Spenсe Posted October 23, 2012 Report Share Posted October 23, 2012 [center]The cake was a lie (!).[/center] [center][img]http://i532.photobucket.com/albums/ee323/jayjacki/Amthes.jpg[/img][/center] [center]If this card is discarded to the Graveyard by a card effect: return 1 card on the field to its owner's hand, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, Special Summon this card from your Graveyard. If this card is banished while in your Graveyard to activate a card or card effect you control, add it to your hand. Then, inflict 700 damage to your opponent.[/center] [center][b]ERRATA:[/b][/center] [center]If this card is discarded to the Graveyard by a card effect: return 1 card on the field to its owner's hand, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, Special Summon this card from your Graveyard. If this card is banished while in your Graveyard to activate a card or card effect you control, add it to your hand [b]after the card resolves[/b]. Then, inflict 700 damage to your opponent.[/center] [center] [b]SECOND ERRATA:[/b][/center] [center]If this card is discarded to the Graveyard by a card effect: return 1 card [b]your opponent controls[/b] to its owner's hand, then, if this card was discarded from your hand to your Graveyard by your opponent's card effect, Special Summon this card from your Graveyard. If this card is banished while in your Graveyard to activate a card or card effect you control, add it to your hand after the card resolves. Then, inflict 700 damage to your opponent. [/center] [center][img]http://i532.photobucket.com/albums/ee323/jayjacki/Pinky.jpg[/img][/center] [center]If a card is discarded by an effect, you can Special Summon this card from your hand. Once per turn, you can destroy 1 face-up Spell or Trap card your opponent controls. Then, discard 1 card. If this card is returned from the field to your hand, you can Normal Summon twice this turn.[/center] [center][b]ERRATA:[/b][/center] [center]If a card is discarded by an effect, you can Special Summon this card from your hand. Once per turn, you can destroy 1 face-up Spell or Trap card your opponent controls. Then, discard 1 card. If this card is returned from the field to your hand, [b]"Dark World" monsters you control are unaffected by Trap Cards during the Battle Phase of this turn.[/b][/center] [center](Ya... the name of the next card is a parody because Dark Worlds have like 20,000 lords, kings, etc.) Its the boss Dark Worlds need, but not the one they want. Err, the boss they want, but not the one they need. Something along those lines.[/center] [center][spoiler=Original Version][/center] [center][img]http://i532.photobucket.com/albums/ee323/jayjacki/Onyxus.jpg[/img][/center] [center]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 banished "Dark World" monsters, and cannot be Special Summoned by other ways. Once per turn, you can return 1 banished Fiend-Type monster to your Graveyard; select 1 set Spell or Trap card your opponent controls (your opponent cannot activate that card in response to this effect). Activate that card (your opponent does not pay any cost to activate the card). Its effect becomes: "your opponent chooses and discards 1 card in their hand. After this effect resolves, send this card to the Graveyard."[/center] [center][/spoiler][/center] [center][b]ERRATA:[/b][/center] [center][img]http://i532.photobucket.com/albums/ee323/jayjacki/Onyxus2.jpg[/img][/center] [center]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by returning 5 banished "Dark World" monsters to your Deck, and cannot be Special Summoned by other ways. Once per turn, you can return 1 banished Fiend-Type monster to your Graveyard; select 1 set Spell or Trap card your opponent controls (your opponent cannot activate that card in response to this effect). Activate that card (your opponent does not pay any cost to activate the card). Its effect becomes: "your opponent chooses and discards 1 card in their hand. After this effect resolves, send this card to the Graveyard."[/center] Link to comment Share on other sites More sharing options...
Teaching dragon Posted October 23, 2012 Report Share Posted October 23, 2012 I'm The Lord of the dark world dragons Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 Those Gate plays. Why you so annoying now. All things aside, I love Dark World and this has some interesting play-ability. The Damage part isn't particularly necessary but still a nice touch. I do wish it could had more synergy with Grapha but no matter. Basically, what Grapha cant hit, this can and safely I might add. Link to comment Share on other sites More sharing options...
Teaching dragon Posted October 23, 2012 Report Share Posted October 23, 2012 I like grapha Link to comment Share on other sites More sharing options...
lce Posted October 23, 2012 Report Share Posted October 23, 2012 By god you utterly broke Dark World. Do not want. Link to comment Share on other sites More sharing options...
