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Delta Blaster "XYZ"


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[IMG]http://i242.photobucket.com/albums/ff244/InvertRemix/monstecard.jpg[/IMG]

[quote]3 Level 4 monsters
While you control this face-up card, each time your opponent would gain Life Points: your opponent takes damage equal to that amount instead. Once, while you control this face-up card: You can increase your opponent's Life Points by this card's ATK.[/quote]

Basically, something I designed for my Fan-Fiction, but I tried to make it a bit more balanced as an actual card, which is why I did it so you need 3 Level 4 monsters to bring it out instead of just two. Think it's got plenty of potential for silly combos with Dark Cure, Gift Card, etc. Maybe it's too weak, idk. Thoughts?

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My thoughts are that the materials are just going to sit there. Perhaps work them into the effect. Since you have 3 materials you could have it detach 1 to increase your opponent's life points, or detach to make any life points gained this turn become damage ignoring other cards. Game play wise there is already two cards with the continuous effect so I don't think it is over powered at all, and the gaining effect seems like it would only be over powered if they can bump it up with equip cards like united we stand (most likely with Scape Goat on the opponents turn following the summon) for an OTK.

So maybe

[quote][font=tahoma, helvetica, arial, sans-serif][size=3]3 Level 4 monsters[/size][/font]
[font=tahoma, helvetica, arial, sans-serif][size=3]Once during either players turn detach an Xyz material from this card: Any time your opponent would gain lifepoints this turn he loses that amount instead, and any effects that would prevent this are not applied. Once per turn: while you control this face-up card: You can increase your opponent's Life Points by 2000.[/size][/font][/quote]

[size=4][font=tahoma, helvetica, arial, sans-serif]That way you can't pump it up it up for an auto win and it still has some power. Plus since you do not need materials for the +2000 you could potentially combine it with other simochi esque cards for a big hit to their life points.[/font][/size]

[font=tahoma, helvetica, arial, sans-serif]EDIT: Didn't realize it said once sorry...[/font]

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Welp, let's get this review cracking:

If it required 2 materials, I'd be willing to call it broken. However, 3 level 4s are harder to bring out than one would think. Evilswarms could crank em out easily, but that's about it. The fact that you can potentially do 4k damage is REALLY powerful, and an appropriate award for sacrificing 3 level 4s. It can also win games if your opponent has low LP. What balances the card is that it has little battle capacity, so I'd probably just summon it, use the effect, and be unable to attack due to the fact that my opponent probably has an imposing beater on the field. It's a nice, more underhanded and reliable option than Shark Drake, and it can get stuff done in a pinch unlike shock master, so I'd probably side it at the very least. Me gusta, 8.5/10

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[quote name='sora1499' timestamp='1351291783' post='6054519']
Welp, let's get this review cracking:

If it required 2 materials, I'd be willing to call it broken. However, 3 level 4s are harder to bring out than one would think. Evilswarms could crank em out easily, but that's about it. The fact that you can potentially do 4k damage is REALLY powerful, and an appropriate award for sacrificing 3 level 4s. It can also win games if your opponent has low LP. What balances the card is that it has little battle capacity, so I'd probably just summon it, use the effect, and be unable to attack due to the fact that my opponent probably has an imposing beater on the field. It's a nice, more underhanded and reliable option than Shark Drake, and it can get stuff done in a pinch unlike shock master, so I'd probably side it at the very least. Me gusta, 8.5/10
[/quote]

Its stats is fine but the effect is lacking so it is UP'ed

I would add a protection effect and can only use the Life point gain effect only once.

My Suggestion
3 Level 4 monsters
When this card is Xyz Summon add 1 Equip Spelll card from your Deck or Graveyard to your hand. While you control this face-up card, each time your opponent would gain Life Points: your opponent takes damage equal to that amount instead. Once per turn during any player's if this card would be return to your hand or would be destoryed you can banish 1 Xyz Material attached to this card. Only once while this card is face-up on the Field you can detach 1 Xyz Material from this card: You can increase your opponent's Life Points by this card's ATK.

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[quote name='Garthfunkle Vii Backwards' timestamp='1351292811' post='6054530']
Its stats is fine but the effect is lacking so it is UP'ed

I would add a protection effect and can only use the Life point gain effect only once.

