Jump to content

Spellbook Institute - La Maison


Recommended Posts

[img]http://images3.wikia.nocookie.net/__cb20120826183604/yugioh/images/9/9f/SpellbookInstituteLaMaison-ABYR-JP-R.jpg[/img]

[quote]Once per [url="http://yugioh.wikia.com/wiki/Turn"]turn[/url], during your [url="http://yugioh.wikia.com/wiki/Standby_Phase"]Standby Phase[/url], if you have 1 or more [url="http://yugioh.wikia.com/wiki/Spellcaster"]Spellcaster[/url]-[url="http://yugioh.wikia.com/wiki/Type"]Type[/url] monsters in your [url="http://yugioh.wikia.com/wiki/Graveyard"]Graveyard[/url] or on your side of the [url="http://yugioh.wikia.com/wiki/Playing_Field"]field[/url]: You can [url="http://yugioh.wikia.com/wiki/Return"]return[/url] 1 "[url="http://yugioh.wikia.com/wiki/Spellbook"]Spellbook[/url]" [url="http://yugioh.wikia.com/wiki/Spell_Card"]Spell Card[/url] from your Graveyard to the bottom of your [url="http://yugioh.wikia.com/wiki/Main_Deck"]Deck[/url], except "Spellbook Institute - La Maison"; draw 1 card. When this card is [url="http://yugioh.wikia.com/wiki/Destroy"]destroyed[/url] by your opponent's [url="http://yugioh.wikia.com/wiki/Card_effect"]card effect[/url] and [url="http://yugioh.wikia.com/wiki/Send"]sent[/url] to the Graveyard: You can [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] 1 Spellcaster-Type monster from your [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url] or Deck whose [url="http://yugioh.wikia.com/wiki/Level"]Level[/url] is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.[/quote]

Discuss the card that makes Prophecy good.

Link to comment
Share on other sites

[quote name='newhat' timestamp='1350768979' post='6049210']
This card makes it so you don't need to run more than 1 Leadership, 2 Life, etc. But people will be people.

This is a prime reason to Normal Summon Batel in the opening.
[/quote]
Leadership isn't that great, actually. And I'd still keep the ambiguity by setting Batel instead.

Link to comment
Share on other sites

[quote name='Wildflame' timestamp='1350798000' post='6049581']
Batel + Grim (or Grim + Batel) + this is the standard opening play in my Prophecies. I don't think I'm doing it wrong.
[/quote]
No, that [i]is[/i] a standard opening play. But if you don't want your opponent knowing what you're playing, then you just set the Batel.

Link to comment
Share on other sites

Yeah batel can be a funny surprise or be basically card car and you just open with it. Then again having Wonder Wand makes everything so much better. As for the card itself seeing that it's draw effect goes against its destruction effect its really hard to argue how broken it is to me. The card is beautiful as in it doesn't cripple your opponent without doing anything (Valley) and it doesn't reward you for herp derp and reading a card (gates) it just generates hand advantage.

Btw Junon made Prophecy good...this and chateau just proved that field spells are trying to be useful again.

Link to comment
Share on other sites

[quote name='Dem The Magic Dragon' timestamp='1351180256' post='6049353']
The first turn it's out is just a +0
Anything after that starts the pluses. Although chaining MST to the Standby effect makes it good for only a Spellbook recycle.
[/quote]

Funny. On Dueling Network returning the Spellbook is an effect, not a cost, so chaining MST to the Standby effect stops the whole card.

Too bad this card doesn't Summon anything if the opponent activates a new Field Spell.

Link to comment
Share on other sites

[quote name='Beginning446' timestamp='1350809227' post='6049648']
Yeah batel can be a funny surprise or be basically card car and you just open with it. Then again having Wonder Wand makes everything so much better. As for the card itself seeing that it's draw effect goes against its destruction effect its really hard to argue how broken it is to me. The card is beautiful as in it doesn't cripple your opponent without doing anything (Valley) and it doesn't reward you for herp derp and reading a card (gates) it just generates hand advantage.

Btw Junon made Prophecy good...this and chateau just proved that field spells are trying to be useful again.
[/quote]
It's still fairly bad design, in that it solves both problems that the archetype has without it; That is, it recycles every Spellbook while giving additional hand advantage. Before this was released, Prophecies couldn't function too well because they were both limited in how much they could do (Lack of good recycling method) and they didn't have a way of replenishing their hand, which would constantly empty (Draw power or +1 searchers).
[quote name='newhat' timestamp='1350826398' post='6049743']
Funny. On Dueling Network returning the Spellbook is an effect, not a cost, so chaining MST to the Standby effect stops the whole card.

Too bad this card doesn't Summon anything if the opponent activates a new Field Spell.
[/quote]
Actually, that's my bad. I've been misreading the card, thinking there was a cost when there isn't.

Link to comment
Share on other sites

[quote name='Dem The Magic Dragon' timestamp='7777838912' post='6049860']
Actually, that's my bad. I've been misreading the card, thinking there was a cost when there isn't.
[/quote]

On the Wikia it's listed as a Cost. On DN it's listed as an effect.

I'm not gonna try to guess which one's right, but it makes a huge difference.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...