you can't just go you have monster with eff so I'll herp derp and neg. Basically this has more wait time then veil.

Anyways, thats just my thoughts.

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Ok, thanks for the info. But it's still broken, and here's why:
*Starlight Road requires that the card effect destroy 2 or more monsters to activate. It doesn't play for MST or bottomless, and this card does, which makes it even more splashable.
*This card is a DARK Dragon. It can be abused by Chaos Dragons so badly... Wanna bottomless light pulsar! Nope too bad! <splash>. What's this? I have a powerful 2.5k monster and a 1.9k beater? For free? Hooray!
*Its a +1 in design. Stardust leaves the field to use its effect. This stays.
*Stardust is a level 8 synchro that requires a lot of deck dedication to bring out. This is an uber-splashable XYZ/synchro food 1.9k beater that can basically shut down key opponent plays and summon itself. For free.

@D.A. Eventually?!?! My friend, in my recent experiences on duel network, cards get destroyed by effects all the time. You try to summon something and it gets freaking bottomless'd. You cant attack without it getting freaking mirror force'd. you can't set spell/traps without one lf them getting MST'd. I simply don't agree with your opinion based on my past experience.

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*People don't run many MSTs. Night Shot is superior. As for Bottomless, I believe people would run 2 Torrents over Bottomless any day. But yeah, I see your point
*With Sorc @1 FuFu @0 REDMD @1, Chaos Dragons is as dead as Yamcha. This can't be abused there.
*I see your point.
*>Stardust >Dedication
Let's point and laugh. The amount of 2 card combinations that can make Stardust is overwhelming.

But still, I edited a bit.

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[quote name='sora1499' timestamp='1350097194' post='6043350']
Ok, thanks for the info. But it's still broken, and here's why:
*Starlight Road requires that the card effect destroy 2 or more monsters to activate. It doesn't play for MST or bottomless, and this card does, which makes it even more splashable.
*This card is a DARK Dragon. It can be abused by Chaos Dragons so badly... Wanna bottomless light pulsar! Nope too bad! <splash>. What's this? I have a powerful 2.5k monster and a 1.9k beater? For free? Hooray!
*Its a +1 in design. Stardust leaves the field to use its effect. This stays.
*Stardust is a level 8 synchro that requires a lot of deck dedication to bring out. This is an uber-splashable XYZ/synchro food 1.9k beater that can basically shut down key opponent plays and summon itself. For free.

@D.A. Eventually?!?! My friend, in my recent experiences on duel network, cards get destroyed by effects all the time. You try to summon something and it gets freaking bottomless'd. You cant attack without it getting freaking mirror force'd. you can't set spell/traps without one lf them getting MST'd. I simply don't agree with your opinion based on my past experience.
[/quote]

You do realize that people blind myst all the time myself included. I'v never really run torr or mirror (why I didn't put mirror the list). At the very least, people will learn not to do things like blind mysting. Worst comes to worst this hits and you'll bottom or d-prison. Hell if your really risky to can prohibition. If your just plain stupid you'll compusle. Also, any deck (aside chaos) that run three of these are begging for a hurting. At most this'd be a 2 slot.

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*Night Beam is better... But this card still triggers to it so it makes no difference.
*...Hehehe, dead as Yamcha... Props to you for that comment. I had no idea that chaos dragons was THAT dead. My mistake.
*Good, good, feel the understanding. Let it flow through you.
*It sure as hell takes a lot more deck dedication to summon stardust, a level 8 synchro with 2.5k ATK, than a level 4 beater that basically splashes itself at any given moment. As I've said before, this card can also be used as tribute fodder/XYZ food/synchro material, etc.

If Decay Dragon was released I can see it being spammed in the meta and Konami allocating it to the ban list, probably as semi'd or maybe limited. I just think the cards design is a bit too strong.

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I don't know of any older versions, but this card is still very powerful. You can only use one at a time, but it's +1 negation and you can ply it into a Synchro or Xyz once you're done with it. It doesn't work on Solemns, but it does work on a bunch of staple cards and it can easily protect, I dunno, Wall of Revealing Light for the whole game. It comes in a lovely Attribute. It is recyclable with Recurring Nightmare.

The main beef I have with it is this: there's no efficient way to bypass it except to not destroy things with effects. Leastaways I can't think of one.

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TBQH I still find it broken as people are willing to pay half their life to negate a Dark Hole but this does the same thing with no cost and it's also ij the hand so isn't vulnerable to MST and it gives you a 1600 monster/level 4 Synchro/Xyz fodder. Also it makes cards like Starlight Road essentially redundant as this does a similar thing but is rarely a dead draw.

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