My Suggestion
3 Level 4 monsters
When this card is Xyz Summon add 1 Equip Spelll card from your Deck or Graveyard to your hand. While you control this face-up card, each time your opponent would gain Life Points: your opponent takes damage equal to that amount instead. Once per turn during any player's if this card would be return to your hand or would be destoryed you can banish 1 Xyz Material attached to this card. Only once while this card is face-up on the Field you can detach 1 Xyz Material from this card: You can increase your opponent's Life Points by this card's ATK.
[/quote]

Are you crazy?!?! This card exists, you know! [url="http://yugioh.wikia.com/wiki/Axe_of_Despair"]http://yugioh.wikia.com/wiki/Axe_of_Despair[/url]

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There are far more imposing cards than axe of despair for that monster. Megamorph (As you are likely to be lower in lifepoints in a non-attacking deck anyway), united we stand, and mage power are common ones that give more power.

Xyz that need 3 level 4s are easier to get out than you think. With decks able to summon shock master that should be apparent. 2000 ATK and 3 protections chances and searching a card seems OP to me though.

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[quote name='Archlord Sora' timestamp='1351294857' post='6054552']
Are you crazy?!?! This card exists, you know! [url="http://yugioh.wikia.com/wiki/Axe_of_Despair"]http://yugioh.wikia..../Axe_of_Despair[/url]
[/quote]

Yes, yes he is. I thought you knew that already?

Anyways, I agree with kordeleski as far as incorporating the materials; I've never used an Xyz monster (besides the originals, the VYXWZ monsters), but I've never seen one that didn't use the materials to activate at least one effect. I can't really add more as I don't have much experience with the type of monster, but I do think its a pretty useful card, and I also agree with Sora, that its harder to get out three level 4 monsters than you might assume, so yeah, its pretty balanced overall, especially since games seem to move at a slightly quicker pace these days compared to when I started dueling.

And Garthfunkle, any chance you can correct your sig? All your spoilers are empty...

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Card is weak, at least for me. 3 Level 4s is a big commitment. One would just make Shock Master over this any time. (Unless your opponent has 2000 life points or less) I would honestly like it better if it needs 2 Level 4s and if it can burn for only 1500. That way, the card deserves a spot in several decks as a game finisher. Mind you, cards that burn aren't exactly good for the game, unless there is some complicated drawback and/or cost for it.

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[quote name='kordeleski' timestamp='1351289884' post='6054501']
My thoughts are that the materials are just going to sit there. Perhaps work them into the effect. Since you have 3 materials you could have it detach 1 to increase your opponent's life points, or detach to make any life points gained this turn become damage ignoring other cards. Game play wise there is already two cards with the continuous effect so I don't think it is over powered at all, and the gaining effect seems like it would only be over powered if they can bump it up with equip cards like united we stand (most likely with Scape Goat on the opponents turn following the summon) for an OTK.

So maybe

[font=tahoma, helvetica, arial, sans-serif]That way you can't pump it up it up for an auto win and it still has some power. Plus since you do not need materials for the +2000 you could potentially combine it with other simochi esque cards for a big hit to their life points.[/font]

[font=tahoma, helvetica, arial, sans-serif]EDIT: Didn't realize it said once sorry...[/font]
[/quote]

Hm, I guess I blanked when I was making it and forgot to incorporate the Xyz Materials. I'll have to include an updated version shortly, stay tuned for that. I'll take some of your suggestions into consideration and see what I can come up with.

[quote name='Archlord Sora' timestamp='1351291783' post='6054519']
Welp, let's get this review cracking:

If it required 2 materials, I'd be willing to call it broken. However, 3 level 4s are harder to bring out than one would think. Evilswarms could crank em out easily, but that's about it. The fact that you can potentially do 4k damage is REALLY powerful, and an appropriate award for sacrificing 3 level 4s. It can also win games if your opponent has low LP. What balances the card is that it has little battle capacity, so I'd probably just summon it, use the effect, and be unable to attack due to the fact that my opponent probably has an imposing beater on the field. It's a nice, more underhanded and reliable option than Shark Drake, and it can get stuff done in a pinch unlike shock master, so I'd probably side it at the very least. Me gusta, 8.5/10
[/quote]

The potential damage is the sole reason I made it 3 Level 4's instead of 2. Sure, I could've just made it 2 and lowered the ATK, but with 2000 DEF it can [i]at least[/i] withstand stuff like Thunder King, Heliotrope, and a few other commonly run lower level monsters, so it's not just useless. Still, there are plenty of combos you can do with it that would actually require an adequate amount of skill, so I'm not completely on board with the idea of making it 2 Level 4's. It would really only work in its own dedicated build.

[quote name='Garthfunkle Vii Backwards' timestamp='1351292811' post='6054530']
Its stats is fine but the effect is lacking so it is UP'ed

I would add a protection effect and can only use the Life point gain effect only once.

