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Angelic Element


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Angelic Element


[spoiler=Monsters 6]

[spoiler=]QAQYBtY.jpg[/spoiler]

Angelic Element - Lofiel

[FIRE/Pyro/Effect/Level 4]
When this card is summoned or flipped face up, you can reveal a WATER monster from your hand or field to return 1 card to owner's hand monsters with a higher Level as 4 are banished until the End Phase instead.
[ATK: 1300 / DEF: 1800]

 

[spoiler=]Ge6fhS2.jpg[/spoiler]

Angelic Element - Megami

[WATER/Aqua/Effect/Level 4]
When this card is summoned, reveal a WIND monster from your hand or field to add 1 "Angelic Element" Spell or Trap Card from your Graveyard or Deck to your hand.

While this card is in your Graveyard "Angelic Element - Sora" has Life Steal.
[ATK: 1400 / DEF: 1000]

 

[spoiler=]30zzrie.jpg[/spoiler]

Angelic Element - Kayle
[WIND/Thunder/Effect/Level 4]
When this card is summoned, reveal a FIRE monster from your hand or field to destroy a Spell or Trap Card on the field.

While this card is in your Graveyard, once while a "Angelic Element - Sora" is on the Field, you can prevent it to get destroyed.
[ATK: 1600 / DEF: 1000]

 

[spoiler=]QTW2hiS.jpg[/spoiler]

Angelic Element - Shekinah
[FIRE/Pyro/Effect/Level 2]
FLIP: Reveal 1 WATER monster from your hand or field to destroy 1 card on the field.

Special summon this card from your Graveyard, if "Angelic Element - Sora" leaves the field by your opponents card effect without to get destroyed.
[ATK: 400 / DEF: 300]

 

[spoiler=]2hfESfP.jpg[/spoiler]

Angelic Element - Fortuna
[WATER/Aqua/Tuner/Effect/Level 1]
When this card leaves the field by a card effect, reveal 1 WIND monster from your hand or field to special summon a "Angelic Element" monster up to Level 5 from your Deck.
[ATK: 200 / DEF: 200]

 

[spoiler=]OkNcttU.jpg[/spoiler]

Angelic Element - Aurelia
[WIND/Thunder/Effect/Level 3]
When this card is destroyed by battle and send to the Graveyard, you can reveal 1 FIRE monster from your hand or field to special summon a "Angelic Element" monster up to Level 5 from your Deck.
[ATK: 900 / DEF: 800]
[/spoiler]

[spoiler=Advanced Monsters 4]
[spoiler=]ilKNmTh.jpg[/spoiler]

Angelic Element - Irelia
[FIRE/Pyro/Effect/Level 5]
You can special summon this card from your hand, if you control a WATER and WIND monster.

During either players turn you can special summon this card from your Spell & Trap Card Zone.
[ATK: 1700 / DEF: 1200]

 

[spoiler=]aw4MLD8.jpg[/spoiler]

Angelic Element - Ayrin
[WATER/Aqua/Effect/Level 5]
You can special summon this card from your hand or Spell and Trap Card Zone, if you control a FIRE and WIND monster.

When this card is summoned special summon "Angelic Element - Kira".
[ATK: 1700 / DEF: 1200]

 

[spoiler=]Wm9m5Q3.jpg[/spoiler]

Angelic Element - Miria
[WIND/Thunder/Effect/Level 5]
You can special summon this card from your hand, if you control a FIRE and WATER monster.

While this card is in your Hand, Field or Graveyard, gain 300 Life Points during each of your Standby Phases. When this card is summoned gain 1000 Life Points.
[ATK: 200 / DEF: 2400]

 

[spoiler=]y7C1iwN.jpg[/spoiler]

Angelic Element - Kurau
[DARK/Fairy/Effect/Level 7]
During either players turn, when a FIRE, WATER and WIND monster inc. "Angelic Element" leaves your side of the field within 1 Turn, you can special summon this card from your hand.

When this card is summoned you can bansih up to 2 cards from anywhere as long as this card is face-up on the field. This card is treated as FIRE, WATER or WIND monster.
[ATK: 2200 / DEF: 2800]
[/spoiler]

[spoiler=Fusion 5]

[spoiler=]OK0IgGi.jpg[/spoiler]

Angelic Element - Raikoh
[DARK/Fairy/Fusion/Effect/4]
This card can not be special summoned except by sending 2 "Angelic Element" monster from your hand or field to the Graveyard, while you control a FIRE, WATER and WIND monster.

When this card is summoned you can activate an "Angelic Element Sanctuary" from anywhere.

This card is treated as FIRE, WATER or WIND monster.
[ATK: 1200 / DEF: 1200]

 

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Angelic Element - Irel
[FIRE/Pyro/Fusion/Effect/Level 6]
This card can not be special summoned except by sending 3 monsters inc. "Angelic Element" to the Graveyard and if the most monsters have WATER as attribute  in your Graveyard.