Teaching dragon Posted October 23, 2012 Report Share Posted October 23, 2012 What the hell u talkin bout Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 [quote name='Gender-less Black Blood' timestamp='1350956295' post='6051263'] By god you utterly broke Dark World. Do not want. [/quote] I wouldn't say he broke them. (Also I'd advice you check the Advance Clause before you get to 100 posts) He made them possible better. The thing about this is, it looks good but that's just it. It looks good but we don't know just how well it would do. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1350955605' post='6051241'] Those Gate plays. Why you so annoying now. [/quote] I've been thinking of modifying the effect so that it is returned to the hand AFTER the card that removes it resolves (rather then a chain). So you can't remove it for gates and discard it after adding it with the effect of gate (since gates is a cost to remove, the effect is chained, and chains resolve backwards so this card is added before gate resolves). I'm not too sure about the ruling with this regard, but I will be modifying the effect. I think otherwise it'd be too powerful. [quote] All things aside, I love Dark World and this has some interesting play-ability. The Damage part isn't particularly necessary but still a nice touch. I do wish it could had more synergy with Grapha but no matter. Basically, what Grapha cant hit, this can and safely I might add. [/quote] It replaces Beiige Also, damage is because it's a "Torturer". It wasn't evil enough. Link to comment Share on other sites More sharing options...
Teaching dragon Posted October 23, 2012 Report Share Posted October 23, 2012 I've had plenty of cards that had that kind of effect. Honestly not all that good.The vanguard? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 [quote name='Spenсe' timestamp='1350956854' post='6051279'] I've been thinking of modifying the effect so that it is returned to the hand AFTER the card that removes it resolves (rather then a chain). So you can't remove it for gates and discard it after adding it with the effect of gate (since gates is a cost to remove, the effect is chained, and chains resolve backwards so this card is added before gate resolves). I'm not too sure about the ruling with this regard, but I will be modifying the effect. I think otherwise it'd be too powerful. It replaces Beiige [/quote] I wouldn't say it would completely replace Beiige, because that card wont use up a normal summon. Where this would, cause lets face it, how often do we actually get the 2nd effs off. A good play though I can see this with would be this. Dealings this return, something Gate into Grapha/pop & get Ameths to hand Normal Ameths and return for Grapha Link to comment Share on other sites More sharing options...
Teaching dragon Posted October 23, 2012 Report Share Posted October 23, 2012 It seams like a familiar effect to the other dark world guys Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 Hmm..............you know now that I think about it. This card might be even more broken then it looks. When I say that I mean Chaos Dragons and Chaos in general. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 New card added. Feel free to poke at it with your index finger mockingly and burst into laughter. For those of you wondering, all Dark World names are based on colors. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 Personally, I think you got a bit greedy with Pinky's last effect. That right there just screams Grapha spam. Oh the combos that are rolling in my head right now. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1350959670' post='6051326'] Personally, I think you got a bit greedy with Pinky's last effect. That right there just screams Grapha spam. Oh the combos that are rolling in my head right now. [/quote] Ya I actually thought of that when making the card (which is the reason I put "twice" instead of "extra". Its still sort of op though). But its Pinky, you can't mess with him. But ya, I'm thinking of how to edit the effect Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2012 Report Share Posted October 23, 2012 Pinky: I would like to say that discarded cards are Special Summoned from the Graveyard. Maybe instead of having another Normal Summon make it "If this card is returned to your hand: Special Summon it. This effect can only be activated once per turn". Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 [quote name='AixDivadis' timestamp='1350991416' post='6051578'] Pinky: I would like to say that discarded cards are Special Summoned from the Graveyard. Maybe instead of having another Normal Summon make it "If this card is returned to your hand: Special Summon it. This effect can only be activated once per turn". [/quote] Those ideas would break this card more then you think. The first suggestion is a bit unnecessary because Dark Worlds already have pretty crazy swarm abilities. Adding that would break some cards that didn't even need it. Such as Snoww, who would already search a card. Making it get a SS means an instant Grapha. The second suggestion would more or less be the same. Your essentially allowing free Grapha summons. If I were Spence I would just remove the last effect entirely. Link to comment Share on other sites More sharing options...
