Strider Tigerwolf Posted October 15, 2012 Report Share Posted October 15, 2012 The YCM Project Gallery, where our creations shall be posted as "Finished". [spoiler= Set 1] [spoiler= Refiner Unit 4-71 (Chance Furlong)] [img]http://yugico.com/customcard/120455.jpg[/img] [b]Lore:[/b] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]You can Special Summon this card (from your hand) if all the monsters in your Graveyard are EARTH. This effect of "Refiner Unit 4-71" can only be activated once per turn. Once per turn: You can shuffle 2 of your banished Rock-Type monsters to your Deck; draw 1 card.[/size][/font][/color] [/spoiler] [spoiler= Element Wyvern (Zanda Panda)] [img]http://yugico.com/customcard/120461.jpg[/img] [b]Lore:[/b] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]During your Main Phase 1, if you only control "Element" monster(s), you can Special Summon this card (from your hand). If you control 2 or more other face-up "Element" monsters when this card is Special Summoned: The Attribute of all face-up "Element" monsters is treated as WIND, WATER, FIRE, and EARTH. As long as this card remains face-up on the field, "Element" monsters you control cannot be destroyed by card effects. This cards Attribute is also treated as DARK while in the Graveyard.[/size][/font][/color] [/spoiler] [spoiler=Reversing Apocalypse (♥ D.A._Siegfried ♥)] [img]https://sphotos-a.xx.fbcdn.net/hphotos-snc7/409237_257065267750167_917478799_n.jpg[/img] Lore: When your opponent activates a Spell, Trap or Spell/Trap Effect: Discard 1 card from your hand of the same card type (Spell or Trap); negate that card's activation and effect(s), and destroy it. When this effect resolves, if the negated card is in your opponent's Graveyard: You can pay 1500 Life Points; set it in 1 of your Spell & Trap Card Zones. [/spoiler] [spoiler=Cataclysmic Fusion (Archbaron Thor the Just)] [img]http://i1155.photobucket.com/albums/p544/RorschachMaster/createcardphp.jpg[/img] [b]Lore:[/b] [color=#000000][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Activate only while your opponent controls a Special Summoned monster(s). Send 1 of your opponent's Special Summoned monster(s) and 1 Fusion Material Monster that is listed on a non-Effect Fusion Monster Card from your side of the field or hand to the Graveyard, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) If the Fusion Summon is successful: Return all Special Summoned monsters on the field (excluding monsters Summoned by "Cataclysmic Fusion") to their owner's Decks. You cannot Special Summon monsters other monsters until the End Phase of your next turn. You can only activate "Cataclysmic Fusion" once per turn.[/background][/size][/font][/color] [/spoiler] [spoiler=Number 3: Ray the Light Sword (Sora1499)] [img]http://yugico.com/customcard/120806.jpg[/img] [b]Lore:[/b] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]2 Level 7 monsters[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]Only once, while this card is face-up on the field: You can detach 2 Xyz Materials from this card and target 1 card on the field or in a player's hand; banish that target. Then, apply the appropriate effect based on that target's type (Spell, Trap or Monster):[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]● Monster: Select 1 monster with an ATK, DEF OR Level equal to the banished monster's ATK, DEF OR Level and add it to your hand. If you banished a DARK monster your opponent controlled with this card's effect, you can Special Summon the selected monster instead.[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]● Spell: You can negate the activation of a Spell Card your opponent activates within their next 3 turns.[/background][/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)]● Trap: Increase the Spell Speed of 1 Trap Card you activate within the next 3 turns by 1.[/background][/size][/font][/color] [/spoiler] Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 15, 2012 Report Share Posted October 15, 2012 Can Element Wyvern work with Elemental HEROes? Cause technically it should be able to with the way the wording is atm. I could be wrong though so please make it apparent if I am. I don't know enough about EARTH to really give feedback on it Refiner. Whats a combo it can do? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 15, 2012 Author Report Share Posted October 15, 2012 Now that I see the wording I think we "duped" a little with Element Wyvern since it technically would work with E-Heroes. Refiner "refines" Rock Stun into a slightly faster meta while keeping it's balances in check. It also makes Gigastone and Gigantes better techs. Link to comment Share on other sites More sharing options...
Darj Posted October 15, 2012 Report Share Posted October 15, 2012 Just add the restriction we mentioned before: Level 4, DARK or non Warrior-Type LIGHT, "Element" monster. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 15, 2012 Author Report Share Posted October 15, 2012 yeah, but "I" can't. It has to be Zanda who does that .-. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 22, 2012 Author Report Share Posted October 22, 2012 Added Reversing Apocalypse! I would want that card irl D: KONAMI! MAKE IT HAPPEN! Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 22, 2012 Author Report Share Posted October 22, 2012 Added Cataclysmic Fusion. KOALA DECKS POWN! Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 23, 2012 Author Report Share Posted October 23, 2012 Number 3, Ray the Light Sword is up! Link to comment Share on other sites More sharing options...
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