When this card is summoned, banish up to 2 cards on the field. Each player draw 1 card for each of the cards they controlled that was banished by this effect.
[ATK: 2400 / DEF: 1500]

 

[spoiler=]GMXmwWH.jpg[/spoiler]

Angelic Element - Mihr
[WATER/Aqua/Fusion/Effect/Level 5]
This card can not be special summoned except by sending 3 monsters inc. "Angelic Element" to the Graveyard and if the most monsters have WIND as attribute  in your Graveyard.

When this card destroys a monster by battle, special summon a monster from your Graveyard up to Level 5.
[ATK: 2500 / DEF: 2000]

 

[spoiler=]frdZDeU.jpg[/spoiler]

Angelic Element - Mithra
[WIND/Thunder/Fusion/Effect/Level 8]
This card can not be special summoned except by sending 3 monsters inc. "Angelic Element" to the Graveyard and if the most monsters have FIRE as attribute  in your Graveyard.

This card can attack twice in a row and causes piercing Life Steal. Causes halved damage by direct attacks.
[ATK: 2800 / DEF: 2500]

 

[spoiler=]3xdbPY4.jpg[/spoiler]

Angelic Element - Trinity
[DARK/Fairy/Fusion/Effect/Level 10]
This card can not be special summoned except by sending 1 FIRE, WATER and WIND monster inc. "Angelic Element" from your Monster Card Zone to your Graveyard.

This card is treated as FIRE, WATER and WIND monster.

Once played, you can special summon this card from anywhere by revealing 1 FIRE, WATER and WIND monster from your hand and/or field.
[ATK: 4000 / DEF: 0]
[/spoiler]

 

 

[spoiler=Synchro / XyZ / Token 6]

[spoiler=]bS9cRg7.jpg[/spoiler]

Angelic Element - Arel
[FIRE/Pyro/Synchro/Effect/4]
1 "Angelic Element" Tuner + 1 or more non-Tuner monsters
This card can also be synchro summoned by having 7 Levels.

During either players turn, you can send monsters from your Spell & Trap Card Zone to increase the ATK of this card by 1000 for each send card until the End Phase.

Inflict 1000 damage to your opponent for each send card by this effect.
[ATK: 2300 / DEF: 0]

 

[spoiler=]xBqwkPO.jpg[/spoiler]

Angelic Element - Israfel
[WATER/Aqua/Synchro/Effect/Level 5]
1 "Angelic Element" Tuner + 1 or more non-Tuner monsters
Once, as long as this card is on the Field, it can not be destroyed by battle.

During each of your End Phases you can, special summon 1 "Angelic Element" monster from your Spell & Trap Card Zone.
[ATK: 1800 / DEF: 2100]

 

[spoiler=]0nUKmZw.jpg[/spoiler]

Angelic Element - Zeyphyr
[WIND/Thunder/Synchro/Effect/Level 6]
1 "Angelic Element" Tuner + 1 or more non-Tuner monsters
When this card is summoned, take 1 "Angelic Element - Fortuna" from your Graveyard to your Hand.
[ATK: 2400 / DEF: 1500]

 

[spoiler=]fXkoPie.jpg[/spoiler]

Angelic Element - Sora
[LIGHT/Fairy/Synchro/Effect/Level 10]
1 "Angelic Element" Tuner + 2 or more non-Tuner monsters
This card can also be summoned by having 9 Levels.

You can treat 1 monster from your Spell & Trap Card Zone as tribute for synchro summon of this card.

This card is treated as FIRE, WATER and WIND monster.
[ATK: 3000 / DEF: 2500]

 

[spoiler=]TYbTGYj.jpg[/spoiler]

Angelic Element - Tina
[EARTH/Rock/Xyz/Effect/Level 5]
2 Level 5 "Angelic Element" monsters
Once per turn, you can detach 1 Xyz Material from this card to change the battle position of a monster on the Field.

This card has the same attributes as the Xyz Material to summon this card.
[ATK: 1700 / DEF: 2400]

 

[spoiler=]sVZkZZv.jpg[/spoiler]

Angelic Element - Kira
[DARK/Fairy/Effect/Union/Level 1]
You can equip this card during your Main Phase to a monster.

Once per turn, the equiped monster is not destroyed by battle.

When the equiped monster leaves the Field special summon this card to your side of the field.
[ATK: 0 / DEF: 0]

[/spoiler]

 

 

[spoiler=Spells/Traps 6]

[spoiler=]9aVxN7f.jpg[/spoiler]

Angelic Element Sanctuary
[Field/Spell Card]
Once per turn, during your Standby Phase you can place the undermost "Angelic Element" monster except Fusion from your Graveyard into your Spell & Trap Card Zone, this effect also applies if this card is in your Deck, Graveyard or Hand, this effect can not be used more than 1 time per turn. While you control a FIRE, WATER and WIND monster, you can offer "Angelic Element" monsters in your Spell & Trap Card Zone as tribute for Summon of Fusion "Angelic Element" monsters.

