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Because I can: Elemental HERO Wildheart Omega


Kingdom Xathers

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[b][color=#ff8c00]Elemental HERO Wildheart Ω[/color]

EARTH/Lv 7/Warrior/Effect/2500 ATK/1600 DEF

You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO Wildheart" from your hand, field or Graveyard. This card's name becomes "Elemental HERO Wildheart" when used as a Fusion Material. You can return 1 of your banished "HERO" monsters to your Deck; negate the activation and effect of a Trap Card, and if you do, destroy it. When a Fusion Monster that lists "Elemental HERO Wildheart" as a Fusion Material is Fusion Summoned using this card as a Fusion Material; it gains 1000 ATK and is unaffected by Trap Cards.[/b]

[spoiler=Original Errata]You can Special Summon this card (from your hand) by banishing 1 "Elemental HERO Wildheart" from your hand, field or Graveyard. This card's name becomes "Elemental HERO Wildheart" while face-up on the field. You can return 1 of your banished "HERO" monsters to your Deck; negate the activation and effect of a Trap Card, and if you do, destroy it. When a Fusion Monster that lists "Elemental HERO Wildheart" as a Fusion Material is Fusion Summoned using this face-up card as a Fusion Material; it gains 1000 ATK and is unaffected by Trap Cards.[/spoiler]


[spoiler=Possible art description:] There are a number of changes made to base-form Wildheart: there is now a scar in the center of his chest (from a stab wound), his ponytail is undone and there is now a light brown stripe going down the center of his hair. The bandages on his arms and legs are gone, he wears a single clawed gauntlet on his right arm and shin guards on both legs, and his loincloth features a different design. The pattern of his tattoos have also changed to resemble the Signer Marks/the markings on Awakened Hero Gagagigo's skin. His sword now resembles a cross between the Ultima Weapon sword from Final Fantasy VII and Siegfried/Nitemare's Soul Calibur as it appeared in Soul Calibur II; in this picture, he wields the sword with a reverse grip.[/spoiler]

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This card's Trap negation is extremely good. You start out with at least 1 shot.

Fusion Summons can't be negated by nature, because you have to negate the Polymerization or Miracle Fusion rather than the Summon itself.

The fact that you have to use this face-up monster as Fusion Material decreases the usefulness of the last effect.

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