Aix Posted October 23, 2012 Report Share Posted October 23, 2012 @D.A._Siegfried: What he said was "When this card is discarded, Special Summon this card from your hand". I was just pointing out the those kind of effects activate in the Graveyard. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 Final card of the set added. Also, errata'd previous cards. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted October 23, 2012 Report Share Posted October 23, 2012 [quote name='Spenсe' timestamp='1350994966' post='6051602'] Final card of the set added. Also, errata'd previous cards. [/quote] I can see what you mean when you say it's the boss they need but don't want. I would like to point out something about the cards text though. At the End here "[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]After this effect resolves, send [b]this[/b] card to the Graveyard".[/background][/center][/size][/font][/color] Instead of using "this" I think the correct word would be "that". Otherwise, it kinda makes this card horrible. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='♥ D.A._Siegfried ♥' timestamp='1350995897' post='6051606'] I can see what you mean when you say it's the boss they need but don't want. I would like to point out something about the cards text though. At the End here " [center][background=rgb(251, 253, 254)]After this effect resolves, send [b]this[/b] card to the Graveyard".[/background][/center] Instead of using "this" I think the correct word would be "that". Otherwise, it kinda makes this card horrible. [/quote] Its the reason for quotes. The effect of the selected card becomes the quoted text (I think you're thinking that it would send the OP card to the grave. It doesn't). This makes it so Continuous cards don't stay on the field without an effect. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 23, 2012 Report Share Posted October 23, 2012 [size=3]Time for one of my reviews![/size] [size=3][b]Amthes[/b]: Broken “itself”, especially at 2 (1 in Grave and 1 in hand). I now have an “infinite” draw loop. How?[/size] [size=3]Gates of Dark World + Foolish Burial + 1 of this guys in hand. Activate Gates. Banish Amthes (it now waits until the card resolves); discard 2[sup]nd[/sup] Amthes AND draw 1 card. Then, Amthes resolves as “being discarded by a card effect” and returns Gates back to hand. Banished Amthes “does not lose its timing” because it’s added when Gates gives you the draw AND it’s a mandatory effect. I’m now going to “herpy derp” discard, mill, add, repeat since I’m constantly resetting Gates of Dark World each time it goes back into my hand. Lol, Exodia Dark World just got its own consistent deck. Oh and that little burn on the side along with the Special Summon it invokes isn’t even looked at because that’s the part of the card that is “not worth” activating.[/size] [size=3][b]Pinky[/b]: Fair “support”.[/size] [size=3]Let us see this card for what it is. It has “Special Summon” effect like Belige and the Generals, is a Level 5 DARK monster with 1900 ATK making him the “weakest” of the Level 5 Dark World monsters, BUT he’s actually worth running at 1 since he provides Grapha with Trap Protection, even when Shadow-Imprisoning Mirror is face-up on the field. However, getting him out by Normal Summons is going to be a challenge, and even then the Trap protection is only available during the Battle Phase, leaving you vulnerable. It’s a card with limits, but gives an edge within those limits, and the fact that I can poke off my opponent’s face-up cards (except Skill Drain and Imprisoning) for a discard, is not bad. This is actually a decent card and can be easily teched in a Dark World deck for that extra edge in the Battle Zone.[/size] [size=3][b]Onyxus[/b]: Now this one…this one is broken.... I’ll dissect the card.[/size] [size=3]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 banished "Dark World" monsters, and cannot be Special Summoned by other ways.[/size] [size=3]Must be Special Summoned from the hand, cannot be reborned, and needs EXACTLY 3 banished “Dark World” monsters. The conditions can be easily met, but you’d have to be careful with the card. As a 3700 ATK beater, this could be a little “too” good for its own good (and perhaps it is). Maybe dumb it down and keep Grapha as the “Boss” monster of the Deck.[/size] [size=3]Once per turn, you can return 1 banished Fiend-Type monster to your Graveyard; target 1 set Spell or Trap Card your opponent controls (your opponent cannot activate that card in response to this effect). Activate that target (your opponent does not pay any cost to activate the card). Its effect(s) becomes: "Your opponent chooses and discards 1 card in their hand. After this effect resolves, send this card to the Graveyard."[/size] [size=3]This effect is absolutely amazingly broken. I turn all my Snows into “semi-Monster Reborn + “D.W.” search”, broww into “Pot of Greed”, Grapha into “Pop + Troll look for Mind Crush plays”, makes Goldd and Silva worth running, and even Rainbow Overlord into a walking Raigeki/Feather Duster! Admitingly though, this is probably the most inconsistent of your 3 Dark Worlds, but the set-up is easier to accomplish than it is to manually play Rainbow Overlord, and not only that but it’s sheer ATK combined with Gates gives you a 4000 ATKing Beater. Not only that, you can Summon multiple copies of this so your opponent has less of a chance at stopping your plays…So yeah…It’s just…no.