 

[spoiler=]4buTG2o.jpg[/spoiler]

Angelic Element Spellcaster
[Quick/Spell Card]
When you control a face-up "Angelic Element" monster you can activate 1 of the following effects depending on how many different attributes- based on FIRE, WATER and WIND- your monsters have:
1: Destroy 1 card on both sides.
2: Change ATK and DEF of a monster.
3: Take 1 of your cards back to your Hand and special summon a monster from your Hand.

 

[spoiler=]fMXzbU0.jpg[/spoiler]

Angelic Element Wishes
[Spell Card]
Place 1 "Angelic Element" monster from your Hand into your Spell & Trap Card Zone, then draw 1 card.

 

[spoiler=]hgkz7hW.jpg[/spoiler]

Angelic Element Protector
[Trap Card]
When your opponent declares an attack, negate the attack and reveal cards inc. "Angelic Element" from your hand and/or field and activate effects based on which attributes revealed:
FIRE: Inflict damage halve to the ATK of the attacking monster to your opponent.
WATER: Gain Life Points equal to the ATK of the attacking monster.
WIND: Destroy the attacking monster.

 

[spoiler=]7mvJmIX.jpg[/spoiler]

Angelic Element Immolate to Revive
[Trap Card]
Destroy cards on the field up to the same number of diffrent monster attributes on your field and/or from your hand, at least one of these monsters must be a "Angelic Element" monster. For each card destroyed, that card's controler draws 1 card.

 

[spoiler=]imDM8oE.jpg[/spoiler]

Angelic Element Destiny
[Counter/Trap Card]
Reveal monsters from your side of the field and/or from your hand inc. "Angelic Element" to negate the summon of a monster or the activation of a Spell or Trap card and banish it. The banished card returns during the next Standby Phase except you revealed monsters with the attributes FIRE, WATER and WIND.
[/spoiler]

 

 

 

[spoiler=Rullings]

Angelic Element - Lofiel

Set monsters count as Level 1.

 

Angelic Element - Kurau

-Anywhere means Deck, Hand, Field, Graveyard and Banished.
-This card is everywhere treated as FIRE, WATER or WIND monster and never as DARK monster except its effect is negated. Each time a card effect ask for the attribute of this monster you can chose which attribute this card has.
-You can also banish a banished card by Gold Sarcophargus. If Kurau leaves the Field and its already the second Standby Phase after card activation or later, the banished card will be added to the Players Hand immediately.
-Also Tokens count to the summon condition.
-inc. "Angelic Element" means you need at least 1 "Angelic Element" card. For example, if "Penguin Solidar", "Harpie Lady" and "Angelic Element Lofiel" leaves the Field, you can special summon this card.
-If a "Angelic Element" monster leaves the Field and is placed in you Spell and Trap Card Zone it counts as left from the Field for this card requirement.

 

Angelic Element - Mithra

Piercing Life Steal means each battle damage this card inflicts and each difference in a battle with a monster in which Mithra is dominating increases your Life Points .

 

Angelic Element - Trinity

Anywhere means Deck, Hand, Field, Graveyard and Banished.
-Once played means you can also special summon this card if its summon was negated.
-This card is everywhere treated as FIRE, WATER and WIND monster and never as DARK monster except its effect is negated. Each time a card effect ask for the attribute of this monster its count as 3 monsters with these 3 attributes.
-You can use its effect as often you want as long as you meet the condition.

 

Angelic Element Nafriel, Ayrin, Miria
When this card destroyed a monster by battle, you can swap it with a monster from your Spell and Trap Card Zone.
-it's not treated as summoned.
-if Nafriel, Ayrin or Miria destroyed a monster with the same ATK and gets also destroyed you can't swap them with a monster from your Spell and Trap Card Zone.

 

Angelic Element - Irel, Mihr, Mithra, Trinity
This card can not be special summoned except by sending 2 monsters to the Graveyard
-this is a cost effect
-only Monsters you control and no Tokens(also since you need to send to Graveyard), you can also send monsters in your Spell and Trap Card Zone.
-inc. "Angelic Element" means you need at least 1 "Angelic Element" card. For example, you can send "Penguin Solidar", "Harpie Lady" and "Angelic Element Lofiel" to special summon this card.

 

Angelic Element - Immolate for Revive

-You cant draw for a destroyed Token.
-You cant draw for a destroyed Spell or Trap Card which was activated and resolved in the same Chainlink as this card.

 

Monsters placed in your Spell and Trap Card Zone by an Angelic Element effect are still treated as monsters with attributes and can be used as Synchro Material for a Fire, Water or Wind monster.
[/spoiler]

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