Toffee. Posted October 25, 2012 Report Share Posted October 25, 2012 Totally did not make this because of Aggro's topic [center][img]http://images2.wikia.nocookie.net/__cb20120607001058/yugioh/images/thumb/2/2e/Tragoedia-BP01-EN-SFR-1E.png/300px-Tragoedia-BP01-EN-SFR-1E.png[/img] [quote][center]When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.[/center][/quote][/center] Oh how I wish it's original ATK was 0. But that would probably break it, too. Regardless, this card is amazing. Discuss. Link to comment Share on other sites More sharing options...
b0b3rt Posted October 25, 2012 Report Share Posted October 25, 2012 Opp dumps BLS, steals Shining. Funny when I still win. That said, great card. Link to comment Share on other sites More sharing options...
Agro Posted October 25, 2012 Report Share Posted October 25, 2012 Just cause I can't draw as goo- oh wait, nevermind. Anyway, Trag is better designed than Gorz. He doesn't punish as much as Gorz and certainly doesn't make someone rethink their strategies because of it. What it does do is everything. It has like 5 effects. (4, but you get my point) It doesn't punish as much as Gorz, but it does a whole hell of a lot too much. I honestly think we should have Gorz @0, this @1, and seriously consider putting Fader at 1 or 2. Link to comment Share on other sites More sharing options...
newhat Posted October 25, 2012 Report Share Posted October 25, 2012 Extremely powerful at the start of the duel and peters out as it goes on. Great for Xyz and Synchro Summons. Link to comment Share on other sites More sharing options...
mido9 Posted October 25, 2012 Report Share Posted October 25, 2012 Balanced demonized card to 3. Link to comment Share on other sites More sharing options...
Toffee. Posted October 25, 2012 Author Report Share Posted October 25, 2012 [quote name='Agro' timestamp='1351151719' post='6053456'] Trag is better designed than Gorz.[/quote] Trag's 4 effects are exactly why it's better then Gorz(IMO), and gives you a lot more versatility when compared to something that works when your on the verge of losing because your field was nuked. Link to comment Share on other sites More sharing options...
Canadian Posted October 25, 2012 Report Share Posted October 25, 2012 Suicide with Card Trooper > SS Trag > Draw 1 > Attack with more powerful Trag Link to comment Share on other sites More sharing options...
mido9 Posted October 25, 2012 Report Share Posted October 25, 2012 Also i like it in thunder family with all the seahorses,recycling batteries and onethunder keeping your hand up. Link to comment Share on other sites More sharing options...
EmpoleMew Posted October 25, 2012 Report Share Posted October 25, 2012 Card is hilarious in Prophecies. Dump Junon to steal Gorz, overlay Trag and Gorz into Big Eye, steal the token, revive Junon with Spellbook of Life. [s]Attack into Mirror Force without a Spellbook of Wisdom.[/s] Link to comment Share on other sites More sharing options...
Coffee Black Posted October 25, 2012 Report Share Posted October 25, 2012 [quote name='Agro' timestamp='1351151719' post='6053456'] I honestly think we should have Gorz @0, this @1, and seriously consider putting Fader at 1 or 2. [/quote] Fader does nothing by itself. Giving you an extra turn, and being tribute/synchro fodder, isn't dangerous. Gorz is a necessary evil, crazy s*** will always exist in this game. Trag should be at 3 IMO. It's only near busted in the hands of an intelligent player, and can suck late game. Of course the lucky noob who sits on a 3600 Trag with 6 cards in hand is annoying but whatever Link to comment Share on other sites More sharing options...
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