[/size] [size=3]Fixed:[/size] [size=3]Amthes needs to be further erratad so that it’s effect can go off only once per turn…and even then that’s still pushing it.[/size] [size=3]Pinky could use maybe just 200 ATK more, but other than that it’s perfectly fine.[/size] [size=3]Onyxus needs a complete makeover…with an awful lot of limits onto it…[/size] Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='Chance Furlong' timestamp='1351002592' post='6051653'] [size=3]Time for one of my reviews![/size] [size=3][b]Amthes[/b]: Broken “itself”, especially at 2 (1 in Grave and 1 in hand). I now have an “infinite” draw loop. How?[/size] [size=3]Gates of Dark World + Foolish Burial + 1 of this guys in hand. Activate Gates. Banish Amthes (it now waits until the card resolves); discard 2[sup]nd[/sup] Amthes AND draw 1 card. Then, Amthes resolves as “being discarded by a card effect” and returns Gates back to hand. Banished Amthes “does not lose its timing” because it’s added when Gates gives you the draw AND it’s a mandatory effect. I’m now going to “herpy derp” discard, mill, add, repeat since I’m constantly resetting Gates of Dark World each time it goes back into my hand. Lol, Exodia Dark World just got its own consistent deck. Oh and that little burn on the side along with the Special Summon it invokes isn’t even looked at because that’s the part of the card that is “not worth” activating.[/size] [/quote] Hmm.. that's quite the strategy, albeit the set-up. I'll edit the effect to make it so you can't target your own cards to bounce. [quote] [size=3][b]Pinky[/b]: Fair “support”.[/size] [size=3]Let us see this card for what it is. It has “Special Summon” effect like Belige and the Generals, is a Level 5 DARK monster with 1900 ATK making him the “weakest” of the Level 5 Dark World monsters, BUT he’s actually worth running at 1 since he provides Grapha with Trap Protection, even when Shadow-Imprisoning Mirror is face-up on the field. However, getting him out by Normal Summons is going to be a challenge, and even then the Trap protection is only available during the Battle Phase, leaving you vulnerable. It’s a card with limits, but gives an edge within those limits, and the fact that I can poke off my opponent’s face-up cards (except Skill Drain and Imprisoning) for a discard, is not bad. This is actually a decent card and can be easily teched in a Dark World deck for that extra edge in the Battle Zone.[/size] [/quote] This card is nothing like Beiige and the generals. Its effect to Special Summon doesn't activate when it's discarded, but when ANOTHER card is discarded (take note that it can be any card, including your opponent's). There's various different strategies that can be made with this badboy (such as easy access to rank 5 Xyz's). It also answers common sidedecking cards like Dimensional Fissure or Prohibition. [quote] [size=3][b]Onyxus[/b]: Now this one…this one is broken.... I’ll dissect the card.[/size] [size=3]Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 banished "Dark World" monsters, and cannot be Special Summoned by other ways.[/size] [size=3]Must be Special Summoned from the hand, cannot be reborned, and needs EXACTLY 3 banished “Dark World” monsters. The conditions can be easily met, but you’d have to be careful with the card. As a 3700 ATK beater, this could be a little “too” good for its own good (and perhaps it is). Maybe dumb it down and keep Grapha as the “Boss” monster of the Deck.[/size] [size=3]Once per turn, you can return 1 banished Fiend-Type monster to your Graveyard; target 1 set Spell or Trap Card your opponent controls (your opponent cannot activate that card in response to this effect). Activate that target (your opponent does not pay any cost to activate the card). Its effect(s) becomes: "Your opponent chooses and discards 1 card in their hand. After this effect resolves, send this card to the Graveyard."[/size] [size=3]This effect is absolutely amazingly broken. I turn all my Snows into “semi-Monster Reborn + “D.W.” search”, broww into “Pot of Greed”, Grapha into “Pop + Troll look for Mind Crush plays”, makes Goldd and Silva worth running, and even Rainbow Overlord into a walking Raigeki/Feather Duster! Admitingly though, this is probably the most inconsistent of your 3 Dark Worlds, but the set-up is easier to accomplish than it is to manually play Rainbow Overlord, and not only that but it’s sheer ATK combined with Gates gives you a 4000 ATKing Beater. Not only that, you can Summon multiple copies of this so your opponent has less of a chance at stopping your plays…So yeah…It’s just…no.