My Suggestion
3 Level 4 monsters
When this card is Xyz Summon add 1 Equip Spelll card from your Deck or Graveyard to your hand. While you control this face-up card, each time your opponent would gain Life Points: your opponent takes damage equal to that amount instead. Once per turn during any player's if this card would be return to your hand or would be destoryed you can banish 1 Xyz Material attached to this card. Only once while this card is face-up on the Field you can detach 1 Xyz Material from this card: You can increase your opponent's Life Points by this card's ATK.
[/quote]

Think you're giving it a bit too much at that point. Being able to search an Equip Spell is nice because it instantly makes up for some of the advantage you lost to bring it out, but it can also be dangerous if you were to grab something like United We Stand and things along those lines. Realistically, it's not difficult to buff this thing up to game-changing damage, especially when stuff like Solemn Brigade exists and is run in 95% of Decks.

[quote name='kordeleski' timestamp='1351295448' post='6054562']
There are far more imposing cards than axe of despair for that monster. Megamorph (As you are likely to be lower in lifepoints in a non-attacking deck anyway), united we stand, and mage power are common ones that give more power.

Xyz that need 3 level 4s are easier to get out than you think. With decks able to summon shock master that should be apparent. 2000 ATK and 3 protections chances and searching a card seems OP to me though.
[/quote]

Agreed, somewhat. I don't like Quick Protection Effects for the most part, so I'm not sure I'd even keep that part of the effect at all. I'll definitely try and re-tune it and see what I can come up with.

[quote name='Heimdall The Watcher' timestamp='1351295472' post='6054563']
Yes, yes he is. I thought you knew that already?

Anyways, I agree with kordeleski as far as incorporating the materials; I've never used an Xyz monster (besides the originals, the VYXWZ monsters), but I've never seen one that didn't use the materials to activate at least one effect. I can't really add more as I don't have much experience with the type of monster, but I do think its a pretty useful card, and I also agree with Sora, that its harder to get out three level 4 monsters than you might assume, so yeah, its pretty balanced overall, especially since games seem to move at a slightly quicker pace these days compared to when I started dueling.

And Garthfunkle, any chance you can correct your sig? All your spoilers are empty...
[/quote]

It would definitely require dedication to use effectively, but that's what makes it balanced. Being able to spam a burn beatstick is definitely [i]not[/i] good for the game at all.

[quote name='★Toyo-tan★' timestamp='1351296758' post='6054577']
Card is weak, at least for me. 3 Level 4s is a big commitment. One would just make Shock Master over this any time. (Unless your opponent has 2000 life points or less) I would honestly like it better if it needs 2 Level 4s and if it can burn for only 1500. That way, the card deserves a spot in several decks as a game finisher. Mind you, cards that burn aren't exactly good for the game, unless there is some complicated drawback and/or cost for it.
[/quote]

With 1500, it literally stands no chance against anything. At least with 2000 it can hold its own against a few things. Then again, once you bring it out you're more than likely going to go for some big damage quickly as opposed to taking a long, build-up process.

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This card is broken. All you would need to bring it out is either double summon or rescue rabbit. It's too easy to get out with such a make/break effect. Changes should include:
1) dumbing down the effect against your opponent. I suggest making him/her gain only half the life points instead of lose them.
2) have your monster have to detatch an XYZ material to use its effect. Make it so you gain the other half during your opponents next turn.
3) Atlease have it need 3 level 4 monsters

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It does require 3. The effect that causes anti health already exist and is not broken. Gaining only half the life points would defeat the purpose of the card (which is to harm the opponent using healing cards).

I agree with detaching as that is the trademark of Xyz cards really (Besides very powerful effects with limited uses).

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[quote name='pivotmasterDM1' timestamp='1351317072' post='6054773']
This card is broken. All you would need to bring it out is either double summon or rescue rabbit. It's too easy to get out with such a make/break effect. Changes should include:
1) dumbing down the effect against your opponent. I suggest making him/her gain only half the life points instead of lose them.
2) have your monster have to detatch an XYZ material to use its effect. Make it so you gain the other half during your opponents next turn.
3) Atlease have it need 3 level 4 monsters
[/quote]

This card is broken? Ha! This card is not broken whatsoever. In our metagame, 3 monsters is a pretty big commitment, and if I had them I'd much rather go for shock master 90% of the time. 2k damage per turn for 3 level 4s is a fair reward, as your other options for 3 level 4s are:
1. A super beatstick.
2. A lockdown card that LOCKS DOWN.
Nevertheless, this would be good for OTK plays and last-minute game-winning burn, but it's not broken, as it would probably last only 1 or 2 turns to use its ability.

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