[/size] [/quote] Yes, its powerful. However, I don't think its broken. Its not that easy to get out (requires turns of set up) and its a potential dead draw (drawing into it with 4 or more banished DW is gonna be frustrating. And unlike DaD, banished cards aren't that easy to move around). Plus its very easily countered via common traps and spells (which is moreso true because its effect relies on your opponent to have set cards, thus more than likely playing something that can counter it. Otherwise its just a big beater, which isn't that appealing to dark worlds). It taps into the secondary, often overlooked, effects of dark worlds. Those effects exist for a reason. Its a boss monster. Expect its effect to be powerful. The cards you listed don't require set up. This card does. JD is much more OP than this card, but its at 3 because it requires necessary set up (albeit easy set up). It doesn't give you "instant pot of greed". Plus its once per turn. And lets be honest, no one will run Rainbow Overlord, even with this card. That card is TOO situational to be good. [quote] [size=3]Fixed:[/size] [size=3]Amthes needs to be further erratad so that it’s effect can go off only once per turn…and even then that’s still pushing it.[/size] [size=3]Pinky could use maybe just 200 ATK more, but other than that it’s perfectly fine.[/size] [size=3]Onyxus needs a complete makeover…with an awful lot of limits onto it…[/size] [/quote] I can understand Amthes, your posted strategy is definitely something to consider. Pinky is okay at 1900 (2200 with gates). Its not gonna be much more helpful at 2400. Onyxus, I'm still not convinced its an OP card. If its hard to get out and you run the risk of dead draws, I think its effect should be op. I might edit that ATK though. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted October 23, 2012 Report Share Posted October 23, 2012 [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][center][background=rgb(251, 253, 254)]"If a card is discarded by an effect, you can Special Summon this card from your hand."[/background][/center][/size][/font][/color] My bad on that miss read. Still a good card though, and the fact that it now triggers "in the hand" still lets it get around Shadow Imprisoning. Also for your boss. Of course it should require set up, but Granting a 3700 ATK Beatstick that turns your other monsters into pseudo versions of "broken" cards isn't good design and you can't compare JD with this because JD WREAKS of bad design. 1 big thing is that this is YCM, not Konami and countering a "broken" card with a "broken" card is really absurd reasoning. Also, Gates banishing cards and then forcing your opponent's face-downs to activate turns advantage around everywhere. You don't have to deal with an opponent's potential problem card, turn it into something that makes you decent sized monsters even better, AND is a terror as a beatstick on its own. Another thing is that you fail to realize there are other cards that banish and recycle. DAD becomes a staple in Dark Worlds because of this and now "Gates" doesn't even need to do the set up for you because you have 3 Darks in graveyard, you can Summon DAD, banish 3 (though you'll probably combo it with Gates anyway) and boom. 3 "banished" Dark World monsters at your service. Other cards that aid in this: Allure of Darkness, Creeping Darkness (can be teched) and Trance Archfiend exists so recycling through your Banished Zone isn't much of a feat. I'm out of time atm, will be back tmro and I'll show you a combo. Link to comment Share on other sites More sharing options...
Spenсe Posted October 23, 2012 Author Report Share Posted October 23, 2012 [quote name='Chance Furlong' timestamp='1351025484' post='6051908'] [center][background=rgb(251, 253, 254)]"If a card is discarded by an effect, you can Special Summon this card from your hand."[/background][/center] My bad on that miss read. Still a good card though, and the fact that it now triggers "in the hand" still lets it get around Shadow Imprisoning. Also for your boss. Of course it should require set up, but Granting a 3700 ATK Beatstick that turns your other monsters into pseudo versions of "broken" cards isn't good design and you can't compare JD with this because JD WREAKS of bad design. 1 big thing is that this is YCM, not Konami and countering a "broken" card with a "broken" card is really absurd reasoning. Also, Gates banishing cards and then forcing your opponent's face-downs to activate turns advantage around everywhere. You don't have to deal with an opponent's potential problem card, turn it into something that makes you decent sized monsters even better, AND is a terror as a beatstick on its own. Another thing is that you fail to realize there are other cards that banish and recycle. DAD becomes a staple in Dark Worlds because of this and now "Gates" doesn't even need to do the set up for you because you have 3 Darks in graveyard, you can Summon DAD, banish 3 (though you'll probably combo it with Gates anyway) and boom. 3 "banished" Dark World monsters at your service. Other cards that aid in this: Allure of Darkness, Creeping Darkness (can be teched) and Trance Archfiend exists so recycling through your Banished Zone isn't much of a feat. I'm out of time atm, will be back tmro and I'll show you a combo. [/quote] I'll consider re-designing the effect if you feel its that badly broken. I'm curious about the combo though. Link to comment Share on other sites More sharing options...
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